Poll: Oblivion Was Better

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Smeatza

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Dec 12, 2011
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There is a rule with Elder Scrolls game. The first one you played was the best.

The formula for all the games is essentially the same, and it's not going to be as special second time around.

So the first Elder Scrolls game you play (and enjoy) is always going to your favourite.
 

IronMit

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Jul 24, 2012
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Wasn't Morrowind better? I haven't played it but apparently;
More dialogue
Non obvious puzzles
Not following convenient objective map/marker/compass for all the quests
Can fail main quest
can kill anyone
imaginative aesthetics
 

Knight Captain Kerr

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May 27, 2011
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Well the first TES I played was Oblivion and I like Morrowind and Skyrim more. I like them all. While I prefer Morrowind and Skyrim, Oblivion is still a great game. For me it is

1:Morrowind
2:Skyrim
3:Oblivion
4:Daggerfall
5:Arena
 

SajuukKhar

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IronMit said:
Wasn't Morrowind better? I haven't played it but apparently;
-More dialogue
-Non obvious puzzles
-Not following convenient objective map/marker/compass for all the quests
-Can fail main quest
-can kill anyone
-imaginative aesthetics
-Most of the dialog was nothing short of super-large info dumps that had no point of being said by NPCs. You ask about Balmora, and Npcs give you EVERY single noteworthy, and un-noteworthy, event that happened there, when all you needed to know was where Balmora is. Oblivion and Skyrim just moved all that stuff to books.

-The hardest puzzle in Morrowind was a pillar that told you to "breathe deep of the water" and you had to go drown yourself. Besides that, the most difficult puzzle was you were given 3 cranks to turn, only one of which opens the door, and only one of the cranks didn't have a broken light above it, which told you that was the right one. They weren't hard.

-NPC directions were also abysmally shit, and oftentimes outright wrong, causing many people to spend upwards of an hour looking for a place that turned out to be 10 feet away. the copy-pasta terrain, and massive amounts of fog, didn't help either.

-You can't really fail the MQ unless you actively try to by killing a major NPC like vivec. Its not like you can make some wrong choice within the quests themselves to cause you to fail. Also, there was a backpath for people who "failed" so that they could still complete it.

-Why would you need to kill anyone though? Also, NPCs in Morrowind were only killable because they were rooted to one spoit, and never did anything. NPcs were made essential in Oblivion and Skyrim because they actually do stuff, and can be killed by other NPcs like wolves, or by falling, or by glitches.
 

ninjaRiv

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Aug 25, 2010
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I am right there with you. Loved Skyrim but found it to be dull and flat. The guild quests especially were below par for the series. I didn't feel very motivated and, although I've started quite a few new campaigns, I never feel the urge to do much.

Oblivion makes me want to redo the guilds over and over and when I have done them, I enjoy going back, picking up my pay, checking on everything. The world in Oblivion is a lot fuller and has more life, I think.

But Morrowind IS where it's at. if you do get it, don't let the Cliff Racers get you down. The game as a whole will take some getting used to.
 

Souplex

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Jul 29, 2008
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While Skyrim is an overall better game, there are some features I miss from Oblivion.

The ability to cast without having to un-equip your weapon or shield really benefited my Battlemage style builds.

The balance was a smidge better. In Skyrim melee combat is the most overpowered thing, stealth is so-so, and magic is kind of wimpy by endgame. In Oblivion Magic was somewhat overpowered, and the other two were decent. I blame magic's overpowered nature on the magic crafting system. Assuming they simply give you the power to set spell magnitudes (More magicka consumed, more powerful effect when magnitude is increased) without making whole custom spells in 6, I feel they could make it work.

Stats. They simply felt like they were missing. The way increasing them worked in Oblivion was roundabout, convoluted, and rewarded grinding, but if they were better implemented, the game would benefit. Perks are great and all, but why not have both?
 

Souplex

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Eddie the head said:
00slash00 said:
AngelOfBlueRoses said:
AC10 said:
I mean, let's be honest, Morrowind was the best one.
Sorry! I'd mention Morrowind if I'd have played it, but I'm planning on picking it up during the Steam Summer Sale if that helps.
Fair warning, Morrowind has not aged very well (both in terms of visuals and actual gameplay). I owned Morrowind when it came out but my PC was too shitty to run it well. I bought it again during a steam sale last year and have played maybe 10 minutes of it since then. I'm still waiting for the Morrowind Skyrim mod (which would be the only reason I would load Skyrim up again)
I am pretty sure they have that already. I think it's called SkyWind? Not sure, but I was looking around at Skyrim mods and I think I saw it.

Edit. Yep Skywind

Is there something like... I don't know, let's call it "SkyBlivion" in the works?
 

Jiveturkey124

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Jan 13, 2009
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Only thing I truely hated about Oblivion was the Character Creator. Still one of the worst for any RPG, simply because the facial features ALWAYS looked the same no matter how much small tweaking you did (And if you tweaked it too much youd end up with a freakish blob of flesh).

Seriously Why couldnt I make a High Elf that didnt look like Fucking Beaker!


[http://photobucket.com/images/muppet%20beaker]
 

masticina

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Jan 19, 2011
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I will give Skyrim the win here but only slightly. Both games are very nice and yes I heard of morrowind and tried to play morrowind. But morrowind might be a bit to old for my taste.

Each game has its quirks really and you have to learn how to work with those quirks. One thing I like about Skyrim is that the skills work better then on Oblivion.

Oblivion, well you had to countersetup your character. My thief/assassin character doesn't has sneaking and so on as Mayor skills, oh no they are MINOR skills! Why? Because leveling up in Oblivion is a drag, it hurts you. I remember making a mage, yes a pure mage. And letting the game set up my mayor and minor skills, great I hung around the city and did missions there. I did level up to level 7 or so before I even LEFT the city. Big mistake any enemy I met then we're eating me for lunch. Oh yes I had magic how nice.. but not enough mana and it only seemed to tickle them.

So I instead made my thief character's mayor skill be things like shopping.. that way I will level up BUT not to fast. Hell I set it up seemingly so counter that I am one of the best assasins/thiefs in the game. So good that even the fighters guild quests we're easy peasy!

And yes I dislike how bandits nowadays walk in deadric armor.. seriously game?

Then came skyrim and its "You level up as you do", purrfect, why? Because my sneaky assassin thief plays much different. Oh yes as long as I am hidden I tend to have a pretty easy time but some enemies and situations just flat out kill me. I had to wait with some missions [particular those regarding high level magic users as enemy] till I became the assasins god of the shadows self. And even then I still can be caught and killed.

Skyrim forces me through its leveling system to be smart. And it makes that no matter what build you have there always are enemies that make you grind your teeth. Darn forsworn :!

Both games do seem to have that slight feel of emptyness though. Walk between two spots and notice how little wildlife there is. Skyrim does this a little bit better yes but still..

And skyrim has dragons, you bastards.. I guess I will have to try a high elf magic user next run. I heard those eat dragons for breakfast!

The few hours morrowind I had, well it was more filled.. that is certain! And the area is positively HUGE! But yeah I am used to a slightly more modern way of things. Kinda missed the "golden age of RPG"

In the end skyrim does it better then oblivion. But I do agree that it can feel rather empty!

And oblivion gates versus dragons, I guess I have to give the dragons the point of being better here. Because oblivion gates look cool at the start but then.. you are again spending 30 minutes closing yet another gate. Yes I know you only really have to close about 3 gates..
 

Headsprouter

Monster Befriender
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Nov 19, 2010
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Akalabeth said:
I like Skyrim because it's prettier. And newer. And has cooler enemies and environments.
Oblivion is good though.
I prefer Oblivion and I agree with you on everything but enemies. Skyrim's enemies are mostly very bland and the type we've all seen before...

Everybody's seen a dragon, a sabre-toothed cat, a bear, we've seen the atronachs, falmer (just blind goblins, really), the dwarven stuff is nice, but it's been seen before, trolls are generic, giants are giants, draugr are zombies, skeletons are skeletons...

The most interesting it gets in Skyrim are the Chaurus, Hagravens the dlc enemies such as the Gargoyles and Hermaeus Mora's daedra.

Morrowind and Oblivion have far more otherworldly enemies, Twilights, Clannfears, Daedroths (both kinds), Ogrims, Dreugh (both kinds, again!), Nix-Hounds, Kwama, Hungers and, while annoying, Cliff-Racers are pretty cool.

That's not mentioning the awesome-lookign DLC enemies from the Shivering Isles. Elytra, Grummites, Scalons, Baliwogs, Shambles, Flesh Atronachs and Gnarls.

I mean, come on, who DIDN'T want to see a Nix-Hound in HD?


If only they took more hallucinogens when making Skyrim.

Bottom line, I would at least say Skyrim has the least creative enemy designs...



I love it when this kind of thing comes at you. It's a frog that fires gas.
 

Berserker119

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Dec 31, 2009
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Skyrim was better, technically, I think. That said, I didn't enjoy it as much as Morrowind or Oblivion, both of which I loved and put lots and lots of hours into.
 

Woodsey

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Aug 9, 2009
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Morrowind has the breadth, Oblivion the quests, Skyrim the world.

I'll admit I have a particular fondness for Oblivion because, in spite of playing Morrowind when it came out, it was the first I was really actually able to play and get into. Morrowind I was too young for, really.

My biggest point of contention with Skyrim is most definitely the lacklustre guild quests. Skyrim's Dark Brotherhood has its moments, but it lacks the twists and turns and grand depravity of Oblivion's. The worst by far though was the Thieves guild - there's barely anything thief-y about it, where Oblivion had those wonderful heists. I think the problem was that the guilds tended to feel more like side-quests with an overarching story as opposed to professions with an over-arching story.
 

kyuzo3567

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Overall I like Skyrim over Oblivion for pretty much all of their designs and visuals. The big thing that I would prefer from Oblivion were the Dark brotherhood quests... God I love those quests so much, they were my favourite art of the entire game, and the thief guild quests were pretty fun too
 

Murrdox

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Nov 20, 2012
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Oblivion was boring. It's PC interface and controls were embarrassingly bad. It's leveling system was broken. NPC interaction was a joke.

Skyrim isn't boring, I find the gameplay much more engaging. There is more to do in the world. The PC interface is better but not great (solvable by mods). The leveling system I was very pleased with for the most part. NPC interaction is much better.

The only thing I'll give Oblivion over Skyrim is that a handful of Oblivion quests are more interesting that what you'll see in Skyrim. However 90% of the quests in both games involve no roleplaying, very little if any choice on how the quest will be completed, and no real consequence for your character if he does it one way instead of another way.

You can compare the Oblivion Gates in Oblivion to the Dreuger Dungeons in Skyrim. In that sense I think Skyrim wins, since the dungeons are not re-used as they were in Oblivion. However, aesthetically Oblivion was a pretty interesting place to adventure in.

I tried to like Oblivion. I played it a lot. I played it because everyone insisted it was awesome. Eventually I decided I just hated it. I only played Skyrim because it was given as a gift, and I love it (although to be fair, I needed quite a few mods to really love it).
 

Simple Bluff

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Dec 30, 2009
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The Elder Scrolls games seem to be turning into a new Final Fantasy or D&D insomuch that you'll always consider your first game (or edition, in D&D's case) the best, and everything else in the series will always fall short.

Anyway, I think Skyrim is better. Oblivion had much more imaginative side quests, but Skyrim beat it in nearly every other way. The fact that they don't recycle the same dungeon over and over again is what really appealed to me.
 

Haakmed

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Oct 29, 2010
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Morrowind takes gold, Skyrim takes silver, Oblivion takes bronze. And seeing how I have not played the others I can't say about them.
 

Unspoken_Request

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Jul 11, 2013
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Morrowind is the best of the three, but all TES games suffer from lack of good storytelling. Too many meaningless/bland quests in all of them. Bethesda needs good writers to invent quests with twists and turns. Morrowind makes up for this with a very engaging world.

Before it came out, I had hoped that Skyrim would have both an expansive-sandbox world with great storytelling like Mass Effect, Dragon Age, Torment, FF or Baldur's Gate. Sadly, it was not the case.

Morroblivion and, maybe Skywind, is the closest it gets to this. Too bad Morroblivion is still (and will likely remain) unfinished and Skywind is far from being ready.
 

BernardoOne

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Jun 7, 2012
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The horrible guild quests killed Skyrim for me. The Oblivion ones are far, far better. And longer.