KSarty said:
This isn't that great of an idea. The video card is one of the weakest areas of the PS3 hardware, it only has 256mb of VRAM. You'd be better off leaving the physics calculations to the enormous processing power of the Cell. Besides, PhysX isn't all that great anyways. Do you know why nVidia owns the PhysX brand now? Because nobody bothered to buy a PPU from Ageia because its a marginal increase in performance if any.
Actually the Cell can do processes in tandem with the GPU unlike normal processors, so it will probably be doing the calculations.
Plus the Ram in the PS3 is actually: 256MB XDR Main RAM @3.2GHz & 256MB GDDR3 VRAM @700MHz, so it's plenty fast enough.
Considering all Physx is now intergrated into the 200 series, plus now all to do with the code, rather than the physics accelerator:
http://www.youtube.com/watch?v=jzPO0LzF1ac
http://www.youtube.com/watch?v=wPxVE7A6MR4&feature=related
Having used the Havoc engine in 3d software, the Physx engine is much, much more effiecent, giving great & ultra-realistic results with very little CPU demand.
Unfortunaly as Ageia now have their ass secured by Nvidia, it's harder to find the demo videos they had of games with/without it to compare, as they really showed the difference it makes.