It'd be more like buying a house without looking around inside, but I do see your point. I think that the way to combat this is for developers to release demos for games. So many games don't have demos, but if they did then they may well be able to entice people to buy the game.Blablahb said:Now that's just totally ridiculous. Only the games, music and movie industry works like that. Imagine applying that to houses. That would involve making a guy pay a million for a pile of bricks, on the odd chance that it may be a nice house.
OT: This topic has been done to death. But regardless; I think piracy is wrong. I think the only time it is even remotely justifiable is if it is literally impossible for you to get the game any other way. Other than that, I am yet to hear a convincing argument as to why piracy is ok. The one that annoys me the most is 'Well, I wouldn't have bought it anyway, so it's not reall a lost sale'. This is stupid, because you obviously want to play the game. If you didn't want to buy it, then you didn't want to play it.
EDIT:
I canion496 said:It's still wrong, but how many of you here can honestly say they have never pirated a game.