Jamboxdotcom said:
I agree with almost everything you said, but I have to disagree with your argument against FO3 canonicity being canon. I would say that FO3 has little to no *relevance* to the rest of the series, but I disagree that it contradicts anything (Enclave and super-mutant presence on east coast can be easily explained by the fact that few military organizations, especially secret, evil ones, would put all their eggs in one basket to be wiped out in a single base).
Let me sift through The Vault for the info I require......
http://fallout.wikia.com/wiki/Enclave_military_strength For primary information said:
The Enclave's military force is very small but powerful (according to the Fallout Bible, the Enclave army was composed of hundreds of soldiers[footnote]Which means, at MOST, about a thousand people[/footnote]). Their limited numbers (decimated further after the destruction of the Oil Rig)...
The Enclave Main Command[3] was located on the Poseidon Oil Rig[footnote]Which got completely destroyed in Fallout 2, I believe.[/footnote], where the Commander-in-Chief (the President) and other high ranking officials were also located, along with the necessary support staff and a large contingent of soldiers of the regular army and elite Secret Service agents, all armed with power armor and energy weapons.
The second largest base was Navarro[footnote]Sometime after the destruction of the Oil Rig and after Autumn Senior led the majority of Enclave forces east, Navarro was assaulted by NCR forces who claimed that "it posed a threat to the region". The NCR won the battle and Enclave forces scattered, whether the base was captured or destroyed in the conflict is unknown.
[/footnote], a pre-War Poseidon Oil refinery-turned-military base acting as a waystation for Vertibirds and their primary military outpost on the mainland. It was heavily defended, with dual plasma turrets covering the perimeter and guards in advanced power armor stationed in the base and patrolling the areas around it, with deadly efficency.
So then, that, coupled with the fact that there were many little pockets of Enclave wandering the southwest to maintain their power hold in the area, indicates that very nearly all, if not the entirety of them, were situated in the southwest. So why would it make sense for the Enclave to have a separate military base so many, many miles away? It wouldn't, as communications would be nearly impossible, demonstrated by ED-E attempting to travel the US to reach Navarro.
The Enclave may have been crazy, may have been evil, and may have been forceful, but they most certainly not idiots. Limited numbers and splitting them up? Does divide and conquer ring a bell to anyone? That'd just weaken them for attack.
Now, Enclave's off the list. Look at the state of the Capital Wasteland.
.... Done? Good. Now look at the state of the Mojave Wasteland. NCR territory. The Hub. All the places out west. The difference between the two areas? West has their shit together and is rebuilding. East is dicking around as if the bombs had only dropped five bloody years ago! Rubble still lines the streets, there is more pre-war food lying around the place than there are people! Hell, most people don't even have a steady supply of
water! And rag-tagged societies are in the stages that most people would attribute to
recent disaster!
Back to the west. Cities exist, and new ones too. Water isn't nearly as much of a problem. Hell, even electricity, the thing that is so elusive to get in an apocalypse, is being made in certain places!
Super mutants, due to my ignorance, will get a disapproving glance. Can't find it in The Vault, but I learned from a
very reputable person on that wiki that the FEV virus[footnote]The thing that MAKES super mutants, mind you.[/footnote] was exclusively stored in a West Tek facility out west.
So lastly, I point my accusing finger at Harold. Yes, Harold. The same Harold that had been in the previous numbered Fallout games. Because Bethesda wanted him in there, they had to change their project from an immediate post-war game into a long after post-war game to include him. Again, this is from the same source, but I distinctly recall him stating that Fallout 3 was initially going to be at that time period. Makes sense too, considering the state of the Capital Wasteland.
And last but not least. The Brotherhood of Steel, at the time of the Capital Wasteland's unit made their arrival in the DC area, was small. They never accepted outside members[footnote]Exactly like the Enclave, whom was ironically their mortal enemy[/footnote] and only got new ones by traditional methods of making humans. The babies also had a chance to defect once they became adults, giving a chance at them to lose numbers. They also die (shockingly), so that also loses them numbers. Couple that with being a nearly-unanimously disliked faction, they don't exactly get by easy.
So why, in those conditions, would the Elders of the Brotherhood
ever think it a good idea to send a good portion of their soldiers across the entire country with nearly no communication (again, see my Enclave argument)? The answer is that they wouldn't if they wanted to survive. Strength in numbers after all, and they weren't that populous to begin with.
Add all those points together, and the most logical conclusion is that Fallout 3 is very poor in the canon.
Then again, it just falls back onto my usual Bethesda opinion: They can't make good
canon games, but they can make good
fun games. The two aren't mutual.
Akisa said:
Actually there is a way to get to the pacific.... Same way Tenpenny arrived from UK to capital wasteland.
And that has never been revealed, and more than likely never will be.