Poll: New fallout to include a DLC in china?

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monkey-skitz 91

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i know its only just come out, but fallout new vegas has carried on the long tradition of being set in post apocalyptic america. but i was wondering what the opinion would be if a DLC was released which allows you to go to china, which is obviously america's enemy, and reason why its a post apocalyptic world.
it doesnt even have to be a DLC for New Vegas, when the next fallout game comes out in 2013 or whenever, it could have the chance then, just to expand the fallout universe even more.

what do you interwebbers think? is it a good idea? is it likely?
 

Dorian

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Hmm...... How do I put this lightly.......

Hell no.

The main theme of the Fallout games is 1950's-ISH science fiction America after a fucked-over nuclear war and picking up the pieces. China would have neither the culture, or even the same language. You want a DLC for wandering around presumably destroyed buildings and finding stuff that you can't understand, and having either EVERY NPC hostile to you or totally foreign, thus eliminating any possible chance of a spoon-fed story that all games come to rely on nowadays? Seems like a crackerjack idea mate.

Not to mention that there isn't even a way to get there. Vertibirds would need refueling, as would the Boomer's B-29[footnote]Highlight to view the New Vegas spoiler[/footnote], boats wouldn't be able to make it since the ferry from Point Lookout could only travel along the coastline in it's glory days, let alone now. I seriously doubt there'd be an underground tunnel or bridge across the Pacific Ocean, so walking or driving is out of the question.

So unless they blatantly throw the canon out the window (at which point they might as well fucking call it a different game in the same universe as Fallout 3[footnote]Yes, I played Fallout 3 first in the Fallout games, and yes, I think it shouldn't be canon. You should read the lore and such on The Vault sometime.[/footnote] or make a new bloody series), then the concept of the DLC would be both incredibly unlikely to achieve and also amazingly poor in content, aside from run-n-gun. And that was proven poor with Mothership Zeta. And I don't really feel the need to do that in an open environment this time.

EDIT: Besides, the setting of the game has always been the southwestern United States. Fallout 3 seemed pretty..... unrelated to the rest of the world. Anywhere else seems more like a commercial instead of a new story.
 

Ordinaryundone

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On one hand I am a huge Fallout lore nerd, and would love the chance to see Fallout China in person. On the other, a huge part of Fallout's appeal is rooted in its satirical take on 1950's popular culture, Americana, and scientific misconceptions, which is all very distinctly American and familiar to an American audience. To take that away and replace it with something as incredibly alien as 1950's Chinese culture (which, to be honest, I know absolutely nothing about) would be unsettling, and ultimately unappealing.

I mean, think of it this way. New Vegas works because hey, its Vegas. We know what thats about, we get the Rat Pack stylings of the Chairmen, the Elvis-impersonating Kings, the distinct Wild West feeling of the Mojave. We understand it all, so it can be subdued. We didn't have to have someone running up to us saying "Hey, Benny and the Chairmen are pretending to be Dean Martin!", instead we could infer that with our own two eyes and let it add to the world around us. In a Chinese Fallout, assuming it was made to be like an American one, so much of the culture and iconography would have to be explained and spelled out for us that it would ultimately cheapen the experience.
 

JediMB

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While it shouldn't be a game on its own, I wouldn't say no to a DLC that (in a way that makes sense) takes place in China. Plenty of interesting stuff regarding China's tech and such popped up in Fallout 3.

Hell, it could be an entirely separate mini-campaign where you play as a Chinese character.
 

monkey-skitz 91

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the reason i got thinking about this was that in fallout 3, you find a place called mama dolce's which is filled with chinese remnant soldiers, ghouls from before the war. and it made me wonder if some americans were in the same condition over in china, as in fallout canon the american soldiers were starting a ground invasion of mainland china, just before the great war. so there could be power armoured US army remnant ghouls out there that you could do missions for.
 

Fluse

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I honestly think a DLC based in China could work, both as a good bit of game, but also within the current fallout universe. fx.

Vault (insert random unused number), a military stageing ground and science facility build to infiltrate China via teleportation. A sister complex is build in china to recive those beeing sent.

After the war, the teleporter on the chinese end is no longer abel to send, only recive. So the Amaricans in china build a small society giveing you an Amarican culture home base for the DLC along with a nice easy objektive, to get back home.

Could totaly work imho!
 

Spygon

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Good concept idea would be nice to see fallout somewhere else or even just go into depth on what happened to the outside world.But to be honest i would love to see the west clash with the east that would be crazily amazing and that is what i really want to see.

I have played all the main fallout games 1,2,3 new vegas and still can not see why there is such a backlash on what happened on the east coast.Yes i get that the story was made by a different developer abut i think they did a good job as they could of just made up lots of total rubbish.

But i feel they really thought the events of fallout 3 east coast out and to take them a different way.As i have always said you can have two countries that are side by side each other and due to alot of things can be completely different from one to the other.So why cant two parts of a large land mass come out of a nuclear apocalypse differently.

*Jumps into his vault for the oncoming nuclear flaming*
 

Jamboxdotcom

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Nov 3, 2010
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Portal Maniac said:
Hmm...... How do I put this lightly.......

Hell no.

The main theme of the Fallout games is 1950's-ISH science fiction America after a fucked-over nuclear war and picking up the pieces. China would have neither the culture, or even the same language. You want a DLC for wandering around presumably destroyed buildings and finding stuff that you can't understand, and having either EVERY NPC hostile to you or totally foreign, thus eliminating any possible chance of a spoon-fed story that all games come to rely on nowadays? Seems like a crackerjack idea mate.

Not to mention that there isn't even a way to get there. Vertibirds would need refueling, as would the Boomer's B-29[footnote]Highlight to view the New Vegas spoiler[/footnote], boats wouldn't be able to make it since the ferry from Point Lookout could only travel along the coastline in it's glory days, let alone now. I seriously doubt there'd be an underground tunnel or bridge across the Pacific Ocean, so walking or driving is out of the question.

So unless they blatantly throw the canon out the window (at which point they might as well fucking call it a different game in the same universe as Fallout 3[footnote]Yes, I played Fallout 3 first in the Fallout games, and yes, I think it shouldn't be canon. You should read the lore and such on The Vault sometime.[/footnote] or make a new bloody series), then the concept of the DLC would be both incredibly unlikely to achieve and also amazingly poor in content, aside from run-n-gun. And that was proven poor with Mothership Zeta. And I don't really feel the need to do that in an open environment this time.

EDIT: Besides, the setting of the game has always been the southwestern United States. Fallout 3 seemed pretty..... unrelated to the rest of the world. Anywhere else seems more like a commercial instead of a new story.
i agree with almost everything you said, but i have to disagree with your argument against FO3 canonicity. i would say that FO3 has little to no *relevance* to the rest of the series, but i disagree that it contradicts anything (Enclave and super-mutant presence on east coast can be easily explained by the fact that few military organizations, especially secret, evil ones, would put all their eggs in one basket to be wiped out in a single base).

*edit* i can't figure out how to quote you without making your footnotes look like my own footnotes...
 

Turing

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Dec 25, 2008
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It'd make about as much sense as a Call Of Duty: Cavemen With Sticks or God Of War sat in Victorian England.
Which is to say, not a whole lot.
Fallout belongs in the U.S
 

Akisa

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Jan 7, 2010
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Portal Maniac said:
Not to mention that there isn't even a way to get there. Vertibirds would need refueling, as would the Boomer's B-29[footnote]Highlight to view the New Vegas spoiler[/footnote], boats wouldn't be able to make it since the ferry from Point Lookout could only travel along the coastline in it's glory days, let alone now. I seriously doubt there'd be an underground tunnel or bridge across the Pacific Ocean, so walking or driving is out of the question.

So unless they blatantly throw the canon out the window (at which point they might as well fucking call it a different game in the same universe as Fallout 3[footnote]Yes, I played Fallout 3 first in the Fallout games, and yes, I think it shouldn't be canon. You should read the lore and such on The Vault sometime.[/footnote] or make a new bloody series), then the concept of the DLC would be both incredibly unlikely to achieve and also amazingly poor in content, aside from run-n-gun. And that was proven poor with Mothership Zeta. And I don't really feel the need to do that in an open environment this time.

EDIT: Besides, the setting of the game has always been the southwestern United States. Fallout 3 seemed pretty..... unrelated to the rest of the world. Anywhere else seems more like a commercial instead of a new story.
Actually there is a way to get to the pacific.... Same way Tenpenny arrived from UK to capital wasteland.
 

FalloutJack

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Nov 20, 2008
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Sure, let's see China. Could be fun. If Bethesda's already gotten away with making the Chinese the big war enemy already and the Chinese Government didn't raise a fuss, then it's too late to complain.
 

Dorian

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Jamboxdotcom said:
I agree with almost everything you said, but I have to disagree with your argument against FO3 canonicity being canon. I would say that FO3 has little to no *relevance* to the rest of the series, but I disagree that it contradicts anything (Enclave and super-mutant presence on east coast can be easily explained by the fact that few military organizations, especially secret, evil ones, would put all their eggs in one basket to be wiped out in a single base).
Let me sift through The Vault for the info I require......

http://fallout.wikia.com/wiki/Enclave_military_strength For primary information said:
The Enclave's military force is very small but powerful (according to the Fallout Bible, the Enclave army was composed of hundreds of soldiers[footnote]Which means, at MOST, about a thousand people[/footnote]). Their limited numbers (decimated further after the destruction of the Oil Rig)...

The Enclave Main Command[3] was located on the Poseidon Oil Rig[footnote]Which got completely destroyed in Fallout 2, I believe.[/footnote], where the Commander-in-Chief (the President) and other high ranking officials were also located, along with the necessary support staff and a large contingent of soldiers of the regular army and elite Secret Service agents, all armed with power armor and energy weapons.
The second largest base was Navarro[footnote]Sometime after the destruction of the Oil Rig and after Autumn Senior led the majority of Enclave forces east, Navarro was assaulted by NCR forces who claimed that "it posed a threat to the region". The NCR won the battle and Enclave forces scattered, whether the base was captured or destroyed in the conflict is unknown.
[/footnote], a pre-War Poseidon Oil refinery-turned-military base acting as a waystation for Vertibirds and their primary military outpost on the mainland. It was heavily defended, with dual plasma turrets covering the perimeter and guards in advanced power armor stationed in the base and patrolling the areas around it, with deadly efficency.
So then, that, coupled with the fact that there were many little pockets of Enclave wandering the southwest to maintain their power hold in the area, indicates that very nearly all, if not the entirety of them, were situated in the southwest. So why would it make sense for the Enclave to have a separate military base so many, many miles away? It wouldn't, as communications would be nearly impossible, demonstrated by ED-E attempting to travel the US to reach Navarro.

The Enclave may have been crazy, may have been evil, and may have been forceful, but they most certainly not idiots. Limited numbers and splitting them up? Does divide and conquer ring a bell to anyone? That'd just weaken them for attack.

Now, Enclave's off the list. Look at the state of the Capital Wasteland.
.... Done? Good. Now look at the state of the Mojave Wasteland. NCR territory. The Hub. All the places out west. The difference between the two areas? West has their shit together and is rebuilding. East is dicking around as if the bombs had only dropped five bloody years ago! Rubble still lines the streets, there is more pre-war food lying around the place than there are people! Hell, most people don't even have a steady supply of water! And rag-tagged societies are in the stages that most people would attribute to recent disaster!
Back to the west. Cities exist, and new ones too. Water isn't nearly as much of a problem. Hell, even electricity, the thing that is so elusive to get in an apocalypse, is being made in certain places!

Super mutants, due to my ignorance, will get a disapproving glance. Can't find it in The Vault, but I learned from a very reputable person on that wiki that the FEV virus[footnote]The thing that MAKES super mutants, mind you.[/footnote] was exclusively stored in a West Tek facility out west.

So lastly, I point my accusing finger at Harold. Yes, Harold. The same Harold that had been in the previous numbered Fallout games. Because Bethesda wanted him in there, they had to change their project from an immediate post-war game into a long after post-war game to include him. Again, this is from the same source, but I distinctly recall him stating that Fallout 3 was initially going to be at that time period. Makes sense too, considering the state of the Capital Wasteland.

And last but not least. The Brotherhood of Steel, at the time of the Capital Wasteland's unit made their arrival in the DC area, was small. They never accepted outside members[footnote]Exactly like the Enclave, whom was ironically their mortal enemy[/footnote] and only got new ones by traditional methods of making humans. The babies also had a chance to defect once they became adults, giving a chance at them to lose numbers. They also die (shockingly), so that also loses them numbers. Couple that with being a nearly-unanimously disliked faction, they don't exactly get by easy.
So why, in those conditions, would the Elders of the Brotherhood ever think it a good idea to send a good portion of their soldiers across the entire country with nearly no communication (again, see my Enclave argument)? The answer is that they wouldn't if they wanted to survive. Strength in numbers after all, and they weren't that populous to begin with.

Add all those points together, and the most logical conclusion is that Fallout 3 is very poor in the canon.

Then again, it just falls back onto my usual Bethesda opinion: They can't make good canon games, but they can make good fun games. The two aren't mutual.



Akisa said:
Actually there is a way to get to the pacific.... Same way Tenpenny arrived from UK to capital wasteland.
And that has never been revealed, and more than likely never will be.
 

badgersprite

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Sep 22, 2009
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To be honest, I absolutely love the Communist Propaganda aesthetic that was brought into Operation: Anchorage. That was the saving grace of that DLC for me. So, I'd absolutely love to see Fallout in China. I've actually wanted this for ages. I think it could be brilliant.

And there's no reason why you couldn't be playing as an American who got ghoulified while working on a secret CIA mission while in China. There were those Chinese ghouls in Fallout 3, after all. =D

Maybe that's just me, though.