So I've been playing to Tomb Raider reboot lately. Somewhat polarising, but basically well recieved as far as I can tell. I like what it's boasting, but I do think it employs an overall dodgy design philosophy. But this question isn't really about that. I think I've worked out what's passively bugging me about this game.
It's the animation.
I've noticed a massive dissonance between the animation in the cutscenes and the gameplay. In cutscenes, the characters movement is fine. But during gameplay, it looks really weird. It's like they made the animations, and then for some reason, decided to speed them up. Such as when Lara falls (an unusually common occurrence) gravity seems to be twice as strong as it should be, and when she hits the ground, she goes limp way too quickly. It's just very jarring against the otherwise impressive visuals of the game. Very uncanny valley, this just isn't how human beings move.
I couldn't get the thought out of my head that the in game animation in Tomb Raider is just plain bad. Not technically, there was just a weird stylistic choice made by the developers that didn't pay off. But when I went online to see if anyone else noticed this, the only talk I could find about it was people saying they liked it and wished more games would take a note from Tomb Raider's book.
Now I'm very interested in game design, but particularly, visual game design. So my question is, did you notice the unique animation style during Tomb Raider's gameplay segments? And if so, what did you think of it?
It's the animation.
I've noticed a massive dissonance between the animation in the cutscenes and the gameplay. In cutscenes, the characters movement is fine. But during gameplay, it looks really weird. It's like they made the animations, and then for some reason, decided to speed them up. Such as when Lara falls (an unusually common occurrence) gravity seems to be twice as strong as it should be, and when she hits the ground, she goes limp way too quickly. It's just very jarring against the otherwise impressive visuals of the game. Very uncanny valley, this just isn't how human beings move.
I couldn't get the thought out of my head that the in game animation in Tomb Raider is just plain bad. Not technically, there was just a weird stylistic choice made by the developers that didn't pay off. But when I went online to see if anyone else noticed this, the only talk I could find about it was people saying they liked it and wished more games would take a note from Tomb Raider's book.
Now I'm very interested in game design, but particularly, visual game design. So my question is, did you notice the unique animation style during Tomb Raider's gameplay segments? And if so, what did you think of it?