Whole lot of ^this^. If your going to do multi display for gaming there really isnt a lot of purpose for dual screen (unless its for menu management) It can be done and you CAN compensate for the bezel as it relates to a cross hair by simply offsetting your display where the reticule is fully visible on one display. Granted that creates the illusion of a blind spot right in front of you, but its a work around for a less than ideal situation.octafish said:For FPS gaming or sims it is generally assumed you will have 3 monitors, or perhaps six. I have used both (not on my rig, these were display models) the 6 screens were really just a massive screen with bezels in the picture, not obtrusive but noticeable. The three screens were better, or at least more unique, I played MW2 (not my choice) on it and the increased peripheral vision was cool but I still mostly focused on the center screen. It was very immersive in Shift 2 though especially as they had a wheel and pedal setup. If I was heavily into sims I could easily see myself forking over for three screens and a pedal and yoke set. These setups were ATI eyefinity display models, and they took up a massive amount of space.
But if your gaming for Multi display, your goal should be in increments of 3s. Center channel + two peripheral channels.
The best rig I ever saw was either the 9 display mounted concave unit that was like looking into a bowl, Or the rig that had 3 center channels stacked on top of each other and each center channel unit was an actual HDTV (32 or 36 inch, cant recall) instead of a traditional monitor with two widescreen format monitors as peripheral units rotated into landscape display mode. (IE 5 monitors total with the view radius being up and down instead of left to right)