Halo, Modern Warfare 2, Bioshock 2, Brutal Legend, Mass Effect even Gears of War has a great soundtrack and they seem to be getting better.
Totally, categorically, unequivocally one-hundred percent wrong. I am a composer, and it's far easier for a composer to create chords and pads than write a theme that is timeless and "catchy." Composers (the good ones) strive to create something that sticks to memory. The constraints brought about by the 8/16-bit era concerning the amount of MIDI instrumentation available at the time forced composers of that era to be more creative because they had less tools to work with.ciortas1 said:Although news flash, it takes a lot more skill as a composer to create one song from, say, mass effect (pretty original soundtrack at that too), as opposed to every single crappy 16-note theme from the 80's.
Fixed it for you.Grey Warden said:And let's not forget games like Brutal Legend, which features what is arguably the best licensed soundtrackin recent memoryever.
Wait, what?666Chaos said:Also creativity is not always a good thing.
Agreed. Though wouldn't you concede that as the tools are refined, so are the possible nuances a composer can infuse their work with?SavingPrincess said:[...] it's far easier for a composer to create chords and pads than write a theme that is timeless and "catchy." Composers (the good ones) strive to create something that sticks to memory. The constraints brought about by the 8/16-bit era concerning the amount of MIDI instrumentation available at the time forced composers of that era to be more creative because they had less tools to work with.
I can't see video from work so I can't answer your question but if I remember when I get home I'll try and speak to it. Those "leading notes" are called a melody or "theme." Outside of Metal Gear Solid IV (which uses themes from the series dating back years) and maybe Halo (bearing in mind that I really didn't love the game overall, so no fanboyism here), there haven't been many themes in recent gaming that have stood out as memorable when compared to a Metriod or Kid Icarus.ciortas1 said:-snip-
The ones I like best are the ones that let you make your own soundtrack.Grey Warden said:Does anyone else think that game soundtracks have improved greatly in recent years?
Dragon Age: Origins, Assassin's Creed II, and Mass Effect 2 all have excellent scores that enhance the gameplay and underscore dramatic moments. And let's not forget games like Brutal Legend, which features what is arguably the best licensed soundtrack in recent memory.
Do you listen to game soundtracks and/or purchase them? Which ones do you like best?
Discuss.
Absolutely, the toolsets are much higher quality, but sometimes when you have so much available to you toolwise, you favor nuance over substance. People remember the themes from movies like Star Wars, Back to the Future and Indiana Jones because of the melody, not the orchestral nuances. Yamaoka's score for Silent Hill was truly a thing of beauty, but my favorite piece was the opening theme during the preview cutscene. If you want an example of how music can be both melodic and atmospheric, look no further than the original NES Metroid. Hip Tanaka's score for that game could be considered equally haunting in its emptiness and atmospheric nature in places, while still retaining a solid melodic backbone. There's also a ton of variety from area to area and the themes are instantly recognizable. Yamaoka's Silent Hill score (again, outside of the main theme) could be recognized in stylistic terms, but if I played you a piece, you probably couldn't tell me what part of the game that piece was used in.LiquidGrape said:Wait, what?666Chaos said:Also creativity is not always a good thing.
Sorry, but I have a hard time thinking up any scenario wherein creativity would be disadvantageous.
Anyway;
Agreed. Though wouldn't you concede that as the tools are refined, so are the possible nuances a composer can infuse their work with?SavingPrincess said:[...] it's far easier for a composer to create chords and pads than write a theme that is timeless and "catchy." Composers (the good ones) strive to create something that sticks to memory. The constraints brought about by the 8/16-bit era concerning the amount of MIDI instrumentation available at the time forced composers of that era to be more creative because they had less tools to work with.
Aforementioned Akira Yamaoka is my example per default; an artist who basically cemented Silent Hill as the arguably most atmospheric and vibrant franchise in interactive media.
i would like to agree. i never listened to it outside the game but man i can do the whole damn thing to you and tell you which instrument is doing it (mostly), i have no idea why but it stuck to me perfectly, and stuff that i even like, i usually dont rememberdogstile said:Really? Because I can remember the halo tune perfectly and I've only listened to it a couple of times. I still get the goosebumps of epicness aswell with the cinematic moments of my early gaming life it brings.LordNue said:I'm going to honestly disagree. Despite playing the game a bit I can not tell the Halo theme that everyone praises from any other generic trash out there. It failed to seem even the least bit memorable to me.SteelStallion said:Yeah, even if you hate Halo you have to admit it has a pretty spectacular soundtrack/theme song.