Poll: One-time-use Ultimate Power

Recommended Videos

Crops

Probably more bored than you
Aug 16, 2009
92
0
0
Spoiler warning, I guess

I don't actually mind most of these, since they're commonly there to facilitate the plot and often follow a final bossfight that does require your previously obtained skills. I would like it if they stopped doing this really.

I especially don't mind the overpowered gear and/or powers that are optional and need some work put in to obtain.
For example; Most Zelda endbosses become ridiculously easy if you've taken your time to scavenge up all possible upgrades.
It makes gathering everything worth it to me, much better than gathering everything and having an equally hard/easy time with a boss as when you hadn't bothered.
Shadow Complex is a little odd in this way. While gathering every item makes things a lot easier, the final boss is equally simple if you don't gather any items at all. Makes me wonder why I even bothered the first time around.

The ones I really dislike are those that make everything I've learned or trained completely obsolete.

An example would be Darksiders, where I spent most of the game leveling and upgrading my sword, only to receive a fully upgraded one in its stead at the end, and getting it isn't optional.

Apart from that, I detest vehicle/rampaging monster/gun turret sections. I just want these things to be optional, so I can choose to run through the section on foot, with my own skills and weapons, doing what I've been training to do all game long.
Whenever a game prompts me to hop onto a gun turret or vehicle so it can spawn a wave of cannon fodder just to make me feel badass for a minute, I just get bored.

Eleventh Hour Superpowers are often plot driven, but they generally make me feel like the programmers wanted to do something cool and just made my character overpowered because they lacked creativity to finish the game properly.
I mean, seriously, did anyone like God of War's (1) final bossfight? I spent the entire game hacking, slashing, upgrading and learning moves, just to have it all taken from me and being thrown into a kindergarten rendition of Mortal Kombat as a supposed 'epic' finale.
 

Plurralbles

New member
Jan 12, 2010
4,611
0
0
Metroid prime and echoes... is wrong. What teh hell do you mean? I can't think of why you thought an ultimate weapon appeared because the dark hole didn't affect bosses and that was the only thing that comes to mind. The annhilator beam isn't really very strong at all.

Edit:The phazon beam thing? Really? That's what you mean? lol.
 
Sep 14, 2009
9,073
0
0
at the end of the first PoP, they give you that ridiculously overpowered sword that kills anything in one hit..you worked so hard to get it it, then you do a freaking rewind to the very beginning and get stuck with your p.o.s. sword, which actually pissed me off more then anything, i mean if your the prince, you would KNOW exacrtly where that sword is, GO FUCKING FIND IT before you go after the main baddy and you could slice him up in one or two swings!
 

cyber_andyy

New member
Dec 31, 2008
767
0
0
Tom Clancy's end war did this quite well. At a certain point the losing team can call down a super weapon, once they have so can the winning team. They balanced it well, and its a strategic choice.
 

Alakaizer

New member
Aug 1, 2008
633
0
0
Korias said:
For Kingdom Hearts 2, I'm assuming you mean Sora's Final Form which is a completely RANDOM chance to obtain? Or something else?
The KH2 thing is more of an Eleventh Hour Power strip. You go through the game, upgrading the forms, summons, farming all the damn synthesis components, synthesizing the best weapons, accessories, and armor, and then, right before the final boss, Donald and Goofy are gone. The boss then becomes Cinematic Battling, the QTE with only one or two buttons.
 

Diet Chaos

New member
Aug 21, 2009
111
0
0
Whenever the subject of supremely overpowered weapons comes up, Gears of War's Hammer of Dawn. Seriously, it's an extremely conditional "kill everything" button; you only get it four or five times through the span of two games.

My stance on weapons like these in general is either keep them throughout the bulk of the game (and balance them, naturally), or just toss them out. In some cases, these super weapons can make what's made out to be a tense, terrifying struggle a stupidly easy time.
 

Alakaizer

New member
Aug 1, 2008
633
0
0
Psychonauts did do this, and I'm not sure how I feel about it. I love the game, beat it before Yahtzee reviewed it, guess I wasn't bothered by it, since I'd forgotten it originally.
 

Someperson307

New member
Dec 19, 2008
264
0
0
I hate it. What's the point of everything you've worked so hard for over the course of the game? Depends on the game though.
 

Lullabye

New member
Oct 23, 2008
4,425
0
0
LOST PLANET!
Anyone else remember the ending? Where the FUCK did that come from!? Last I checked I wasn't riding a god damned Gundam!
It was pretty neat though.
I hated how I had to get used to the new controls in like, 30 sec or I got my ass handed to me.
 

Alakaizer

New member
Aug 1, 2008
633
0
0
The Legend of Spyro A New Beginning did this too, but there was already so much wrong with that game. Spyro voiced by Frodo, Sparx (who was voiceless and useful in the three good games) being voiced by David Spade, and the game's linear action and long tutorial sequences were just awful. Oh, and that whole "You are the Hero chosen by Destiny" BS plot device. Blechh
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Someperson307 said:
I hate it. What's the point of everything you've worked so hard for over the course of the game? Depends on the game though.
Yup. This is why Fierce Deity in Majora's Mask is disqualified; it's strictly OPTIONAL, and you have to EARN IT.
True 11th Hour Powers are either mutually exclusive to getting the "good/real" ending, or are required by default to win.

They aren't inherently bad...in Super Metroid's case, it's more about telling a story without words. Samus is pissed, and she righteously bitchslaps Mother Brain so hard her head recoils and explodes.

However, most of these power degenerate into the cliche': "THE POWER WAS INSIDE YOU ALL ALONG", which ranks in near #1 of ways to ruin an ending for me.
 

sephiroth1991

New member
Dec 3, 2009
2,319
0
0
I know what you mean it's quite anoying, more so in films.

Fanboy in me "FF7 power your talking about can be obtained before the end, it's his last Limit break"
Normal again "Oh sorry don't know what happened to me i was in a diffrent place"
 

AfroTree

New member
Feb 21, 2010
757
0
0
Alakaizer said:
The Legend of Spyro A New Beginning did this too, but there was already so much wrong with that game. Spyro voiced by Frodo, Sparx (who was voiceless and useful in the three good games) being voiced by David Spade, and the game's linear action and long tutorial sequences were just awful. Oh, and that whole "You are the Hero chosen by Destiny" BS plot device. Blechh

IT'S A CHILDS GAME?!


;-;


also

Onimushua, i prefer'd the up-grade system...
 

Alakaizer

New member
Aug 1, 2008
633
0
0
The Disk Thrower said:
Alakaizer said:
The Legend of Spyro A New Beginning did this too, but there was already so much wrong with that game. Spyro voiced by Frodo, Sparx (who was voiceless and useful in the three good games) being voiced by David Spade, and the game's linear action and long tutorial sequences were just awful. Oh, and that whole "You are the Hero chosen by Destiny" BS plot device. Blechh

IT'S A CHILDS GAME?!
I very sincerely doubt it's considered a child's game, and as a kid I definitely would have preferred the original Spyro to A New Beginning.

EDIT: I checked. A New Beginning is rated E10+. Not really a child's game.
 

AfroTree

New member
Feb 21, 2010
757
0
0
Alakaizer said:
The Disk Thrower said:
Alakaizer said:
The Legend of Spyro A New Beginning did this too, but there was already so much wrong with that game. Spyro voiced by Frodo, Sparx (who was voiceless and useful in the three good games) being voiced by David Spade, and the game's linear action and long tutorial sequences were just awful. Oh, and that whole "You are the Hero chosen by Destiny" BS plot device. Blechh

IT'S A CHILDS GAME?!
I very sincerely doubt it's considered a child's game, and as a kid I definitely would have preferred the original Spyro to A New Beginning.

Granted, and agreed