I hate ghosts...EcksTeaSea said:Terran simply because I love nuking the hell out of my friends with ghosts.
And siege tanks...rainman2203 said:I voted Terran, almost solely based on siege tanks
I never utilized the early game rushing powers of the Zerg. I always preferred their endgame, considering I can out-micro anyone with those damn Defilers.RAKtheUndead said:Real Men control real men. Terrans.
The Protoss are pretentious space elves, and the Zerg rush pisses me off enough that I'm writing a criticism of the rush in the RTS genre.
Here's the thing that I hate about Dragoons; you can be a microing MASTER, and you'll still have half of those fuckers run around like chickens with their heads cut off.I am Jack said:I begin and end the game with dragoons.
The cannons are the best.Mrsnugglesworth said:Protoss.
Must build additional Pylons...
Not when you have to build additional pylons.BolognaBaloney said:The cannons are the best.Mrsnugglesworth said:Protoss.
Must build additional Pylons...
Well yes, pylons are necessary, but cannons are still the best defense, and make the Protoss worth playing.Mrsnugglesworth said:Not when you have to build additional pylons.BolognaBaloney said:The cannons are the best.Mrsnugglesworth said:Protoss.
Must build additional Pylons...
I wasn't serious. I love the protoss. They have the coolest units and best units (If most stuckupish units) in general. (In general, all you Ghost fans)BolognaBaloney said:Well yes, pylons are necessary, but cannons are still the best defense, and make the Protoss worth playing.Mrsnugglesworth said:Not when you have to build additional pylons.BolognaBaloney said:The cannons are the best.Mrsnugglesworth said:Protoss.
Must build additional Pylons...
ha ha ha yeah, that's why I always get at least a hundred before I go into battle...I still lose fifty to stupidity. XDFlying-Emu said:Here's the thing that I hate about Dragoons; you can be a microing MASTER, and you'll still have half of those fuckers run around like chickens with their heads cut off.I am Jack said:I begin and end the game with dragoons.
Easily countered with .5 Defiler/Carrier and by always having a nice satchel of Scourge behind the front lines (which you should ALWAYS have in case of Capital Ships entering the fray.)A teenage old man said:Zerg because you can technically have over two hundred units without cheating, and you can have your eggs ready to hatch as reinforcements. The Terran are the worst units in the history of RTS's and the only strategy I ever use with the Protoss is: build a bunch of carriers, build a bunch of interceptors, attack enemies, which gets boring even though it always works. The Zerg offer many different strategies, most of which work out.
Goliaths are badass, and yet, zerglings rape them. Therefore, Zerg rule.Flying-Emu said:Easily countered with .5 Defiler/Carrier and by always having a nice satchel of Scourge behind the front lines (which you should ALWAYS have in case of Capital Ships entering the fray.)A teenage old man said:Zerg because you can technically have over two hundred units without cheating, and you can have your eggs ready to hatch as reinforcements. The Terran are the worst units in the history of RTS's and the only strategy I ever use with the Protoss is: build a bunch of carriers, build a bunch of interceptors, attack enemies, which gets boring even though it always works. The Zerg offer many different strategies, most of which work out.
I hate how people think that Carriers are the greatest thing ever... they're so easily destroyed as long as you know the basics of microing...
With the Terran, all you need is a Science Vessel with EMP Shockwave and a squad of Wraiths trained on the Carrier; Bam, you just wiped out half a squad of Carriers for half the price of what your foe paid.
IN OTHER NEWS
Anyone wantin' to play a game? I'm itchin' to get back in.