Developers sometimes get it into their head that not being able to fight back against an enemy in a game is scary. Amnesia and the remake of Silent Hill both come to mind for this...your 'defense' against the horror is to run, or sometimes to hide. The concept is old, about as old as gaming itself, but it likes to appear in unexpected places these days.
I can't say as I enjoy that sort of thing, but I want to know how much of a minority I am.
I can't say as I enjoy that sort of thing, but I want to know how much of a minority I am.