Poll: New Team Fortress 2 Class - Rifleman

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Crystal Cuckoo

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Jan 6, 2009
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Instead of being a gigantic douche and just saying "NO TF2 IS PERFECT AS IS", I will say this:

The Rifleman doesn't really offer anything unique or different to the game; it seems to be more of a mix between the sniper and the soldier (a close-combat sniper, in effect). The Pyro is unique in that he can ambush several people at once and, well, he has a fucking flamethrower!

The Bayonet sounds like an interesting concept, but it seems a little overpowered. It would need to have a massive cooldown from being able to use your gun again, otherwise people would just spam it when in close contact with their opponents.

That being said, I think it was a neat idea (and you had some stones to actually post it in a community that would likely burn it for changing TF2's core gameplay) and your concept art is terrific.
 

Sir Kemper

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Jan 21, 2010
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Tootmania said:
EDIT:: I powered him down a bit. Health is now 125, speed is 95%, each clip for his rifle now holds 4 bullets instead of 6, and his bayonet is now slightly slower than ALL the other melee weapons and does equal damage.

I absolutely LOVE Team Fortress 2. Its perhaps the only fully Online Multiplayer Game I can ever really commit to, and its mostly because of its awesome personality and distinct, lovable style.

But, as with any game, its not perfect. Though, admittedly, most of its problems are small enough where you can just brush them off and go back to enjoying the game. Though, there's always been one big thing about the game that's always bothered me: the Pyro.

I never really cared for the Pyro. He's too easy to play as, and literally ANYTHING he can do, another character can do better. The Heavy, Scout, and Spy are better at ambushing, the Spy is better at causing panic (though as a Spy you shouldn't be trying to do that anyways), Demoman, Heavy, Soldier, and Engineer are better at establishing a frontline and forwarding their teams defense, the Medic is better for extinguishing teammates on fire, and so on. The only thing the Pyro really does better than anyone else is Spy-Check, and even that is something that nearly any other class can do as well.

And so, I created a replacement! I initially drew this just thinking that it would be a really neat character, but I wouldn't mind it replacing the Pyro. But I'm probably alone on that thought.


Anyways, here be his imaginary specs:

Health: 125
Speed: 95%
Role: Offense
Weapons: Rifle, Shotgun, Bayonet (attached to Rifle-Activated with Right-Click) or a Cricket Bat (just because its awesome)

Weapons
Rifle -
It would basically be like a no-scoped sniper rifle. It would be a bit stronger than a no-scoped sniper rifle of course, and each clip could hold more than one bullet (maybe 4 bullets for each clip) and it would have about the same rate of fire.

Overall it would be an easier, more forward, but less productive/effective alternative to the Sniper's play style. Mostly effective at medium to medium-long range. Not capable of being as effective at the insanely long ranges of the sniper rifle.

Shotgun -
Basically just a standard secondary, mostly for close-range combat, and for deterring the opposition while retreating.

Bayonet -
The Bayonet would actually be attached to his primary (the Rifle), and would be activated by Right-Clicking. But, in order to keep people from abusing its easy use, it would have a slower rate of fire than the other melee weapons.

If that's too dumb of an idea then maybe just a Cricket Bat would make for a decent melee weapon for him or something.

Character Info
Real Name: Rodey V. Bullegard III
Nationality: English/British mix
Job: Pilot

Overall
His playstyle/role would basically combine the best aspects that each of the Sniper's primary weapons offer - The singular, precision/elimination role of the Sniper Rifle, and the mobile, forward frontline defense/support aspect of the Huntsman (except you have to actually have decent aim to use the Rifle well enough).

I don't know, I just thought it was kind of neat. I'd love a mobile, precision based class. Like the Scout! Except... not quite as shotgunny, or something...
Really well, written and thought thru, but here's the problem:

He'd break the game.

Each Class fills a nich, however at the same time, none are really a balanced combat class, Scout's are too weak to go toe-to-toe with enemy's, Soldier's are far too slow, and there rocket's are innacurate against quick, or distant targets, Pyro's are also weak, and need to get in close, etc.

The Riflemen, however, sounds too much like something that could be easily abused, like massive groups of them, all sighting on one target could probably put it down really fast.

I will admit that it's a good idea and designe, it's just not suited for the current TF2.

Still, I really like the look of the character.
 

Soviet Heavy

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Jan 22, 2010
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If there was a rifleman class, I'd want him to be an upper class british twit with a semi automatic hunting rifle like the one in Left 4 Dead 2.
 

Hat of Controversy

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Nov 11, 2009
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Crystal Cuckoo said:
Instead of being a gigantic douche and just saying "NO TF2 IS PERFECT AS IS", I will say this:

The Rifleman doesn't really offer anything unique or different to the game; it seems to be more of a mix between the sniper and the soldier (a close-combat sniper, in effect). The Pyro is unique in that he can ambush several people at once and, well, he has a fucking flamethrower!

The Bayonet sounds like an interesting concept, but it seems a little overpowered. It would need to have a massive cooldown from being able to use your gun again, otherwise people would just spam it when in close contact with their opponents.

That being said, I think it was a neat idea (and you had some stones to actually post it in a community that would likely burn it for changing TF2's core gameplay) and your concept art is terrific.
Thanks for the input. And yes, my stones are quite impervious and adequately sized.

Ah well, can't blame me for trying, I suppose.
 

Hat of Controversy

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Nov 11, 2009
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WorthlessSix said:
I think that would actually be a pretty neat idea! :) (also, pyros suck >:p They're equally annoying when they're played well and when they're played poorly.) Although I think I like the cricket bat more than the bayonet. Besides, if the rifle was most effective at medium to medium-long range, the bayonet would sort of defeat the purpose because it would encourage the player to get closer to the opponent. (cute drawing btw >w< )
Thats true, I honestly just thought that the Bayonet was a cool idea. The Cricket Bat has more personality and blends in with the game better though.

And thanks for the compliment! Cute drawings are always nice.
 

001648

"I am ze Übermensch"
Nov 6, 2007
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poor pyro... cant replace him/her no way,
character seems too real for tf2, but its something that looks like you worked hard on good job, but no... just no
 

TheComedown

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Aug 24, 2009
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Projo said:
Wanting another class is dirty and wrong. Wanting to remove a class is downright blasphemy.
This is true very true. Also why fix what isn't broken, to add this class you would have to adjust pretty much every other class to get him to sit right. No to add another class is wrong in my eyes.
 

sockpuppet

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Apr 1, 2010
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Good design, and props for including the much-ignored British to TF2 (even though believe the civilian is sorta meant to be British). However, you'll have to come up with better gameplay/mechanics to keep the balance. And honestly, I'm pretty sure Valve have made it as balanced as possible. Not sure if there's room for any more classes.
 

spinFX

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Aug 18, 2008
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No. Come up with a role that hasn't been filled or don't come up with anything at all.

I like the effort but needs to be more unique.
 

Not G. Ivingname

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Nov 18, 2009
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The main problem with this guy is that he has no role. He isn't as good at range as the Sniper, and nor the medium range power of a huntsman Sniper. He doesn't have any real class abilities outside of the shoot and melee being one weapon. No double jumps, fire resitance, cloaks self heal, or buildings. He seams like a good spy with an ambassodor or even a revolver could wipe the floor against this guy in his supposably natraully strong enviroment. He really adds nothing to the game in the slightest.

Your artwork is nice.
 

YuheJi

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Mar 17, 2009
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I think replacing the pyro with someone without a flamethrower would allow spies to run rampant.
 

TBR

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Nov 23, 2009
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Souplex said:
That actually sounds like something I'd enjoy. The only class I liked in the game was Imagineer, and it's use was limited.
Bek359 said:
This class seems good upon first glance, but it might be difficult to fully balance him with the rest of the classes. It also seems like he's too generic, and doesn't have anything that's really his own. Too close to the Sniper in my opinion. Also, the Pyro is extremely good at close-quarters combat, to the point that he/she can feasibly take out four unprepared opponents in close quarters before dying. Spy isn't really great at causing panic, just paranoia, which itself isn't really good for the Spy. Having an entire offensive front scrambling for water is a great thing to bring to the battlefield, and the airblast allows for skilled players to cause all sorts of trouble, by reflecting rockets, moving stickybombs, and blasting people off of ledges to their deaths, or at least somewhere where they aren't hurting you. The Pyro is also by far the best at checking for spies. Heavy has to spin down his minigun in order to shoot, Scout and Engie require several shotgun blasts in order to kill a spy, Soldier is hampered by the fact that he only has four rockets at a time, Demoman has to either get a direct grenade hit or set several stickybombs per check, which is ridiculously inefficient, Sniper has Jarate, but it can only be used once every once in a while, and Medic's syringe gun is only useful for momentarily detecting cloaked spies. Pyro's usefulness for spy-checking is that if the spy is caught in the flame, which doesn't need to be reloaded and can be deployed instantly, he suffers persistent damage and is revealed to all as a target, even if he cloaks. No other class can check for spies nearly as efficiently. Pyro is easy to play as, I'll give you that. But it's very difficult to play as effectively, to its fullest potential, and so I disagree with you in saying that the Pyro doesn't contribute anything to the game. Good character art on your part, though.

Sorry for the wall of text.
So basically you've just got the Hero class from Star Wars Battlefront 2. Really overpowered, but balanced by the complete uselessness of the rest of your team as the hero is usually the only class that gets stuff done.

OP, sorry, but your concept is really just a soldier that fires really fast rockets with no splash damage. If you want, you could try modding in a soldier, or perhaps just a new rocket launcher, up the rocket speed and turn off splash damage.
 

skeliton112

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Aug 12, 2009
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If the rifle has high spread and a bleed effect then i could be a replacement for pyro, just wont be able to spy check or airblast.

PS the gun would be difficult to handle and mite be dropped in the face of recoil because of badly placed grip and no stock
 

Ymbirtt

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May 3, 2009
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Myself, I think this would be better off as a simple replacement for the sniper rifle. I don't see how replacing the pyro with anything could improve the game, since I sort of like the guy/girl/misc. I'm not exactly the best pyro in the world, but I still appreciate the ability to fling crockets back into a mass of enemies.
 

KitAlexHarrison

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Apr 1, 2010
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It is an awesome drawing, though your inteerpretation for it is, IMHO, a bit too similar to the current classes. My idea for your drawing (based largely on his British personality): The General. Able to stop and open a laptop computer, viewing a complete map of the battlefield, including friendlies, enemies, Engineer buildings (though not disguised Spies).

He can left-click on an area and drag to draw a suggested assault line that only friendlies can see, showing them his perceived safe route to the enemy base - and by right-clicking, he can place a holographic warning symbol, again only visible to teammates - no further elaboration than that, just to give teammates a generic warning that an enemy is nearby, a sentry gun is around the corner, or just to tell a camping/annoying teammate to pull his socks up.

His secondary weapon is a Desert Eagle, which he holds in two hands. Similar to your stereotypical British general, this is for defending oneself in a "last stand" situation, not for assaulting an enemy position. His melee weapon is a folder full of top secret battle plans.
 

phoenix352

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Mar 29, 2009
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Jekken6 said:
lambsheep said:
zHellas said:
Maybe instead of rifleman, it's Pilot? Like he carries around an SMG/Machine Pistol, a regular pistol, and a wrench?
that would be sick
Still a pretty damn useless Pilot.

Maybe it could be a support class that can drop supplies anywhere on the battlefield, from a plane that has a time limit of use and a cooldown period. He has smg, parachute and bare hands as his weapons.
i say give him a rechargeable jet pack so he can fly up like a rocket jump soldier then glide with his parachute. smg is a good idea and give him a trench knife instead of just bare hands.

edit: the pyro shouldn't be replaced. he/she has its own role in this game and ambushing is his specialty. throw in a pyro into a group of 4 people and they all end up dead. throw in any other class and no one dies besides him.