Spoiler warning, I guess
I don't actually mind most of these, since they're commonly there to facilitate the plot and often follow a final bossfight that does require your previously obtained skills. I would like it if they stopped doing this really.
I especially don't mind the overpowered gear and/or powers that are optional and need some work put in to obtain.
For example; Most Zelda endbosses become ridiculously easy if you've taken your time to scavenge up all possible upgrades.
It makes gathering everything worth it to me, much better than gathering everything and having an equally hard/easy time with a boss as when you hadn't bothered.
Shadow Complex is a little odd in this way. While gathering every item makes things a lot easier, the final boss is equally simple if you don't gather any items at all. Makes me wonder why I even bothered the first time around.
The ones I really dislike are those that make everything I've learned or trained completely obsolete.
An example would be Darksiders, where I spent most of the game leveling and upgrading my sword, only to receive a fully upgraded one in its stead at the end, and getting it isn't optional.
Apart from that, I detest vehicle/rampaging monster/gun turret sections. I just want these things to be optional, so I can choose to run through the section on foot, with my own skills and weapons, doing what I've been training to do all game long.
Whenever a game prompts me to hop onto a gun turret or vehicle so it can spawn a wave of cannon fodder just to make me feel badass for a minute, I just get bored.
Eleventh Hour Superpowers are often plot driven, but they generally make me feel like the programmers wanted to do something cool and just made my character overpowered because they lacked creativity to finish the game properly.
I mean, seriously, did anyone like God of War's (1) final bossfight? I spent the entire game hacking, slashing, upgrading and learning moves, just to have it all taken from me and being thrown into a kindergarten rendition of Mortal Kombat as a supposed 'epic' finale.
I don't actually mind most of these, since they're commonly there to facilitate the plot and often follow a final bossfight that does require your previously obtained skills. I would like it if they stopped doing this really.
I especially don't mind the overpowered gear and/or powers that are optional and need some work put in to obtain.
For example; Most Zelda endbosses become ridiculously easy if you've taken your time to scavenge up all possible upgrades.
It makes gathering everything worth it to me, much better than gathering everything and having an equally hard/easy time with a boss as when you hadn't bothered.
Shadow Complex is a little odd in this way. While gathering every item makes things a lot easier, the final boss is equally simple if you don't gather any items at all. Makes me wonder why I even bothered the first time around.
The ones I really dislike are those that make everything I've learned or trained completely obsolete.
An example would be Darksiders, where I spent most of the game leveling and upgrading my sword, only to receive a fully upgraded one in its stead at the end, and getting it isn't optional.
Apart from that, I detest vehicle/rampaging monster/gun turret sections. I just want these things to be optional, so I can choose to run through the section on foot, with my own skills and weapons, doing what I've been training to do all game long.
Whenever a game prompts me to hop onto a gun turret or vehicle so it can spawn a wave of cannon fodder just to make me feel badass for a minute, I just get bored.
Eleventh Hour Superpowers are often plot driven, but they generally make me feel like the programmers wanted to do something cool and just made my character overpowered because they lacked creativity to finish the game properly.
I mean, seriously, did anyone like God of War's (1) final bossfight? I spent the entire game hacking, slashing, upgrading and learning moves, just to have it all taken from me and being thrown into a kindergarten rendition of Mortal Kombat as a supposed 'epic' finale.