CIA said:
Abedeus said:
Nope, sorry. You are confusing checkpoint-only system (pretty much every single console game... none of them let you save whenever you want, MAYBE some exceptions) with games with the manual saving PLUS auto-save for the lazy/forgetful people.
Yes. The checkpoint plus system. I understand that. It has checkpoints. Are you being this dense on purpose? Did you play any of the games listed?
Do you really think that being influenced by something means to copy it completely?
Name me an RPG that has a checkpoint system, and I'll show you a game made after 2001.
...Gah... WHICH ONE WAS FIRST - CHECKPOINTS OF MANUAL SAVES?!
I'll answer it - MANUAL SAVES!! Adventure games very early started using saved games to avoid sitting for 7-8 hours straight, with a guide book on the side... Hell, the first "saved game" was the unforgettable "write down the password to go to this and this level". It wasn't "saved" game per se, but one step below the manual saving system.
Then, because some people found it to be easier to just save it on the crucial moments, plus the manual saves (FPS games and RPGs), they added auto-saving to games. Then, because consoles were a bit lacking in the "saving" department, they got rid of the manual saves in favor of checkpoints.
RPG with a checkpoint system? By your definition, every single RPG ever made, since you think that checkpoint = auto-save.
...Seriously, the issue was - Xbox is not old, your definition of old is faulty because your assumptions that Halo = revolution is faulty.
Your whole argument is faulty. Stop being wrong.