So I'm talking about online multiplayer games where you're playing as teams and you get the choice to kick someone out of the session/group if the majority agrees.
In games like CoD, it would be a good feature to have against campers or people who are just not playing as a team member; people who are in just for the kills even if the goal is not to collect the most kills. You know what I'm talking about.
On the other hand, games like L4D2, people are a little too overzealous of that feature. team members kick each other with the slightest provocation (Or no significant provocation at all). You ran ahead? Banhammer. You stayed behind? Banhammer. You didn't do that thing I was thinking you should do? Banhammer. You were overwhelmed for reasons beyond your powers? Bahnammer. You abandoned someone? Banhammer. You rescued someone? Banhammer! You get the idea.
So which do you think is a better idea, to have the ability to kick someone or learn to deal with them?
In games like CoD, it would be a good feature to have against campers or people who are just not playing as a team member; people who are in just for the kills even if the goal is not to collect the most kills. You know what I'm talking about.
On the other hand, games like L4D2, people are a little too overzealous of that feature. team members kick each other with the slightest provocation (Or no significant provocation at all). You ran ahead? Banhammer. You stayed behind? Banhammer. You didn't do that thing I was thinking you should do? Banhammer. You were overwhelmed for reasons beyond your powers? Bahnammer. You abandoned someone? Banhammer. You rescued someone? Banhammer! You get the idea.
So which do you think is a better idea, to have the ability to kick someone or learn to deal with them?