AidoZonkey said:
You can see a gradual decline in the quality of the outer animus bits after each game.
YES! This is exactly what I think of them. They had so much potential. In fact, the first AC I thought was
brilliant with the Desmond sections. Not at first, though, at first I thought they were boring and a waste. It went "Oops, no more Altair for you, go walk to that room and come back". I wandered why the hell did they even included those. Then, during one of the sections I decided to disobey and not go sleep. I found....
story! I overheard a conversation between the doctor and the woman, then found some emails with news from outside. I really found myself liking the sections, as at first I just did what I was told, then eventually "worked up the courage" to start wiggling around in my chains, so to say. Then the ending bit was...well, quite awesome, indeed - it wouldn't have worked without the rest of the Desmond sections.
In AC2 the Desmond bits fell a bit short, though - I liked the fact that Desmond was starting to break down but they could have elaborated more on that. In Brotherhood, the theme wasn't touched on as much and the Desmond bits...well, sucked. I blame it mostly on them being short, though - there isn't much one can show in short slices of Desmond's life, maybe if they emphasised a bit more on them it would have been better.
I've yet to play Revelations and beyond, so I can't say how they were there.