Grr, goddamn computer ate my post. :/
Anyway, Saints Row the Third. Starting with the fact that I preordered it for the "Genki" thing, where normally I'd just buy used. I did this because I had faith in the Saints (no pun intended) and when I actually got the game, downloading the preorder bonus involved moving things from one side of my house to the other, because that's where the Internet was. Anyway, after an hours-long setup involving no less than three software updates (two of which I'm certain I didn't need) and a name change because my throwaway handle was apparently being used by someone else, I finally got to play my game, nifty Japan-themed toys in tow...
...And the first thing I noticed was the lack of customization options. SR2 had what Yahtzee rather beautifully called a "straightjacket-wearng, animal-abusingly insane" level of customization, and you really notice that when it's gone. They said that this was done because the new graphics engine couldn't handle layers, but aside from some "realistic" clothing and (let's not kid ourselves) breast jiggling, I couldn't tell much difference.
Also, the overall length of the campaign was noticeably shorter, and not at all balanced out by the inclusion of various one-shot-only choices. I've heard that the strategy is to release more material as DLC, and speaking as someone who tends to keep his gaming offline, I really don't agree with this strategy. It doesn't help that I'm not looking forward to hauling a TV to the other side of my house. Shit's heavy, yo.
...
Admittedly, it was kinda cute having Sasha Grey and Hulk Hogan on the voice roster, and gifting my standard "psychotic Amanda Palmer look-alike" Boss with a rack you could beat a person to death with (and believe me I tried) was certainly fun. But none of it can fill the Gat-sized hole they left not two missions in, unless one of those downloads includes a "sorry we fucked up" retcon that has Johnnie tied up in a warehouse somewhere.