I voted impartial, though only because there is no option between that and a near orgasmic love of the mechanic in the poll. I was always pretty good at QTE so they never provided much of a problem for me. The only time they seem to be able to severely hamper my ability to enjoy a game is when they come out of nowhere and are completely unexpected or are the only way to defeat a boss/enemy (Force Unleashed, I'm looking at you).
As far as complaints about the usually cinematic results of successfully completing a QTE infringing on the player's ability to play the game, I would say that, if well done, does not take the player or the game out of the context of what is going on. Take the God of War series and the regular sequence of killing a cyclops. You can choose to ignore the QTE and just beat the ever-loving shit out of the beast with your twin blades of awesome, or you can participate in the event for a quick (relatively) easy kill, and while killing the cyclops, the actions taken by the character generally reflect the type of action that normally would occur when a given button is pressed outside of the event. X jumps the character on top of his shoulders, square (I don't remember the controls, forgive for errors) stabs the eye, triangle stabs the eye harder, etc. When it comes down to it, a QTE done well is not much different than allowing a character to have free reign over the controls.