SanAndreasSmoke said:
As I said in some later comments on this thread, I don't believe you can justify an online pass with story-mode based content because it's a limited experience and I don't believe any mode associated with a game's primary draw (in DS3's case, story mode) should require extra payment to experience. Obviously, this is just my opinion and you're welcome to disagree.
You're free to believe that, but we're still talking an online element that doesnt' seem to actually impact the story mode in any meaningful experiential way.
But I don't quite remember where I said that this online pass stuff is all EA's doing.
Fortunately, you didn't have to for it to be relevant. In fact, you could have simply said "yes, I'm aware, and I don't condone it elsewhere."
And lastly, I don't see how paying for a base game that uses micro-transactions inherently tells the publisher that micro-transactions are good. So long as I don't buy into the micro-transactions (which I wouldn't, based on principle and generally not giving a fuck) then how am I enforcing them? If anything, if DS3 sold a ton of copies but no one used MTs, it would probably be the best way for EA to see how pointless and reviled they are.
Except they have no real way to separate the metrics here. In fact, EA uses base game sales to justify Oonline Passes and other policies in their discal analyses. So...Yeah.
Sorry to say, but boycotting a game won't likely even register as a blip on a publisher's radar, regardless of how much potential money they'd miss out on;
I love how you propose the hypothetical where nobody buys MT content, then go and talk self-fulfilling defeatism here. It's beautiful.
instead, if game sales seriously under-preformed they'd just assume people didn't like the game, which can cause problems for everyone - a sad occurrence if the game itself is quite good and deserving of purchase.
You know what's also a sad occurrence? Them deciding their model works. Guess what's already happened. Hell, I think it's pretty screwed up that we're (not you and I, before you get all hostile and tell me it's the nature of the thread, but rather the community as a whole) are having this discussion now, only AFTER these practices have gained corporate acceptance by tacit consumer approval. It's like discussing whether or not you should close the barn door after the cows have escaped, been poached, and sold on the market.
Hell, when it was brought up about Saints Row the Third--a game from a series where co-op is more integrated overall, a staple since the prior title--the overall response was more or less "*****, please." When people brought up the Microtransactions, the response was similar. Dead Space 2? Already had this stuff, and nobody seemed to care. It was so small a deal a lot of people still don't know about it.
In context, it seems bloody stupid.
You're right about one thing, though. Bad sales mean nothing in a vacuum. the problem is, good sales mean
everything in that same vacuum, because all a corporation has to do to justify itself is look at sales numbers. The difference is, complaints can be ignored with good sales (EA even used them as a badge of honour for ME3), but they really can't when sales are bad. If you want to buy the games, go for it, but you are propping up such policies because nobody cares when a company is doing well.