When it's done properly, customization can be fantastic. I know it's work and resource intensive from a dev standpoint, but it's hard to deny that as a player the fact that you can literally shape your hero is often - if not a selling point - a major perk. A thought occurred to me though...I never actually take full advantage of that customization. Every time I play Knights of the Old Republic I'm a Scout/Sentinel who buys the same feats and powers, my Commander Sheperd is always the same in Mass Effect, my Adam Jenson is always nonlethal and stealthy, etc, etc. Time and again I fall into the same patterns, often to the point of the same dialogue choices (fluff included) when that's an option. This naturally led me to wonder how typical my experience is.
My question to you today, Escapists, is about how you approach subsequent playthroughs. Do you choose a different class/focus when you start a new file? Do you simply stick to a preferred style? Or put a little more concisely, how much if at all do your characters change between replays?
My question to you today, Escapists, is about how you approach subsequent playthroughs. Do you choose a different class/focus when you start a new file? Do you simply stick to a preferred style? Or put a little more concisely, how much if at all do your characters change between replays?