You're saying that someone, anyone working against you in real time automatically makes something a more analytical endeavor. I couldn't disagree more. You've invalidated your own argument when you used the word "superior" to describe a fighting move. If a "superior" move exists, then that's a knowledge of existing balancing issues inherent to the game, not a strategic choice. If there is a definitive hierarchy of moves, then victory is determined by rote memorization of the inputs and their position in the hierarchy, not any sort of strategy. This is how most fighting game victories occur.Space Spoons said:I see the point you're making, but when I refer to the puzzles being static, I'm referring to the fact that they can't adapt to oppose you the way a human can. Of course, if a puzzle game could react to the player in such a way (like, say, abruptly disabling Chell's portals in mid-jump, thus causing her to fall to her death), the game would become unwinnable and thus defeat the entire purpose. That's the key; a good puzzle developer might strive for puzzles that are difficult, devious, infuriating, but ultimately solvable. A good fighting game player, on the other hand, has no interest in letting you win, and will therefore do everything to stop you, up to and including countering to your every move with something superior.
Also, I think it's kind of a leap to assume most fighting game players just mash buttons. A lot of players do play that way, sure, but for every player who mashes buttons, there's about a hundred players who actually know what they're doing.
It's also an unfair (and frankly immature) assumption to imply that people who are good at fighting games don't do more important things with their lives. I work a job and go to college, and I don't find it impossible to enjoy some Street Fighter in my downtime. I don't play at the level of those $10,000-per-tourney professionals, sure, but I do well enough. And my case is hardly special, there are countless players in identical situations. It's entirely possible to balance a hobby and more pressing responsibilities, believe it or not.
If you're asserting that over 99% of the people who are playing fighting games are playing games that are determined by strategy rather than technical proficiency, I'm just going to go ahead and call shenanigans. That's just not true. With the exception of organized tournaments (something in which most players do not participate), the skill differential is almost always the determinant, not the strategy invoked.
As for your allegations of immaturity surrounding my (audacious, I know) suggestion that people who don't take the time to achieve virtuoso status on fighting games might do so because they have better things to do: "Believe it or not", there are a lot of people who have more pressing responsibilities than those of a college student.