Poll: Objective-based modes: no xp for kills, no k/d stats

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MetallicaRulez0

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Aug 27, 2008
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In Call of Duty, a large part of objective games is about killing the enemy and controlling the map. CTF for example, you usually have 1-2 people on defense, 1-2 people running the flag, and the rest are floating around the map making sure there are as few enemies alive as possible. To not reward those players for assisting the team in victory is absurd.

Obviously there will be the K/D whores in objective games who do nothing to help their team and just basically sit in the corner killing people that walk by occasionally, but that's just the nature of the game.

What SHOULD be done is to increase the XP reward for completing objectives. You only get about 3 kills worth of XP for capturing a flag in Domination... that's a little bit stupid. it should be more like 10 kills of XP. Same for other objectives.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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How about just what Day of Defeat does? Extra points for a flag cap, on the scoreboard it's scored based on flags, not kills. To find out your k/d you have to go to a separate website and get your stats off of that. No one gives a shit about kills because they don't do anything for the team and they don't get you a good amount of points.

Edit: Or you could have some sort of bonus for being around the objective or killing people around the objective. i.e. faster health regen within 15 feet of the flag, more damage output after planting a bomb and sticking close to it. stuff like that.
 

kickyourass

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Apr 17, 2010
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In modes like Capture the flag or whatever, I definitly think your klls should be counted, because it's sorta hard to defend your flag without killing people you know? But I don't think K/D ratios are all that important in that sorta mode, I mean unless it's an overall count that counts your kills and deaths from every single match you've ever played on this account (Like Star Wars Battlefront did) I don't think it should factor into it.
 

xureus

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Mar 23, 2010
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Thank you for providing your inputs on that question.
You all bring very interesting things to the table.
The problem is far more complex than I first thought.

Maybe the whole team should only have a team score (similar to GRAW's on consoles). Everyone contributes to that. At the end of the round everyone would then earn that accumulated team score.
But that would reward people who do not contribute to the objective as well.

To tone that problem down a bit you could make it in a way like before but also have individual scores for every player. At the end of the round everyone would get his individual score awarded as well as the team score. That way better players get a better score.
But that would in turn weaken the team spirit a bit because better players are awarded better. Being a team means sticking together and helping the weakest players. There is no "I" in team. Therefore better players should not be awarded more.

It's tough to get it right.
 

Zergadooful

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Sep 30, 2010
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Have you played Search and Destroy? You need good teamwork to win, and people still try to plant/defuse the bomb as it gives a ton of XP.
 

Shymer

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Feb 23, 2011
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It seems I am constantly reminding my 5 and 7 year old not to treat everything they do as a competition. They compete to see who can get out of the bath first, who can get daddy to carry them to bed first. I caught them competing for a particular piece of ripped cardboard (when there were plenty of others around).

The thing is that measuring yourself against others is a natural part of being human. Picking something quantifiable that you can be /better/ at is a particularly male trait. K/D ratio is a stat. Being obsessed about how big it is is childish - but eventually, people can grow beyond it with encouragement.

Don't hate the K/D and don't hate the children (even the 20-30 year olds) that haven't learnt about being a good team player. It will take a bit of time, but we'll get there.