Poll: Most buttonmashey fighting game series.

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rossatdi

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I've never understood the accusation of Soul Calibur's button-mashiness. I've never lost games to people who were just randomly pressing buttons. You just block then counter attack, or keep your distance and then don't give them a chance to mash buttons by keeping up the pressure. Weird.

Anyways, how the hell is Super Smash Brother not on here? I came second with a bunch of friends in my second game and they own the damn thing. Utterly stupid.
 

Souplex

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Smash is not on here cause I have yet to ever see someone Button mash in it and win.
Also smash is a much less traditional fighting game, some people would argue over wether or not it is actually a fighting game at all.
 

Shinkada

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Correction: Smash is not here because it would be off-topic.

"Poll: Most buttonmashey fighting game series."
 

Souplex

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That is debatable, but that is neither here nor there.
 

Shinkada

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Yeah, I know, I just thought it'd be funny. If I'm gunna be non-bias and say Smash is a fighting game, I have to agree that it should be in the poll, DEPENDING on your definition of button mashing.

If your definition of button mashing is:
-Pressing random buttons on the control for the entire match

Then it shouldn't be. But if it's:
-Pressing random buttons and getting some idea of what they do over the course of just one match

Then it should definitely be up there and may even rival Soul Calibur.

Also I've never seen someone win with button mashing in Guilty Gear so I don't see how that effects it being on the poll or not.
 

khululy

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lol i'm not the best in beat em ups, me thinks Dial a Combo games lend themselves more for button mashing.
I like A lot of fighting games and most of the time I kinda know how a combo works but never know the whole array of moves, not out the top of my head that is. but it's not like I bash buttons in the hopes I will pull op something cool.

Soul calibur is quite a basher. has lots of combos makes it easy to mix em up
Tekken well.. after tekken 3 I barely played any tekken game.
Dead or alive requires quite some timing when countering of performing moves.
Mortal kombat don't never played any after 3 :p
Street fighter can't be bashed because you have to do the half circles and stuff.
Killer instinct nevergot the hang of that game. (but the arcade version sure looks pretty.
 

Daymo

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Mortal Kombat, i think it was number one or two, i got up to the last boss without learning a single combo or looking at the attack guide.
 

Souplex

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Does anyone remember power stone? I cannot remember wether it was mashey or not. I do remember it being the first fun 3d fighter I can think of.
 

Shinkada

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Well, if you count holding down and mashing light kick for the entire match as button mashing, I think we can all agree MK2 has already won...

Powerstone is only a masher if Smash is. Like Smash, if you press anything at anytime, you'll lose. And like Smash, if you take 3 seconds to figure out what the buttons do, you have a good chance of winning.
 

Vortigar

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Soul Calibur is exceedingly masher friendly.
Super Smash Bros is supremely masher friendly.

JaguarWong:
DoA was originally based on VF3. Tecmo apparently paid Sega for using it's basic system. They combined VF3's move and guard button and made a single free button out of it.

DoA 4 even took a lot of the depth of DoA out of the game by removing features, causing many veterans to leave. Wake-up? Foot Stance? Dodge? Spacing? Sabaki's? Weight dependencies? All are of no consequence in DoA and part of basic knowledge in VF. In comparison to VF DoA 4 is simplicity incarnate. Note that having to take account of all this stuff is the very reason many people are turned away from VF, so saying 'depth = better game' is bs, rather, it's better catered for a certain audience.

Shinkada:
Put a masher against a competitive player in their fighter of choice and the competitive one will win. If not, the game is completely broken. I've yet to see a fighting game that is completely broken by this definition. Even MK Armageddon holds up here.

Souplex:
Roman cancel is pressing any three buttons (except Dust) at the same time during the execution of a move. This will cancel the move and leave you free to follow it up. Costs a bit of the tension guage, depending on the move you cancelled I believe.
 

mintsauce

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Soul Calibur by a long way. I know I don't get it and there is a way to play properly, but it's so conducive to button-mashing that I just lose interest after five minutes. I couldn't believe so many people shelled out £40 for SC IV on its release date when so many of them were just going to mash buttons all night.
 

Souplex

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The thing about mashing in smash bros is you could easily kill yourself without your opponent even moving.
 

Shinkada

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Vortigar: Ivy + Masher + Luck = Everyone Beaten. Mashers have no rhythm, no pattern, and it's impossible to predict when they're going to start randomly smacking the buttons that just happen to be ranged attacks, or when they'll decide to hold down while mashing.

Also, when you say 'depending on the move' you're probably thinking of Force Roman Cancels. Some moves have very small frame periods where the game allows you to do a FRC. It's usually in moves that leave you more vulnerable; some characters rely on them for good combos (I-no). They're identical to RC's except can only be done, as I said, in small windows during specific moves, and take 25% tension rather than 50%.

Mmm. Trivia.
 

Souplex

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Attention, I need people to come up with the game to replace guilty gear as it is supposedly unmashable. Power stone has also been added to the list. I dont remember it too well but it might be button mashey.
 

Vortigar

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Shinkada:
I said SC was masher friendly, didn't I? But still, a competitive player will drill a masher into the ground in SC4 all the same. Just get close and keep the game simple and tight, using only the simplest and quickest moves (ie. horizontal mid). Makes for an extremely boring game, but it will make you win every time against a masher.

In every fighter its weird for an advanced player to play a complete novice because they do not react to a given situation like they should. Keeping stuff simple with rapid attacks is the only solution, shut down every avenue but the block button and as a masher never blocks you've already won, unless they wise up and start blocking, which allows you to go back to a proper game. It's harsh, but if you can't beat mashers in a fighter, you're nowhere on the skill ladder yet. I'm not at that level in SC yet, but I can pull it off in VF, 3S and a few others.

Force or False? (the eternal debate)
I keep mixing stuff like that up.
My knowledge of GG isn't all that specific, I read up just enough to be able to spot mistakes and successes in matches really. I dabble around with Testament, Venom and Zappa but wouldn't be able to hold my own against anyone moderately 'in training'.

Souplex:
Yeah, true, it's pretty easy to kill yourself in Smash Bros.
Anti mashers?
VF (Move that AI up to expert and get killed mashers!),
GG (the game is pretty straightforward, but mashing really doesn't work),
Rumble Fish (whoah obscure! only combo's and supers do any real damage),
Red Earth (obscuro deux, enemies are created to be beaten by certain setups and need to be defended against by recognizing exact patterns, mashing is a no go).
Never played power stone really.
 

Shinkada

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Vortigar: I guess it also comes down to how much you want to win. I'd rather lose than having a boring game so I have lost to mashers in SC3 before. As you said, yeah, you can just play it safe. If I wanted I could just make some distance and spam either Cervy's pistol shot or Geo Da Ray in between their attacks, but, I'd honestly just rather lose, hahah.

But, that's me all over. I've lost nearly every tourney match I've been in (evidence on Youtube) because I prefer to just use Order Sol and rely on reflexes rather than combos or setups. I didn't even get his basic combos down until about 3 months ago, I think. I have more fun just beating them up between their moves.

Yeah, the Force VS False debate is still going on, but it's pretty heavily in Force's favour. Most guide sites and even the games themselves use Force now, and it just sounds right.
 

Souplex

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Why do they even bother naming special/focus/tension/power/rage guages, they are all essentially the same thing?
 

rossatdi

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Are people just really bad at Soul Calibur or something? SCIV was annoying because they'd toned down the difficulty of the single player gameplay but who the hell buys fighter games to play on their own?

Person vs. person on SC (any of them) mashing is never going to go your way against anyone who's had the game for a weekend and has two thumbs.

SC has always been a game that's easy to get quite good at because the game mechanics are so nicely thought out. But seriously mashing is actually useless in the game, once you have a basic grasp of it you can defend yourself easily.