Poll: Poll: TLoU vs. Bioshock Infinite

Recommended Videos

mysecondlife

New member
Feb 24, 2011
2,142
0
0
So Bioshock Infinite's winning Escapist's GOTY?

That's fine by me.

Both are fantastic. But I voted The Last of Us.

If I were Booker, rummaging through trash and eating things from it wouldn't be the first thing I'd do when I arrive in Columbia. It feels like it's there only because Bioshock had it. It certainly makes sense in Bioshock but not in Infinite.
So yeah.. That part felt little jarring to me.

The Last of Us is clearly better in the character department
 

00slash00

New member
Dec 29, 2009
2,321
0
0
BloatedGuppy said:
Both games had bad game play and good stories.

Both games had an appealing female character whose name began with E who outshone the gruff male protagonist who was voiced by Troy Baker. Both games featured a central narrative about fathers and daughters and shots at redemption for a troubled past.

Personally I preferred Infinite. The game play was merely tepid, instead of actively broken-bad, as was so frequently the case with The Last of Us. There were times in Bioshock Infinite where I found myself thinking "I wish this had been done better". Nearly half the time I was playing The Last of Us I actively hated the game.
The Last of Us was far too cliche for me to call it a good story. In my opinion, The Last of Us had bad controls and a predictable story but much better characters. Bioshock had acceptable but kinda boring gameplay and a good story. I do agree that Bioshock was the better of the two. While I was mainly just trying to get through gameplay so I could advance the story, I still found it enjoyable enough. With The Last of Us, playing the game felt like a chore and I had to force myself to keep going, with my primary motivation to continue being, "Well every reviewer was passionately in love with this game so it must get better at some point."
 

LetalisK

New member
May 5, 2010
2,769
0
0
Neronium said:
LetalisK said:
Edit: Oh, are you talking about the Youtube thing? Okay, I haven't been paying too much attention to the threads themselves. Though I would question just how much of an impact it has and how one would know how much of an impact it has.
Well the YouTuber who made the video has over 1,200,000 subscribers so he's got a following to say the least. And while ND and UbiSoft have made tweets talking about the contest and suggesting to vote, this person made a video outright about the contest and said to vote for Papers Please. So then we got the scenario in which BioShock Infinte was winning the poll by about a couple hundred, and the suddenly Papers Please went to having a couple hundred over The Last of Us in the course of an hour. That's why this thread was made, since the final round more than likely was going to be BI and TLoU in the final round and people wanted to see how it would go. So basically what happened was another "Zynga winning March Mayhem" fiasco here, only more tame and with a body count not as high.
While I was here for that, I didn't pay attention to the controversy. I take it Zynga did the same thing, basically?

Btw, Papers Please was nominated by the Pub Club, right? So we can basically blame this on them? XD
 

Mikeyfell

Elite Member
Aug 24, 2010
2,784
0
41
Casual Shinji said:
Mikeyfell said:
Last of Us is nearly flawless in presentation, and a bit sloppy in execution
The story is incredible the acting is top notch the visuals and motion capture is breath taking, but it does have that stupid Naughty Dog style crap where they stick cutscenes in gameplay (Usually while the characters you're supposed to be listening to are walking away from you) combined with a exploratory resource gathering mechanic and a "realistic" sound design choice that muffles sounds that come from behind walls, so if you want to gather resources while you're walking (Emphasis on "walking" because they take away your ability to run during those cutscene gameplay hybrid moments) you have to choose between missing the dialog and doubling back after it's over.
I heard you mention this once before, and again I have to say this was one of the things that made the game come to life for me. The A.I. characters weren't stapled to your back, following you around at every turn. They kinda did their own thing during the walky/explorey sections. You could either stay within their distance to follow what they were saying, or choose to ignore it and just continue rummaging for supplies. One of the best moments for me in the game was in the subburb area, where I was checking upstairs in one of the houses. As I was making my way back down I heard noises coming from the living room, and I found Ellie and Sam just playing darts. Within that moment being completely unaware of my presence as the game character and just doing their own thing. Scripted obviously, but it gives the impression that they have their own little motivation loose from yours.
If all the things like that were basically idle animations during exploration parts, that would be great. Stumbling in on them would add to the experience missing them wouldn't take anything away, but a lot of the times that happens during plot relevant cutscenes, walking away from them makes me feel like I'm pushing the skip button.