Poll: Old games = scarier?

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veloper

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Jan 20, 2009
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More realistic graphics do help. Works the same way with old movies that have out-dated sfx. It kills the horror and turnes a horror into comedy.

Sound effects and music are more important. Thief 1 had some pretty tense moments in it and not because the gfx could compare to hellraiser or something like that, but because of the music and sound.
 

c0rtha

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Mar 7, 2009
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i watched my mate play RE2 at his house, later on we switched over to RE5

i found RE2 a million times scarier
 

Phill

Albert Wesker
Jul 10, 2009
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i think the thing about scary games is, on the old consoles like ps1 or even ps2 e.c.t the graphics are not as good, making the creatures look even scarier than originally intended. Take Resident Evil one, two and 3 and silent hill for example. If you play RE5 u might get scared now and again by bieng shocked, but on the old games, u'll find urself bieng much more scared, more of the time. XD
 

JC175

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Feb 27, 2009
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I agree, I've often felt that the old school digitised graphical sprites were by far the biggest sources of nightmare fuel that have ever existed in games (the game over screen from System Shock, for example). Although that could mostly be because of my age when I saw them for the first time - those graphics remind you of being young and vulnerable.

In saying that, modern games like the Silent Hill series do horror phenomenally well, so it's more an issue regarding the gameplay and design rather than the sophistication of the graphics.
 

bushwhacker2k

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Jan 27, 2009
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No, it isn't the graphics that cause them to be less scary, it's the crappy programming and writing.
 

Phill

Albert Wesker
Jul 10, 2009
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i just think that the reason older games for the older consoles are scarier is because the worse graphics intensify the games horror and scare factor, when they were already horor games to begin with. thanks JC175 :)
 

Optimus Hagrid

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Feb 14, 2009
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antiwheat said:
I played Quake the other day, I don't know if that counts but it is UGLY. I couldn'teven make out the monsters sometimes xD.
I still find Quake one of the most claustrophbic fuck-fests ever. Most of the tension is comprised of you trying not to explode yourself with your overpowered grenade launcher.

I just noticed I typed "claustrophbic fuck-fests".
 

Phill

Albert Wesker
Jul 10, 2009
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LOL. also, it may be that a lot of the old horror games had a very basic set of movement controls to intensify the reality of the situation your are in, also the camera angles helped to create a much scarier game in all. XD
 

Phill

Albert Wesker
Jul 10, 2009
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I mean the old resident Evil and Silent Hill games are far scarier than any of the new ones, except for SH 4 maybe, but tht was just fucked up lol XD
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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Silent Hill is a perfect example of graphical limitations being turned to the game's advantage to invoke terror. I think the main problem is that the focus is on shock-horror tactics this gen, rather than as a product of graphical advancement.
 

Zombie_Fish

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Mar 20, 2009
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It depends. There have been some decent scary games nowadays but other times there are ones that just seem to be going on the "Gore=Scary" technique, which if used on a large enough scale, just seems stupid and add nothing to the horror factor of games nowadays. Also in the past we have had some truly terrifying games but we've had some pathetic ones at that. Like I said, it's to do with people thinking "Gore=Scary" and very little has to do with graphics.
 

Dr Mango

Diabolic Fruit PhD
Jul 2, 2009
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Resident Evil 1 scared the shit out of me, but I was also 8 when it came out so that might have been a contributing factor. Dead Space and Doom 3 made me jump a few times but you ended up getting used to "Oh look, a shadow... oh noes, a monster came out of the shadow".
 

Happ_Eekyteman

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Oct 21, 2008
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Stalker was reasonably atmospheric though most games aren't immersive enough to progress past the ole survival horror shtick, anything other than a fast zombie is usually Exorcist-type hilarious.
 

Sixties Spidey

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Jan 24, 2008
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Older games these days are scarier. Given what it's supposed to be anyway with graphics of this day and age, that's just fucking pathetic.
 

geggis

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May 29, 2008
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Trumpkin said:
I was thinking about this mainly as I played X-com terror from the deep. I realised that I still crap myself whenever I see certain baddies lurking around in the darkness, and then noticed that I never find myself becoming scared by the nasties modern games. I think that it has something to do with the simpler graphics, with all the pixels visible a lot more is added to the imagination. Once all the demons and aliens are presented to us in totally realistic 3D, it seems to lose all it's scariness. What do you think?
Some of the scariest games I've played don't specifically rely on graphical muscle to scare you. They rely on silence and what you can't see or hear. I'm with you Trumpkin, I played X-com: UFO Defense a couple of years ago and it was really tense and scary in places, not because of what I could see but because of the vague shapes moving around in the darkness. The music/drone gave much more strength to these feelings. Games like Waxworks and Dark Seed are the oldest games I can remember that really shitted me up because I think they were primarily uneasy (and I was very young!)

I played Yahtzees 5 Days a Stranger a few months ago and it was every bit as creepy as Dead Space, despite it's adventure game trappings and simplisitic graphics. In fact I think it was that empty silence in older games that really created an uneasy atmosphere. I loaded Alien on a Spectrum emulator some years ago and as Ripley navigated through the crudely and abstractly rendered ventilation shafts of the Nostromo there would occasionally be an archaic 'BLEEP' as you became aware of the Aliens position. This bleep would cut through the claustrophobic and otherwise empty silence with startling effect.

I think games with better graphics can have the same effect but I don't think they use them effectively. 'Horror' games are more showy these days and aim for the gutteral rather than that slow burning nightmare that all good horror acheives.

Interesting thread by the way.

Russian_Assassin said:
I don't know why, but old graphics scared the shit out of me. Maybe because the games were actually HARDER ... Seriously, no game has really scared me in the last 2 years or so. The same goes for movies. Hell I was more scared when reading the creepy stories thread!

On a side note, what would you people consider scary? Not trying to high jack the thread, just curious about other people's believes.
I bought the Penumbra games off Steam about a month ago and the first chapter so far is pretty terrifying... It's horror of the psychological kind, not that cheap visceral 'BOO!' nonsense in Dead Space or even the more recent Resident Evil games.

KneeLord said:
Yes, games where scarier when I was younger.

For a more substantial answer: The punitive qualities of difficulty in older titles gave death a greater sting, but part of the issue was that with limited audio/visual technical capacity, titles that wanted to be scary had to work a lot harder at it to create a tense atmosphere. The default minimalism of their special effects sometimes worked out in their favor - e.g. System Shock 2 or (much older) Out of This World.
These games raised the bar of the artistry in game ambience and atmosphere and it's this that makes their worlds all the more convincing, not necessarily because of the quality of the graphics and audio but because of their considered, sparing use of. Look at Super Metroid - that music and the desolation of Zebes; unrivaled.
 

Zenode

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Jan 21, 2009
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Its all nostalgia, i remember watching the Aliens a few years back and it scared the shit outta me and it still does even though its like 20 yrs old

screw the graphics its all in atmosphere
 

geggis

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May 29, 2008
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In fact, while I'm at it, I'll throw Thief: The Dark Project and The Metal Age in there. Down in the Bonehoards, the Haunted Cathedral (and Return to), The Sword, Trail of Blood - all brilliantly designed levels and very scary. I think that was primarily down to your vulnerability as well as the quite frankly astounding sound design.
 

Manji187

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Jan 29, 2009
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I remember playing Resident Evil 2 when I was a kid. Couldn't sleep normal for days. Eleven years later: played it on a PSX... had to laugh about the pixels. The atmosphere on the other hand was still scary...and this is even more so in RE3 Nemesis as the guy randomly pops up in certain areas. They should do that more often, it's an exciting gameplay-mechanism.