I think it's a cool concept. It would also be neat to see a mechanic where if you're bitten you have to decide:
Do you hide it from your teammates?
If it happens while they're around do they turn on you? Actually no, that wouldn't work because without any real life morality issues it would be easy to just go and cap some dude if they're a threat.
I wish some company would have the balls to realize that games were still fun when graphics weren't as good and go back to a simpler game engine with a big concept in mind.
Case in point, I'm playing Deus Ex right now, and am amazed at the multiple ways you can tackle each mission.
You don't get that in games with bitchin' graphics anymore.
But I digress, that was a bit of a tangent...
I say could be good with a bit of tweaking.
Do you hide it from your teammates?
If it happens while they're around do they turn on you? Actually no, that wouldn't work because without any real life morality issues it would be easy to just go and cap some dude if they're a threat.
This rings true, except the someday part. Big companies put so much resource into polishing cinematic graphics and such, and now we're getting really linear 5 hour games.Kpt._Rob said:It'd be great if it was actually possible. Now, I'm not saying it couldn't ever happen, but do you really think no one sitting at a brainstorm session for one of the many gaming companies never thought of something similar? The problem is that in a virtual world, if you want to do something, the person who created the game probably had to think of that thing before you did, so that they could program it in. To create something like what you're talking about, well, the resources necessary, time, money, and programmers would be rediculous. Maybe someday, but don't expect to see something like that anytime soon.
I wish some company would have the balls to realize that games were still fun when graphics weren't as good and go back to a simpler game engine with a big concept in mind.
Case in point, I'm playing Deus Ex right now, and am amazed at the multiple ways you can tackle each mission.
You don't get that in games with bitchin' graphics anymore.
But I digress, that was a bit of a tangent...
I say could be good with a bit of tweaking.