Poll: Random Encounters vs Known Encounters in JRPGs

Recommended Videos

Glongpre

New member
Jun 11, 2013
1,233
0
0
I like known encounters. Chrono Trigger was cool, but they still had random encounters. I really liked FF12 because you could see all the monsters and you could run past if you wanted.

There is nothing more annoying than getting 2 or 3 encounters one after the other. I just want to finish this dungeon game!!!!
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
My answer: I don't care. Both can result in an awesome experience, or end up really crappy.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
Despite the problems, I strongly prefer random encounters. What I like about known encounters are how you can potentially get out of an area un-bothered by enemies. In better JRPGs with known encounters, you can instigate a back-attack or, preemptive attack on the field. The problem comes when you need to do some grinding and this gets back to why I strongly prefer random encounters. Once you clear an area, you need to leave the area and return to it which can be a slog. Another factor comes in the form of rare encounters. If there's a specific creature that gives a lot of EXP or a chance at a specific item, I would rather run in circles and hope to find that one than trudge to it on the map, fight it, leave, go back, etc.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
Unless it's Pokemon in tall grass, I fucking HATE random encounters.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
I'm in the Known camp as well. You can do some pretty neat stuff with known encounters, like ambushing for an initiative advantage like in the Persona games. Whether you're grinding or just trying to get to the objective, random encounters are such a pain.

Still, I see some advantages to random encounters. First of all, known encounters are often far too avoidable. This can be prevented, like in Earthbound where most enemy mobs moved faster than you, forcing you to either keep your distance or fight them. However, if that's not the case and you can just run past every enemy, then it's definitely a disadvantage to consider. Also, random encounters may have an advantage in creating more tension. If you're playing something such as a roguelike, the inability to know when your next encounter will be can ramp up the fear of permadeath.

Overall, I would still choose known encounters most of the time.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Known encounters with random possibilities... Although I could go either way, I prefer vaguely knowing who I'm up against and then work with what I got from there once the battle actually begins...

Basically, either make it as random as Pokemon or as known as in the Tales of series... and only the Kingdom Hearts series, for me, can do pre-planned known encounters... Everything else can be a case-by-case basis after that...
 

TrevHead

New member
Apr 10, 2011
1,458
0
0
Both it really depends on what type of JRPG it is.

Fast paced battles that are over quickly mixed with a high frequency of battles then random encounters is better eg Etrain Odyssey, SMT and Phantasy Star 1-4, (best used with an encounter chance indicator like Etrain Odyssey uses).

Slow paced and flashy battles that drag on (eg Final Fantasy) then use known encounters, I don't find it fun to grind these type of games so the less battles I have to fight the better

I voted Random because those type of JRPGs are the ones I generally prefer.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
4,828
0
0
If I know exactly where I'm going, and the pacing is good, then random encounters are tolerable. However, nothing is more atrocious then random encounters in a game that forces you to explore, or that is unclear about where your destination is. For this reason most old FF games hold up fairly well, even though the design is antiquated.

This became outdated when Chrono Trigger came along, though. Kingdom Hearts probably mastered the encounter system by weaving it seamlessly into the game design, and making it easy to escape if necessary. In fact, it's pretty sad that most JRPG's didn't integrate that type of system into their titles. I'm tired of random fights, and I'm tired of being dragged into a separate screen for fights.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
I am fine with both but I prefer random simply cause it's easier to manage once you get items which regulate how often the encounters occur. Take Bravely Default for example. That game had perfectly done encounters. Visible encounters let you pre-plan too much in a way that is not really appropriate-feeling to me.
 

encapturer

New member
Apr 15, 2009
3
0
0
I can't honestly vote for either option because each one creates a different 'feel' for the game.

Known encounters makes the gameplay flow better as there is no interruptions, however, it makes the encounters more 'safe'. Basically, known encounters are just that: known. There is little tension before the encounter, you know there is an enemy at that place, and you can choose how you want to engage with that foe, if at all. Simple, and gives lots of control to the player.

However, sometimes that level of player control could be detrimental to the game as a whole. Random encounters create a more tense atmosphere where a monster can come out of nowhere and eat you alive. If a location is deemed dangerous because it's filled with dangerous monsters that hunt people, the encounters there work better random. In fact, there have been entire sub-genre of RPGs that thrive on this level of tension: the dungeon crawler. Give the player a winding dungeon (or forest, or whatever) to get through with limited supplies, combine that with monsters that come out of nowhere to attack them, throw in a dash of surprises in the dungeon, and you get a game that thrives in part *because* the encounters are random. Instead of planning how to fight each encounter on their own, the player plans out whole dungeon runs. Perhaps the first time they stick their head in to gauge the strength of the foes, and the next they push in as far as they can, until they run out of resources or the player encounters a monster that they weren't expecting to encounter. It's one of my favorite types of RPGs.

That said, random encounters work best if the monsters generally are enough of a threat that the players might lose the encounter... or at least use up resources that are limited. Any game that you can just press 'A' to win, or has little emphasis on resource management, will probably now be a good fit for random encounters.
 

L. Declis

New member
Apr 19, 2012
861
0
0
I will say this; if you're gonna have known encounters, it does get annoying when the encounter will sweep some long whip you cannot possibly get out of the way of and still be shoved into combat.

Also, I think that Final Fantasy X did random the best, because you rarely had to grind; simply fight every fight you got into while going to the next point, and you were usually on par or slightly better than the boss. Plus fights would be quite quick, letting you one-shot everything if you're clever. The new Pokemon thing which lets the entire party level while only one fights is a god-send, becuase the worst part about grinding in JRPG's is having to shuffle your entire party though, taking damage and minutes of your life just so you can level people equally.

Dark Dungeon is pretty good on encounters in my experience as well, managing to be challenging in each fight, ramping up damage on both sides to end fights in 3 or 4 rounds (if you're healing or playing cautiously), but only shoving 4 or 5 fights per dungeon and letting you heal in between dungeons.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
L. Declis said:
Also, I think that Final Fantasy X did random the best, because you rarely had to grind; simply fight every fight you got into while going to the next point, and you were usually on par or slightly better than the boss.

Isn't that most Jrpgs though? I haven't had to grind just to be able to survive in a game not called Disgaea in forever. I feel some people who use sub-par tactics or bad gear or generally do something wrong tend to blame games for needing grinding when the fact of the matter is they're just bad at the game and they grind to make up for their badness.


Like, leigit, lets list some story based Jrpgs with bosses which you can't win without grinding on the way to the boss. I have played dozens and none come to mind.
 

Sleepy Sol

New member
Feb 15, 2011
1,831
0
0
I tend to like known encounters more considering it allows me more control over the pace of the game or chances to challenge myself. I don't really mind either though. Really just a slight preference.
 

raeior

New member
Oct 18, 2013
214
0
0
The random battles are one of the reasons why I never finished Final Fantasy 8 (besides the main character...god I hate Squall). It didn't bother me as much when I played FF7 for the first time but now I find it unbearable. Especially since it's often go this way now go back go back again with random battle after random battle after random battle.

On the other hand I never finished Septerra Core, which has known encounters but the amount is just ridiculous. Also the enemies respawn once you leave an area and enter it again and since you are forced to revisit some areas multiple times it gets extremely annoying.
 

Dizchu

...brutal
Sep 23, 2014
1,277
0
0
Random encounters infuriate me. Probably the main reason why I can't get into the Final Fantasy games despite loving the music and aesthetics.

I'm surprised the tradition has lasted as long as it has.
 

go-10

New member
Feb 3, 2010
1,557
0
0
known ALWAYS!

but I also feel Bravely Default managed random encounters well by giving the player full control of wether they happen or not and battle speeds
 

Silvanus

Elite Member
Legacy
Jan 15, 2013
13,054
6,748
118
Country
United Kingdom
Random Encounters often drive me up the wall, but I've made my peace with them in Final Fantasy.

Pokemon has done it very well, I think-- areas in which random encounters will occur, and areas where they won't, but you can't always avoid the long grass/caves/water. Perfect balance.