Poll: Never heard of PORTAL?

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Custard_Angel

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Mortal Kombat?

I haven't played it since the Super Nintendo days and I still liked Street Fighter and Killer Instinct better.

Portal 2 on the other hand was an acceptable sequel to a great original.

Shine on you crazy diamond.
 

HerbertTheHamster

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Finished portal 2 in 3 hours. Goddamned horrible. Coop is pretty fun though.

Didn't the new MK have some awful wubstep as a soundtrack? Haven't played one since 2, mite b cool though.
 
Sep 14, 2009
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Raiyan 1.0 said:
gmaverick019 said:
I thought the first one was fun, but i still think it's a super over glorified flash game (not that there is anything wrong with that). I just think the game gets too much credit for being better than alot of other games when like I said, it just reminds me of a really good over glorified flash game that you could find anywhere on any free game website.
Are you seriously comparing 2D Flash games to a 3D game that utilizes its three dimensional environment and physics to create puzzles? And you can get its brilliant narration, dark humor and environmental storytelling in any free Flash games?

You either don't know what you're talking about or you're deliberately trolling.
there are some very good flash games out there, actually, that do involve plenty of 3D and there are TONS of flash games that are just about puzzles/physics puzzles

"and you can get"

it's not that hard to get? hell my 9 year old brother get's it and he just played it last year when i introduced him to it. Just because i don't worship the game doesn't mean i didn't enjoy it. And are you trying to tell me the overall production comparability is comparable to most AAA games out there? add up the total dialogue/(disk space)/renderings of the game, it does NOT hold up to most AAA games at the time nor now a days, and i'm not saying thats a bad thing, the game was great for what it was, and i'm not trying to put anyone down for enjoying the game more than say, call of duty, fallout, or starcraft.

The game is fun, i enjoyed the hell out of it, i still do, but i don't get what the point of attacking the piss out of me for sharing my subtle non aggressive OPINION on the game/popularity of the game?
 

RA92

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gmaverick019 said:
there are some very good flash games out there, actually, that do involve plenty of 3D and there are TONS of flash games that are just about puzzles/physics puzzles

Flash allows very basic 3D manipulation and its inverse kinematics can't really stand up against dedicated engines like Source. Granted, Portal wasn't really AAA, but it was definitely AA and I can't see free Flash games reaching its level of polish, including its writing.


it's not that hard to get? hell my 9 year old brother get's it and he just played it last year when i introduced him to it. Just because i don't worship the game doesn't mean i didn't enjoy it.

I wan't trying to imply that you didn't get the game's dark humor. What I said was that you couldn't get Portal's narrative depth in just any free Flash games.

The game is fun, i enjoyed the hell out of it, i still do, but i don't get what the point of attacking the piss out of me for sharing my subtle non aggressive OPINION on the game/popularity of the game?
Looking back, er, I did come off as trollish by calling you a troll. Trust me, I really wasn't trying to impose my views upon you. I was actually fighting off some idiots in another thread who were complaining that they finished off playing Portal 2 in less than 4 hours and were dissing it, completely ignoring the fact that the Steam timer is absolutely broken and that it stops counting in offline mode. My attitude kinda got carried over, so yeah... sorry.

I probably only have a few disagreement with you over Portal's production values, but otherwise I'm no one to tell you how to enjoy a game.
 
Sep 14, 2009
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Raiyan 1.0 said:
gmaverick019 said:
there are some very good flash games out there, actually, that do involve plenty of 3D and there are TONS of flash games that are just about puzzles/physics puzzles

Flash allows very basic 3D manipulation and its inverse kinematics can't really stand up against dedicated engines like Source. Granted, Portal wasn't really AAA, but it was definitely AA and I can't see free Flash games reaching its level of polish, including its writing.


it's not that hard to get? hell my 9 year old brother get's it and he just played it last year when i introduced him to it. Just because i don't worship the game doesn't mean i didn't enjoy it.

I wan't trying to imply that you didn't get the game's dark humor. What I said was that you couldn't get Portal's narrative depth in just any free Flash games.

The game is fun, i enjoyed the hell out of it, i still do, but i don't get what the point of attacking the piss out of me for sharing my subtle non aggressive OPINION on the game/popularity of the game?
Looking back, er, I did come off as trollish by calling you a troll. Trust me, I really wasn't trying to impose my views upon you. I was actually fighting off some idiots in another thread who were complaining that they finished off playing Portal 2 in less than 4 hours and were dissing it, completely ignoring the fact that the Steam timer is absolutely broken and that it stops counting in offline mode. My attitude kinda got carried over, so yeah... sorry.

I probably only have a few disagreement with you over Portal's production values, but otherwise I'm no one to tell you how to enjoy a game.
a little lazy to do all the nice break ups you did, so i'll just space it out a bit in my responses

I will agree by far it is at least a AA title game,and that most writing i have ever encountered in any kind of free/flash game online is not as good as portal's, will not deny that.


True, the narrative is deeper, the lines do have much more meaning and double value rather than most online games text which is er..6th-8th grade english level at best most of the time.

Fair enough, I've done the same before and that's fine to vent a bit. And yeah I don't depend on that steam timer at all, I just depend on the good ole "well i had some chicken around 6 so i've been playin for around 3 hours.."

I will definitely say i probably don't enjoy the replayability and production value put overall into the smoothness of the game, but i do think its a solid game and if i were to give it a category i would probably list it as one of the best indie games i've ever played (based on the fact that it wasn't a stand alone game (for the most part), and that it wasn't "advertised" to the majority of the world.)
 

Ilikemilkshake

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i'd understand if you saw this guy maybe just standing in the street.. but if you're at alllll connected to the gaming industry, how could you not have heard of portal?
and this guy was at a midnight release, so he must be involved a tiny bit more than not at all...heck to find out the release date of mortal kombat, surely he would have needed to have been on the internet or the shop, where portal 2 would have been advertised everywhere?
 

Wintermoot

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OhJohnNo said:
He's not a gamer like you, I guess. He just wanted to pick up the new thing he could play to have a great time with his friends. Portal is very, very popular among the nerd community but that's about the extent of its reach.
that,s pretty much with all of Valve,s games they are pretty much cult success.
I didn,t like the MK trailer and am a pretty big Valve Fanboy so I would go for Portal 2
 

SammiYin

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gibboss28 said:
Huh...You know I think I've realised something

If I was to base my enjoyment and opinion of a game on the fans and if this topic is any indication, Portal 2 would be the biggest pile of shit to ever grace my hard drive.
Haha you're so right, I get the feeling some people in here need to describe the game with both hands above the desk.
 

PhiMed

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Katana314 said:
Space Spoons said:
Halo Fanboy said:
ITT: People who don't understand the distinction between "analytical thought" and "skill".

I'm interested in both games, and I wasn't saying I was disappointed that so many people like Mortal Kombat. I was saying that I was disappointed that there weren't more people interested in Portal.

To show you what I'm talking about (because you're all misinterpreting it, either intentionally or unintentionally), I'll give an example: I like physics and futurism, so I went to a book-signing with Michio Kaku. I was really excited when I saw how many people where there, because it meant there were a lot of people in my area who shared my interest. I was less excited when I found out that Peyton Manning was making an appearance, too.

I don't dislike Peyton Manning. I was just disappointed when I found out there aren't as many Michio Kaku fans as I thought there were when I initially saw the crowd.

As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.

Now you've all successfully earned that label, too. Enjoy!
 

Space Spoons

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PhiMed said:
As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.
This analogy would make more sense if Portal were a game that pitted you against real, thinking opponents, which it doesn't. Again, there's no arguing that you have to be clever to do well in Portal, but at the end of the day, there's only one solution to each puzzle; once you've found it, all you need to do is implement it.

In fighting games, much like in chess and tennis, finding a strategy that you think might work isn't nearly as difficult as finding a way to implement it against an opponent that is constantly shifting and re-evaluating to meet your challenge.

Incidentally, there's no need to resort to name calling. This has been a fairly civil discussion so far, don't take it down to the level of a common forum shouting match.
 

PhiMed

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Space Spoons said:
PhiMed said:
As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.
This analogy would make more sense if Portal were a game that pitted you against real, thinking opponents, which it doesn't. Again, there's no arguing that you have to be clever to do well in Portal, but at the end of the day, there's only one solution to each puzzle; once you've found it, all you need to do is implement it.

In fighting games, much like in chess and tennis, finding a strategy that you think might work isn't nearly as difficult as finding a way to implement it against an opponent that is constantly shifting and re-evaluating to meet your challenge.

Incidentally, there's no need to resort to name calling. This has been a fairly civil discussion so far, don't take it down to the level of a common forum shouting match.
Are you implying the developers at Valve are artificial, or incapable of thought? I can't tell.
 

Space Spoons

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PhiMed said:
Space Spoons said:
PhiMed said:
As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.
This analogy would make more sense if Portal were a game that pitted you against real, thinking opponents, which it doesn't. Again, there's no arguing that you have to be clever to do well in Portal, but at the end of the day, there's only one solution to each puzzle; once you've found it, all you need to do is implement it.

In fighting games, much like in chess and tennis, finding a strategy that you think might work isn't nearly as difficult as finding a way to implement it against an opponent that is constantly shifting and re-evaluating to meet your challenge.

Incidentally, there's no need to resort to name calling. This has been a fairly civil discussion so far, don't take it down to the level of a common forum shouting match.
Are you implying the developers at Valve are artificial, or incapable of thought? I can't tell.
Certainly not. I'm implying that solving a static puzzle by oneself is less complex than competing against an active, thinking opponent. It's the difference between doing a crossword puzzle and playing chess.
 

PhiMed

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Space Spoons said:
PhiMed said:
Space Spoons said:
PhiMed said:
As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.
This analogy would make more sense if Portal were a game that pitted you against real, thinking opponents, which it doesn't. Again, there's no arguing that you have to be clever to do well in Portal, but at the end of the day, there's only one solution to each puzzle; once you've found it, all you need to do is implement it.

In fighting games, much like in chess and tennis, finding a strategy that you think might work isn't nearly as difficult as finding a way to implement it against an opponent that is constantly shifting and re-evaluating to meet your challenge.

Incidentally, there's no need to resort to name calling. This has been a fairly civil discussion so far, don't take it down to the level of a common forum shouting match.
Are you implying the developers at Valve are artificial, or incapable of thought? I can't tell.
Certainly not. I'm implying that solving a static puzzle by oneself is less complex than competing against an active, thinking opponent. It's the difference between doing a crossword puzzle and playing chess.
Depends on the opponent, and it depends on the puzzle. Tic-tac-toe is a puzzle played against an active, thinking opponent, but pretty much any differential equation imaginable would require more thought than a game of tic-tac-toe. Chess is a pretty complex game, but if you're playing against someone who's never played before you'll find much more thought-provoking content in a game of sudoku.

In your discussion of static puzzles vs. competitive games, you're making a few assumptions that I can't really sign on for:
1) The hypothetical player of the static puzzle game we're talking about has seen the static puzzles in question before.
2) All, or even a majority, of the hypothetical players of the fighting game are proficient enough to even begin to think about strategy.

I don't think either of these assumptions fit in with this discussion.

The first playthrough of a static puzzle game is the only one really worth considering, as subsequent playthroughs the player already knows the solution. Thus, the static nature of the puzzles doesn't have any bearing on the puzzle's difficulty. If it's your first time seeing it, the design of the puzzle is the only determinant of difficulty, and that depends on the cleverness of the designer (your actual opponent in these games).

Most people who play fighting games never transcend the level of button mashing. This is not because they lack the intellectual capacity, but because they have things to do that are significantly more important than perfecting the inputs. You know, like jobs.
 

Space Spoons

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PhiMed said:
Space Spoons said:
PhiMed said:
Space Spoons said:
PhiMed said:
As for the argument that fighting games require more thought than puzzle games: There's a lot of thought, strategy, and forethought that goes into a professional game of tennis, but if someone tried to assert that it was more of a "thinking person's game" than chess, they would correctly be labelled a contrarian idiot.
This analogy would make more sense if Portal were a game that pitted you against real, thinking opponents, which it doesn't. Again, there's no arguing that you have to be clever to do well in Portal, but at the end of the day, there's only one solution to each puzzle; once you've found it, all you need to do is implement it.

In fighting games, much like in chess and tennis, finding a strategy that you think might work isn't nearly as difficult as finding a way to implement it against an opponent that is constantly shifting and re-evaluating to meet your challenge.

Incidentally, there's no need to resort to name calling. This has been a fairly civil discussion so far, don't take it down to the level of a common forum shouting match.
Are you implying the developers at Valve are artificial, or incapable of thought? I can't tell.
Certainly not. I'm implying that solving a static puzzle by oneself is less complex than competing against an active, thinking opponent. It's the difference between doing a crossword puzzle and playing chess.
Depends on the opponent, and it depends on the puzzle. Tic-tac-toe is a puzzle played against an active, thinking opponent, but pretty much any differential equation imaginable would require more thought than a game of tic-tac-toe. Chess is a pretty complex game, but if you're playing against someone who's never played before you'll find much more thought-provoking content in a game of sudoku.

In your discussion of static puzzles vs. competitive games, you're making a few assumptions that I can't really sign on for:
1) The hypothetical player of the static puzzle game we're talking about has seen the static puzzles in question before.
2) All, or even a majority, of the hypothetical players of the fighting game are proficient enough to even begin to think about strategy.

I don't think either of these assumptions fit in with this discussion.

The first playthrough of a static puzzle game is the only one really worth considering, as subsequent playthroughs the player already knows the solution. Thus, the static nature of the puzzles doesn't have any bearing on the puzzle's difficulty. If it's your first time seeing it, the design of the puzzle is the only determinant of difficulty, and that depends on the cleverness of the designer (your actual opponent in these games).

Most people who play fighting games never transcend the level of button mashing. This is not because they lack the intellectual capacity, but because they have things to do that are significantly more important than perfecting the inputs. You know, like jobs.
I see the point you're making, but when I refer to the puzzles being static, I'm referring to the fact that they can't adapt to oppose you the way a human can. Of course, if a puzzle game could react to the player in such a way (like, say, abruptly disabling Chell's portals in mid-jump, thus causing her to fall to her death), the game would become unwinnable and thus defeat the entire purpose. That's the key; a good puzzle developer might strive for puzzles that are difficult, devious, infuriating, but ultimately solvable. A good fighting game player, on the other hand, has no interest in letting you win, and will therefore do everything to stop you, up to and including countering to your every move with something superior.

Also, I think it's kind of a leap to assume most fighting game players just mash buttons. A lot of players do play that way, sure, but for every player who mashes buttons, there's about a hundred players who actually know what they're doing.

It's also an unfair (and frankly immature) assumption to imply that people who are good at fighting games don't do more important things with their lives. I work a job and go to college, and I don't find it impossible to enjoy some Street Fighter in my downtime. I don't play at the level of those $10,000-per-tourney professionals, sure, but I do well enough. And my case is hardly special, there are countless players in identical situations. It's entirely possible to balance a hobby and more pressing responsibilities, believe it or not.
 

distended

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Odds on whether or not the OP showed up to the midnight release wearing a partially soiled "The Cake is a Lie" t-shirt?
 

Mister Benoit

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Nimzar said:
As others have said outside of the gaming community Portal is pretty much unknown.

The guy you were speaking with was probably not a gamer, but rather just someone who plays video games. Sort of the difference between someone who plays golf on occasion and a golfer.

If I played golf, but only as an occasional diversion, I would not really think of calling myself a golfer. It's about investment into the activity. Once the activity hits the level of being a hobby[footnote]Thinking of activity investment as linear scale with points in a certain order[footnote]Occasional Amusement --- Hobby --- Profession[footnote]Not all possible points shown and positions on line are not to scale, line only demonstrates relative positions[/footnote][/footnote][/footnote] then the label [insert-activity-name-here]-er becomes applicable.
I want to be a Fridger
 

Smooth Operator

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Not paying 60$ for a damn fighting game, ever, I love the MK silliness but fuck you, these games aren't worth half that price.

Or in short Portal 2