Shinkada:
I said SC was masher friendly, didn't I? But still, a competitive player will drill a masher into the ground in SC4 all the same. Just get close and keep the game simple and tight, using only the simplest and quickest moves (ie. horizontal mid). Makes for an extremely boring game, but it will make you win every time against a masher.
In every fighter its weird for an advanced player to play a complete novice because they do not react to a given situation like they should. Keeping stuff simple with rapid attacks is the only solution, shut down every avenue but the block button and as a masher never blocks you've already won, unless they wise up and start blocking, which allows you to go back to a proper game. It's harsh, but if you can't beat mashers in a fighter, you're nowhere on the skill ladder yet. I'm not at that level in SC yet, but I can pull it off in VF, 3S and a few others.
Force or False? (the eternal debate)
I keep mixing stuff like that up.
My knowledge of GG isn't all that specific, I read up just enough to be able to spot mistakes and successes in matches really. I dabble around with Testament, Venom and Zappa but wouldn't be able to hold my own against anyone moderately 'in training'.
Souplex:
Yeah, true, it's pretty easy to kill yourself in Smash Bros.
Anti mashers?
VF (Move that AI up to expert and get killed mashers!),
GG (the game is pretty straightforward, but mashing really doesn't work),
Rumble Fish (whoah obscure! only combo's and supers do any real damage),
Red Earth (obscuro deux, enemies are created to be beaten by certain setups and need to be defended against by recognizing exact patterns, mashing is a no go).
Never played power stone really.