Poll: MW2's multiplayer fundamentally broken?

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Mar 30, 2010
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Mandalore_15 said:
Anyways, so my first observation on MW2's multiplayer is that it may actually be BROKEN. I don't know if anyone else has experienced this, but there's often been times when me and an opposing player have turned a corner into each other, I've emptied half a clip into the guy to no avail and he guns me down in one shot. Then, when I watch the kill-cam, my gun doesn't even fire from his perspective! I don't know whether this is generic lag or something, but surely they should sort this the f**k out?
Get a better internet connection, that's just normal lag. MW2 does suffer more from lag than other games out there, but that's down to the whole 'no dedicated server' thing.

Mandalore_15 said:
The other thing about it that seems broken to me which is an obvious design decision is that once you die all of your shots count for nothing. So for example, if you fire a grenade but die before it detonates it just ceases to exist. Some people might think this is a fair design choice, and I can see the attraction of it in the sense of testing who has more skill to kill the other first, but frankly I think it's bullshit. If I chuck a grenade or some C4, it wouldn't just evaporate in real life so it shouldn't in the game.
Grenades do still exist after you die - are you telling me you've never had an 'Afterlife' kill? The same is true for Claymores, they hang around until you respawn, so don't hit respawn immediately, just be patient and give it a few seconds.

Mandalore_15 said:
Then, finally, there's the whole levelling and killstreak system. I won't lie, it's one of the things that attracted me to the game. I like levelling characters and unlocking new gear, and doing it in an online FPS is very fun. The PROBLEM with it is that the game doesn't match you to players of a similar level, you just get chucked in with any old players. In my experience, these players are usually far higher levels than you, have unlocked all the best guns and perks, not to mention they're more skilled seeing as they've been playing much longer.

All of this leads to games where you get dominated by players that have better skills and equipment than you, only for them to be able to dominate you even more because they get killstreak bonuses that wipe out huge swathes of players, thus unlocking EVEN MORE killstreak rewards. I love the idea of unlocking rewards and stuff, but when they players aren't matched it just descends into an unbalanced shit-fest that I'm sure is fun for the high-level players but is in no way fun for guys like me.

Anyway, these are just the views of a level 29 player. Maybe they'll change in future but I don't know how much longer I'll want to play if these problems are still around. Fell free to leave your comments and experiences, but try to keep the e-peen displays to a minimum please!
I hear what you're saying, but you seem to have forgotten the prestige system. I just hit prestige 2 the other week, and am currently level 15. So, working it out in pure levels, I have attained 155 levels (70 to first prestige, 70 to second, and 15 towards third) but I have the equipment of a level 15 player. You're saying the levelling system gives the more experienced players the best equipment and perks, but if we take the case of you and me as an example, I could be considered more experienced than you (155 levels to 29), but you have the better equipment and weapons (29 levels to 15)!

I'm not saying MW2 doesn't have it's faults - I have been known to rage on more than a few occasions myself. Yes, there are things that can break MW2 play, but it isn't fundamentally broken. With a little bit of patience (and a few online friends to have matches with - games are always better with banter) you'll figures out ways to work around MW2's kinks.
 

TheDutchin

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RobCoxxy said:
Enemy Of The State said:
guns are unbalanced (UMP45 I'm looking at YOU).
That pretty much sums it up for me.

Tar21/ACR vs UMP at range?

UMP wins. :(
Tar21 has a large recoil that goes up and right with a silencer on it you have to componsate for that ACR however has no recoil thats noticable and should dominate any player using the ump at range but if you suck at aiming the ACR isnt for you because its effectiveness is based on the players ability to see and keep their cursor on the enemy whereas guns like the Tar are sort of the same thing but you often get lucky recoil kills with it the ump has crazy recoil so you have to burst fire so if your talking YOU are getting killed by someone who is using the ump while you are using the ACR then you need to get better at spotting them quickly so you can start shooting sooner and you need to suck it up because they are clearly very good at the game

Darktau said:
If you play MW2 in a forgiving way, the multi player is an extremely fun experience. The only problem I have EVER faced on it, is the crappy connections sometimes, which leave me with very odd bullet detection, where I just leave and play in a different lobby. Admittedly you will almost always get a better score with grenade launchers, but on PS3 they aren't used that much, and on 360, despite being used more often, it's not hard to predict them and kill them.

Mw2 is balanced, aside from maybe grenade launchers, it's just the fact you die so quick that people tend to think the game is unbalanced.

And the UMP45 is OP? Im sorry, seriously? I can kill someone with a UMP 9 times out of 10 with an assault rifle, the ump is just a close ranged weapon, it sucks on accuracy and long range, but has a large firing speed and a large mag for close range. It is probably one of the single best balanced gun in the whole damn game.
about the OP your problems are based on lag why else do you think that your gun doesnt fire in the kill cam? its because the server hadnt registered the fact that you had pulled the trigger yet also the afterlife grenades do exist you just have such a bad connection that the server doesnt know you threw a grenade yet and so when you die it cant make a grenade pop out of nowhere also the better equipment at higher levels is to reward the higher level people and its an incentive to level unlike in halo where there is no point in leveling at all as it makes no difference whatsoever
 
Jun 11, 2008
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Ok for all the people on the Matchmaking thing CoD does not put you into games with people of a similar level as your level and equipment really has fuck all to do with winning in CoD games. Somethings might make it easier that may be perks you are more suited to but any Level 500 prestige infinite can be killed by a level 1 player at least on the PC anyway I have never had any problems and we didn't even have the abomination that is matchmaking until recently and I don't want to touch the game because of it and a few other reasons. So in short your level in CoD has fuck all to do with skill.

Most of your lag problems are to do with the fact that the game works through P2P and Matchmaking both are awful systems if you really want me to point out and explain why just ask. Dedicated Servers and Server lists are much better system yet most console games refuse to acknowledge this and continue to use an inferior system. There are very few situations where Matchmaking and P2P are better than Dedicated and Server lists.

Also the weapons and mechanics in the game are highly imbalanced and highly buggy due to lack of beta and other forms of testing. So yes overall MW2 is quite a broken shell of a game.
 

adam352

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Jan 11, 2010
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Mandalore_15 said:
OK, let's get this out the way to begin with: I suck at MW2's multiplayer. There's no need to post comment like "you're just bitching cos you're shit at the game", so don't! This thread isn't about who's better at it, just a discussion on what I perceive to be faults in the game's design.

Anyways, so my first observation on MW2's multiplayer is that it may actually be BROKEN. I don't know if anyone else has experienced this, but there's often been times when me and an opposing player have turned a corner into each other, I've emptied half a clip into the guy to no avail and he guns me down in one shot. Then, when I watch the kill-cam, my gun doesn't even fire from his perspective! I don't know whether this is generic lag or something, but surely they should sort this the f**k out?

The other thing about it that seems broken to me which is an obvious design decision is that once you die all of your shots count for nothing. So for example, if you fire a grenade but die before it detonates it just ceases to exist. Some people might think this is a fair design choice, and I can see the attraction of it in the sense of testing who has more skill to kill the other first, but frankly I think it's bullshit. If I chuck a grenade or some C4, it wouldn't just evaporate in real life so it shouldn't in the game.

Then, finally, there's the whole levelling and killstreak system. I won't lie, it's one of the things that attracted me to the game. I like levelling characters and unlocking new gear, and doing it in an online FPS is very fun. The PROBLEM with it is that the game doesn't match you to players of a similar level, you just get chucked in with any old players. In my experience, these players are usually far higher levels than you, have unlocked all the best guns and perks, not to mention they're more skilled seeing as they've been playing much longer.

All of this leads to games where you get dominated by players that have better skills and equipment than you, only for them to be able to dominate you even more because they get killstreak bonuses that wipe out huge swathes of players, thus unlocking EVEN MORE killstreak rewards. I love the idea of unlocking rewards and stuff, but when they players aren't matched it just descends into an unbalanced shit-fest that I'm sure is fun for the high-level players but is in no way fun for guys like me.

Anyway, these are just the views of a level 29 player. Maybe they'll change in future but I don't know how much longer I'll want to play if these problems are still around. Fell free to leave your comments and experiences, but try to keep the e-peen displays to a minimum please!
Explosives don't disappear, in fact you get extra points for killing an enemy with a grenade after you die.

And most of the best perks and guns are unlocked at the start: The UMP (gun that gets more complaints than any other gun) is there from the start, Stopping power (used by 90% of players)s there. Yes, there are some perks and guns thatare slightly mre effective unlocked, but then there has to be, or there would be no point in leveling up.

All in all i don't think it's too bad, a nice throw away game that yu chuck in for a laugh
 

GLo Jones

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Feb 13, 2010
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Mandalore_15 said:
OK, let's get this out the way to begin with: I suck at MW2's multiplayer. There's no need to post comment like "you're just bitching cos you're shit at the game", so don't! This thread isn't about who's better at it, just a discussion on what I perceive to be faults in the game's design.

Anyways, so my first observation on MW2's multiplayer is that it may actually be BROKEN. I don't know if anyone else has experienced this, but there's often been times when me and an opposing player have turned a corner into each other, I've emptied half a clip into the guy to no avail and he guns me down in one shot. Then, when I watch the kill-cam, my gun doesn't even fire from his perspective! I don't know whether this is generic lag or something, but surely they should sort this the f**k out?

The other thing about it that seems broken to me which is an obvious design decision is that once you die all of your shots count for nothing. So for example, if you fire a grenade but die before it detonates it just ceases to exist. Some people might think this is a fair design choice, and I can see the attraction of it in the sense of testing who has more skill to kill the other first, but frankly I think it's bullshit. If I chuck a grenade or some C4, it wouldn't just evaporate in real life so it shouldn't in the game.

Then, finally, there's the whole levelling and killstreak system. I won't lie, it's one of the things that attracted me to the game. I like levelling characters and unlocking new gear, and doing it in an online FPS is very fun. The PROBLEM with it is that the game doesn't match you to players of a similar level, you just get chucked in with any old players. In my experience, these players are usually far higher levels than you, have unlocked all the best guns and perks, not to mention they're more skilled seeing as they've been playing much longer.

All of this leads to games where you get dominated by players that have better skills and equipment than you, only for them to be able to dominate you even more because they get killstreak bonuses that wipe out huge swathes of players, thus unlocking EVEN MORE killstreak rewards. I love the idea of unlocking rewards and stuff, but when they players aren't matched it just descends into an unbalanced shit-fest that I'm sure is fun for the high-level players but is in no way fun for guys like me.

Anyway, these are just the views of a level 29 player. Maybe they'll change in future but I don't know how much longer I'll want to play if these problems are still around. Fell free to leave your comments and experiences, but try to keep the e-peen displays to a minimum please!
The whole 'my gun didn't even fire' is definitely just lag. You're simply unfortunate. Would you rather they reversed the system, so that you get the kill after dying, but the other player witnesses it as bullets coming from fucking nowhere? I think not.

As for explosives. They only disappear after you've respawned, you can get kills from beyond the grave with this method.

The only actual issue on the developer side that you bring up is the matchmaking system. You're right, it's far to laid back with who it puts together.

However, the game is still played by such a large proportion of gamers, only a small amount are actually the noobs and children so many complain about. So IMO, regardless of whether the game is seen as broken, it's still very popular, and a popular game indicates a good game.
 

Valagetti

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Aug 20, 2010
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Whenever I play MW2 online, there is always issues with it! The main bit is, the whole theme of your round not regestering when you die (excluding the throwing knife). I feel as if, Infinity Ward did this on purpose? Which makes me question, WHY!?!?!

Another main issue is the quickmatch game style that is MW2. Have any of you guys played MGO4 (Metal Gear Online)? This is the anthesis of MW2. You have so much freedom, from kicking players based on a democarcy, making your matches with your own map and rules to texting instead of talking. This is what MW2 needs! And Black Ops won't have this. And the idea to why Infinity Ward does this is because, to start ASAP, with little pissing around.
And "For the Record", a players experience doesn't really make much difference. I've seen my friend play MW2 for the first 5 hours and he ended up getting a 18 kill streak! It's just mainly based on chance on how well you do. And also the best perks and weapons are unlocked early in the game. Such as Marathon, Intervention, semtex etc.
 

Mandalore_15

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Valagetti said:
Whenever I play MW2 online, there is always issues with it! The main bit is, the whole theme of your round not regestering when you die (excluding the throwing knife). I feel as if, Infinity Ward did this on purpose? Which makes me question, WHY!?!?!
THIS.
 

Ilikemilkshake

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Jun 7, 2010
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Mandalore_15 said:
Valagetti said:
Whenever I play MW2 online, there is always issues with it! The main bit is, the whole theme of your round not regestering when you die (excluding the throwing knife). I feel as if, Infinity Ward did this on purpose? Which makes me question, WHY!?!?!
THIS.
'cos it makes martyrdom a bit obsolete
 

Mandalore_15

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Aug 12, 2009
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Ilikemilkshake said:
Mandalore_15 said:
Valagetti said:
Whenever I play MW2 online, there is always issues with it! The main bit is, the whole theme of your round not regestering when you die (excluding the throwing knife). I feel as if, Infinity Ward did this on purpose? Which makes me question, WHY!?!?!
THIS.
'cos it makes martyrdom a bit obsolete
Not really, it just makes the game obey the laws of physics.

And maryrdom should never have been included in the first place. Horrible perk.
 

Egitor

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Jan 28, 2010
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I've been moderately annoyed at the re-spawning code from time to time. I've been spawned right in somebodies crosshair multiple times (to the point where I died so fast I was still in the same 'respawn round' and instantly re-spawned elsewhere), re-spawned on live grenades, in front of claymores and in the trajectory of a semtex. I've even once re-spawned inside an enemy, bugging up and crashing the game after three seconds.

This sort of shit fucks over a competitive game and while I can understand it's not easy to write all this in I am a little disappointed such a massively expensive game has such basic flaws... and doesn't do anything about it.
 

masseyguy911

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Oh and as far as the whole "bullets not hitting" bit, this is the ONLY game I have had that experience. SO yea it can't just be lag like everyone wants to believe it is, has to be something else...
 

Ilikemilkshake

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Jun 7, 2010
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Mandalore_15 said:
Ilikemilkshake said:
Mandalore_15 said:
Valagetti said:
Whenever I play MW2 online, there is always issues with it! The main bit is, the whole theme of your round not regestering when you die (excluding the throwing knife). I feel as if, Infinity Ward did this on purpose? Which makes me question, WHY!?!?!
THIS.
'cos it makes martyrdom a bit obsolete
Not really, it just makes the game obey the laws of physics.

And maryrdom should never have been included in the first place. Horrible perk.
i agree with you on both those points, but i still think that could be a reason why they decided to do it.
 

Hybridwolf

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Aug 14, 2009
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imgunagitusucka said:
To sum up....I don't like you ripping into my game, so stop now please?
Fixed that for ya.

OT:
Mandalore_15 said:
I don't know whether this is generic lag or something, but surely they should sort this the f**k out?
Thats not your connection, thats poor connection to host. You may have the best connection in the universe, but when the host's connection goes south, everyone else will. Best thing to do is leave, or wait it out and hope the host leaves. Best way to tell if your going to have some bullet issues is if you only have light green connection or three bars.

Mandalore_15 said:
If I chuck a grenade or some C4, it wouldn't just evaporate in real life so it shouldn't in the game.
Not got a clue why this is the case, I'm guessing it was to do with one of the many glitches in first months of release. It's a pain in the arse, but dealable with.

Mandalore_15 said:
In my experience, these players are usually far higher levels than you, have unlocked all the best guns and perks, not to mention they're more skilled seeing as they've been playing much longer.
Every game has this issue. Cod is better in this sense as you can at least combat players higher levels then you in a fair fight. It's not like in other online games, were you are screwed against higher levels, you have a chance. But your right, when your by yourself, an orginised team will win the majority of the time. Thats just common practise.

Mandalore_15 said:
I love the idea of unlocking rewards and stuff, but when they players aren't matched it just descends into an unbalanced shit-fest that I'm sure is fun for the high-level players but is in no way fun for guys like me.
Always assume you are surronded by morons. Always have an anti air kit ready to go, at any time. Cold Blooded and stingers is a must. That solves all air based trouble apart from AC-130's and they are primarly map based I.E they will struggle to get kills on built up areas, but maps like wasteland are their playground. And that's really all you can do.
 

Deadlock Radium

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Mar 29, 2009
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I don't mind MW2's flaws. Sure, noobtubes, snipers, tac-knifers and all that are annoying, but there is a way to counter them, Tac-Knifers are at the same risk of dying as you, campers are screwed if you watch the killcam and get behind them, noobtubers? I don't meet that many noobtubers actually.

That being said, the team balancing system is utter shite and can't balance anything, the spawn points is shite and you often spawn right in front of enemies or even IN enemy gunfire.
Some weapons are just ridiculously overpowered, like the UMP45.

That's why I use very little used weapons, like the Vector and MP5K, both silenced, with throwing knives as equipment. It makes the game fun.
 

rt052192

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Feb 24, 2010
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I rarely play cod anymore but if and when I do I do well with any gun at any level, but maybe I'm just good...