Poll: Portal 2 Ending: AWESOME OR WHAT? [SPOILERS!]

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mireko

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Sep 23, 2010
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Quite possibly the best ending ever, and I'm not saying that lightly. When I shot the moon I didn't think anything would happen. Then it twinkled and blew my mind. Genius. As if that wasn't enough, the turret opera! Good god!
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Very good ending to a very good game. The boss fight took me a few tries to completely figure out, but the pay off was worth it.

I really liked how GlaDOS changed over the course of the game ever since she found out what she used to be. She even had the opportunity to kill you at the end there with the turrets, but she didn't. Instead she gave you a musical piece to send you off with. Great ending.

As for the song, while I still like "Still Alive" better then "Want you Gone", it's still a VERY good song. Again, it shows how GlaDOS changed after she found out who she used to be.

I can't wait for the PSN to come back on, I really want to play the Co-op campaign now.
 
Jan 29, 2009
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I thought GLaDOS's turnaround was the coolest thing I've ever seen. It's like Terminator 2, except better and a videogame!
One could equate her actions to logic, but she had a bit of Caroline still in her, and let you off while being treated to an opera just for the heck of it.
GLaDOS is now my favoritest* game character thanks to that.





*most favorite
 

GrizzlerBorno

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Sep 2, 2010
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I had to literally pick my jaw off my desk after it was over. I distinctly remember it dropping with a loud thud when I realized I had just shot a Portal on the FUCKING MOON. That is insane..... and yet, makes absolute sense, once you think about it (conversion gel being just "moon-rocks", and all).

GlaDOS' bit was hilarious. The turrets were a little wtf, and so was the very end(Why is she in a wheat field? Weren't we in a parking lot at the end of Portal 1?)...... But I'd have to be insane to have any complaints.

Maybe not the BEST ending of any game ever....... but certainly in the top 5.
 

Biosophilogical

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Jul 8, 2009
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TheYellowCellPhone said:
The boss fight was... meh. You had to think, I thought it was a bit better than Portal 1's, but it wasn't that difficult.

The cutscene where you could see Chell's body was awesome. I really hope Valve uses that to tell stories now.

GLaDOS's decision was a nice twist, if predictable. But deleting Caroline was a huge thing I didn't expect.

The turret opera piece was very nice, I have the song downloaded on my iPod.

Chell going into the wide wilderness was a good closing, since there isn't much way to jam a sequel down our throats.

Want You Gone was better than Still Alive.

I liked it. I'm going with "pretty good".
And when the charred companion cube got chucked out behind you[footnote]kind of like a "Fine, take it, now leave me alone already!", which manages to fit both the character of Glados (what's the proper capitalisation for that?) and the weary attitude we all had with evryone wanting the companion cube to come back (that weary attitude we had even while wanting it back ourselves)[/footnote], I was like "WOOOOOOOT!!!". It made me smile in that way where you smile as much as you can but still feel like your repressing it simply because you can't manage a big enough smile, so instead you jst smile for longer trying to get all your happy out into the open.
 

Dr. Paine

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Oct 26, 2009
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Biosophilogical said:
And when the charred companion cube got chucked out behind you[footnote]kind of like a "Fine, take it, now leave me alone already!", which manages to fit both the character of Glados (what's the proper capitalisation for that?) and the weary attitude we all had with evryone wanting the companion cube to come back (that weary attitude we had even while wanting it back ourselves)[/footnote], I was like "WOOOOOOOT!!!". It made me smile in that way where you smile as much as you can but still feel like your repressing it simply because you can't manage a big enough smile, so instead you jst smile for longer trying to get all your happy out into the open.
Fun little fact- a recent interview with Erik Wolpaw revealed the Cube being given back was more of a 'take your shit and leave' gesture, not something out of kindness (though, like many things, it was left ambiguous enough to satisfy almost any taste). And it's GLaDOS. Everything but the 'a' in caps :)
 

Titan Buttons

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Apr 13, 2011
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It was a great ending to Chell, after everthing she went through twice she finally gets her freedom, as well as, with 2 great songs and the boss battle was just as hard as hard as the 1st game. Even the personality spheres had more depth, and actually personalites as aposed to one the hissed at everthing and another that resited a cake recipe.
 

Frozengale

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Sep 9, 2009
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Just barely finished the game and I have to say I still have this feeling of uneasiness about me. I mean that in a good way, it takes quite a bit for something to make me feel this uneasy. Just the whole elevator ride up to the surface, I knew I was supposed to be laughing but I was just to stunned.

For starters the whole idea that Caroline was basically wiped out not 2 seconds ago came as a bit of a WTF moment. Then the whole ride up I kept expecting the turrets to simply stop singing and start shooting. When I got to the second floor where there was the hundreds of turrets it was just... eerie. Overall I think it has to be one of the strangest but yet best ways to end the game. It ties up basically every plot point. It's hilarious. And if you look past the humor for a second it is all rather... unsettling and almost disturbing, which to me gives it a lot of depth.
 

Sharalon

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Jan 19, 2011
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Perfect ending to a perfect game! Chell got her freedom, GLaDOS figured out something about herself and Wheatley got launched into space!

And Ellen McClain did a great job with the turret song! Just awesome!
 

Cheskaz

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Nov 20, 2009
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I'm not going to lie, i learnt to ending song on ukulele about 5 minutes after i beat the game...because I'm just that cool.
 

TiefBlau

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Apr 16, 2009
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Sober Thal said:
EDIT2: After my post, I started up the ending again... I must say... for the record...even tho I didn't care highly for the Jar Jar Wheatly character... him trying (the beginning of the chapter) to get you to jump into the pit is kinda fucking awesome.
Sober Thal said:
I didn't care highly for the Jar Jar Wheatly
Sober Thal said:
Jar Jar Wheatly
Put this at the top of your post. It'll save us the trouble of reading the rest of it.
 

YesYesYesandYes

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Apr 28, 2011
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Well, I'm a little lackluster on this topic.

The ending was good. Yes and even held a little truth.

If you notice. While playing the game. When you go to a elevator and see the little video screens on the wall. Look at the light bridge one. It starts with light shining down on a field of wheat with a tiny shed. I found that to be interesting.

Now, for the ending. It was... Ooook, but not spectacular. Honestly didn't think it would end and the sky be one big screen with GLaDOS popping up on it and go "I'm kidding. You're not free." then the entire place go pitch black.

The fact it did end was a little sad. Cause we won't get more portal games. :( Granting that a third game might of been milking the title a bit.

I'm sure Valve will have a ton of continuity of the Portal universe in future Half-Life games. Would love to see some "Aperture Science" words appear in Half-Life.
 

Sixcess

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Feb 27, 2010
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YesYesYesandYes said:
Now, for the ending. It was... Ooook, but not spectacular. Honestly didn't think it would end and the sky be one big screen with GLaDOS popping up on it and go "I'm kidding. You're not free." then the entire place go pitch black.
I was expecting the same.

I really don't know what I think of the ending. The giant Turret King made me laugh, but overall the ending left me feeling a bit sad. It's very very final, and Wheatley's post-credits speech is... fuck, way to make me feel bad about winning, Valve.

Still, GOTY so far. It's not perfect, but it's as good a sequel as we could reasonably have expected, and the song is great.