Before I begin, I'm not rejecting opinions against my own; but this is my opinion for you to agree or disagree with.
Now that that's all sorted, I feel we've all had that moment when playing a game which is inherently Japanese, where the company will completely change the intro of a game, or even the entire soundtrack. This is to me, a game breaking exercise, as it can completely change the original intended feel of a game. More so when an entire soundtrack is changed, and agreeably not so much when it's just the opening theme.
The dragonball z series is a perfect example of this, as their games seem to duck in and out of localization when it comes to soundtracks on a regular basis. Remember the budokai series? remember the intro's and stage themes and how they were kept original? I sure do, and one of the things that broke the later releases for me was the fact that they suddenly decided the games needed soundtrack localization, I'm glad it was recovered after Burst Limit, but it simply annoys me that companies think we'd enjoy a game less if it was kept intact. What must a company think to come to the conclusion that a game needs it's music changing? were they all like "Oh no! It's Japanese! So people will reject it since it's cultural stand point doesn't eat steaks the size of a table!"?
That's what gets me more than anything else, surely it's more costly to redo it? or are copyrights expensive for OST's internationally? I find it hard to believe that it's harder to share revenue on an OST than make a totally new one.
Either way, to me, games are an art form, an expression of the production team's goal when making the product, and it just feels so tainted when it's changed. Everything in a game was put there for a reason; what if somebody gave Japan a game like skyrim, but then worried the chanting OST would lose cultural interest? do we go pay a few japanese artists to make a more eastern OST?
I REST MY CASE YOUR HONOR!!! GOODNIGHT!!!
Now that that's all sorted, I feel we've all had that moment when playing a game which is inherently Japanese, where the company will completely change the intro of a game, or even the entire soundtrack. This is to me, a game breaking exercise, as it can completely change the original intended feel of a game. More so when an entire soundtrack is changed, and agreeably not so much when it's just the opening theme.
The dragonball z series is a perfect example of this, as their games seem to duck in and out of localization when it comes to soundtracks on a regular basis. Remember the budokai series? remember the intro's and stage themes and how they were kept original? I sure do, and one of the things that broke the later releases for me was the fact that they suddenly decided the games needed soundtrack localization, I'm glad it was recovered after Burst Limit, but it simply annoys me that companies think we'd enjoy a game less if it was kept intact. What must a company think to come to the conclusion that a game needs it's music changing? were they all like "Oh no! It's Japanese! So people will reject it since it's cultural stand point doesn't eat steaks the size of a table!"?
That's what gets me more than anything else, surely it's more costly to redo it? or are copyrights expensive for OST's internationally? I find it hard to believe that it's harder to share revenue on an OST than make a totally new one.
Either way, to me, games are an art form, an expression of the production team's goal when making the product, and it just feels so tainted when it's changed. Everything in a game was put there for a reason; what if somebody gave Japan a game like skyrim, but then worried the chanting OST would lose cultural interest? do we go pay a few japanese artists to make a more eastern OST?
I REST MY CASE YOUR HONOR!!! GOODNIGHT!!!