Personally, I loved Morrowind's combat system, it was completely different from anything I've ever experianced.
It did get irritating not being able to hit things at the beginning but that's the whole point isn't it?
No matter what you choose, the game forces an ineptitude upon you.
It makes the game feel more whole and complete in my opinion. Oblivion is disagree'd with because I could just start with crappy spells, yet I could hit everything, everytime.
I liked the idea of having to level up my spells in order to be useful with them, being a wizard was truely awesome at the end of the game.
It felt like I had accomplished something, an experiance oblivion lacked.
Morrowind's story was also fantastic, admitadly no matter how they dressed it up the gist of it was a given as soon as it loaded and gave you a bit of prophecy.
Still, it was interesting having that ability to completely ditch the main quest if you so choose and go do anything you really wanted too.
Landscape, whilst it wasn't truely awe inspiring or as magnificent as Oblivions it still served it's purpose.
I had fun exploring it and that's what mattered to me, especially when I was a werewolf.
The expansions where also excellent, two very different places from the mainland which gave the game a breath of fresh air and extra value.
I loved the idea of Sothasil.