Poll: Rank ME3 Multiplayer Enemies

Recommended Videos

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
YuheJi said:
I typically play asari adept, so I have almost no problems at all with Phantoms and Hunters (both can be put into stasis). In fact, asari adept can make phantoms super easy to deal with on the harder difficulties.

Now Banshees, on the other hand... Stasis doesn't work on armor :(
:p I really can't decide which ability is more useful in multiplayer: decoy or stasis. Stasis is fantastic because, like you said, it's essentially an anti-phantom ability (hunters, not so much, since they tend to come in packs, but it's still useful against anything that it actually works against). But Decoy just gets ridiculous sometimes, watching 4, 5, or even 6 enemies just standin there staring at a hologram. In some cases it can be even more effective than Stasis.

:p My only problem with the Asari Adept is that her dodge eats up her barrier.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Mikeyfell said:
I mostly play on silver. Maybe grenades are just worse for me they drive me nuts. (That's how I die in single player the most)

And I can usually see hunters coming too.

I can Solo Geth on bronze.
It takes a pretty good team to beat Cerberus on silver.
God I frickin' hate grenades...and I hate the fact that the Reapers get grenades too!

But most of all I hate the grenade indicator on the HUD.

HUD: "OMG LOOK OUT THERE'S A GRENADE RIGHT BEHIND YOU!"
Me: "Oh crap!" *dodge-roll forward to get away from the grenade.*
HUD: "OMG IT'S STILL RIGHT BEHIND YOU! Oh and by "right behind you" I mean its right at your fee-*BOOM!*"

Seriouly, they need to fix that. I'm getting sick and tired of being told a grenade landed behind me only to find that it actually landed 7 feet in front of me. >.>
 

SweetLiquidSnake

New member
Jan 20, 2011
258
0
0
Anyone who plays gold missions against anyone but the geth is asking for trouble. Cerberus has the nemesis and phantom which are awful and hard to hit, guardians are a goddam pain and the atlas takes years to kill.
Reapers have brutes, ravagers and even worse banshees, and most of those can kill you instantly. nothing stupider than watching a vanguard charge a banshee.

geth is easiest because they are all slow, and easily distracted by turrets, drones and decoys. they also have no barriers unlike most reapers and the phantom. I've only beat 2 maps on gold and both times were against geth.
 

Indecipherable

Senior Member
Mar 21, 2010
590
0
21
For me, Reaper > Geth = Cerberus. It depends a lot on the team composition for Geth/Cerberus.

Against Cerberus if you have Asari Adepts it is a cakewalk, Cerberus has nothing they can do against that. Stasis just completely (and immediately) nullifies Phantoms and really that's about the only dangerous thing they have. Chaining biotic explosions = 'gg'.

For Geth if you have a few Engineers (Salarian being my #1 favourite) you can pretty much shut down their whole offensive. Without it, it can be tough when they swarm on you because the Hunters are hard to target until they are shot and can stun lock you and drop you in a heartbeat.

Reapers are just tough because the Banshees push you out of a fortified position and the Ravagers just smash you. Ravagers are by far the hardest thing on the Reaper side.

All of this is considering them on Gold difficulty because below that it's pretty simple and any team composition can do it without much hassle.
 

Grygor

New member
Oct 26, 2010
326
0
0
I personally say Reapers > Geth > Cerberus.

But then again, I primarily play a rocket-drone neural-shock-and-double-chain-overload specced human engineer - on bronze, nothing scares me. Banshees and Brutes are dead before they can reach me, Geth Hunter packs can't do much when they're being chain stunned to death, Pyros are easy to lure into a grab kill, Guardians can't block me AND my drone, and Phantoms? You can't dodge Overload, biotch.
 

Mikeyfell

Elite Member
Aug 24, 2010
2,784
0
41
RJ 17 said:
Mikeyfell said:
I mostly play on silver. Maybe grenades are just worse for me they drive me nuts. (That's how I die in single player the most)

And I can usually see hunters coming too.

I can Solo Geth on bronze.
It takes a pretty good team to beat Cerberus on silver.
God I frickin' hate grenades...and I hate the fact that the Reapers get grenades too!

But most of all I hate the grenade indicator on the HUD.

HUD: "OMG LOOK OUT THERE'S A GRENADE RIGHT BEHIND YOU!"
Me: "Oh crap!" *dodge-roll forward to get away from the grenade.*
HUD: "OMG IT'S STILL RIGHT BEHIND YOU! Oh and by "right behind you" I mean its right at your fee-*BOOM!*"

Seriouly, they need to fix that. I'm getting sick and tired of being told a grenade landed behind me only to find that it actually landed 7 feet in front of me. >.>
There's a trick. Never roll forward.

I always just turn and run backwards. You know, away from the guys who threw it.

The funny thing is that if you play on Insanity (Doesn't work on gold) Cerberus will hunker down behind cover and their grenades never make it all the way to you.

But yeah, I feel your pain.
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
1,489
0
0
Depends on the class makeup of a group and how well they work as a team. Though I would say reapers are the toughest because of the banshee/brute combos in the higher levels of silver and gold.
 

anthony87

New member
Aug 13, 2009
3,727
0
0
I'd imagine that Geth would be much easier if people didn't keep killing the units that I use Sabotage on. Hell, that goes for Cerberus Turrets too, it's amazing the amount of damage you can do to Cerberus troops once they set up that turret in the rear and you take it over.

Seriously, is it that hard to realise that when it's all orange/flashy/pulsey/whatever then that means that IT'S ON OUR SIDE!!!!
 

Ddgafd

New member
Jul 11, 2009
475
0
0
Reapers > Cerberus > Geth

Geth are pretty easy to handle, and I'm pretty sure that they don't have anything that can insta-kill you. Cerberus is annoying, due to Centurion smoke grenades, Guardians, Phantoms, turrets and Atlases. Guardians are especially high on my shit-list, because their shields can block almost everything. They completely wall melee-built Krogans. Reapers are the worst, but I don't think I need to explain that, since everyone else already has. Sufficed to say, Banshees are cunts.
 

Foxtrotk72

New member
Feb 27, 2010
104
0
0
for me it is random i always choose it but for me it goes Cerberus>geth>reapers the only thing i find hard about the reapers with the banshee even though im playing on bronze cause im no good on the other difficulties
 

Gylukios

The Red Comet
Dec 3, 2008
64
0
11
Got to go with Reaper > Cerberus > Geth

Reapers are easily the hardest, looking at the comments most people seem to agree. None of their units are too much trouble on their own. Banshees are easy to take down as long as you know where they are and you make sure they can't corner you (not biotic charging into their insta-kills helps too). Ravagers are simple opponents as long as you have cover and time your shots correctly between their bursts. Brutes are laughable as long as they don't surprise you. The problem comes from their combinations.

Mechanically, Cerberus should be the weakest, but the way people die against them due to their own mistakes forces me to put them in the middle. Surprise!Phantoms can take down a team very quickly, and I hate it when teammates shoot at a Phantom without finishing it off, letting it escape, heal up, and then explode into a flank I thought was covered. Atlas' are pretty easy to destroy all around, their sheer bulk making it unlikely that you'll have to face too many at once and are pathetically easy to flank. Turrets shouldn't be a problem at all, but they are thanks to players and revivers getting killed by them.

Geth, on the other hand, are only really a problem if you've got an unprotected flank that the Hunters and Pyros can get in close with. Primes are powerful, yes, but no more so than a Ravager. Rocket troopers are a pain, but if you get killed by the slow-moving, easy to spot rockets then that's your own fault as far as I'm concerned.

However, if you favor biotic classes, I can see how the shield-heavy Geth could be seen as more of a problem than Cerberus. Biotics don't seem to do well against shields (maybe just my experience), while tech (specifically Overload) rips them apart.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
It tends to be situational, largely based on group make up and behavior. But there are a few universal truisms, I suppose.

The first is that Reapers are generally the worst. They're one of the best if you're a sniper, or just a bad shot, as their huge, chunky bodies make for easy targets. But aside from that, there isn't much to recommend them. They have the beefiest low level units, flanking Brutes are an ugly surprise, and Banshees are horrifying, fast moving damage soaks that can absolutely decimate an entrenched position. This makes any objective where you need to stand your ground particularly obnoxious versus Reapers, especially on higher difficulties, unless people are feeling liberal with rockets.

The second is that Geth are only bad if you're lazy about checking your flanks. If you get tunnel vision with Geth, you're going to be eating a Hunter/Pyro parade. That pretty much goes without saying. If you aren't lazy about checking your flanks, Geth are the easiest, and by a sizeable margin. They're not particularly dangerous at range, and they're collectively extremely slow moving, making it a simple matter of displacing and picking them apart at range. They also have a propensity for clustering up, making them handsome targets for AOE attacks.

The third is that Cerberus has a wide range of fairly hopeless units supported by a couple of extremely ugly ones. Normal Cerberus troopers are pushovers, and Centurions aren't much better. Guardians are feeble, and the Atlas is bulky, slow and weak. The only things saving them from ruin are Engineers and Phantoms, both of which turn from irritants to group killers on higher difficulty levels. There's nothing quite like rounding a corner into 2-3 Phantoms or a turret party to ruin the round.

So generally, I'm tempted to say Reaper-Cerberus-Geth, unless you're really lazy about checking your flanks, in which case it's Reaper-Geth-Cerberus.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,448
0
0
To me it's:

Banshee/Ravager > Hunter/Pyro > Phantom/Engineer.

This is the order in which those unit combos threaten me as a player. The other unit types really don't matter to me.

Captcha: window dressing

You tell 'em, Captcha!
 

Shadows Risen

New member
Nov 1, 2011
84
0
0
Reapers are definitely the hardest. Husks and Cannibals are easy to deal with, Marauders can be a bit irritating if there's a lot of them but I can handle it. Brute's are fine too but I've lost count of the amount of times I've dodged out of Brute's way, right into a Banshee or Ravager and been killed ¬_¬. I hate Banshees... Ravager's I just have to be a bit careful with.

Cerberus are pretty damn easy to be honest, unless an Engineer's been sneaky and placed a turret somewhere you don't expect one. And phantoms. Phantoms are a team-destroying pain.

Geth varies. Usually, it's ok but I've had some very hard matches against them. Swarmed by Hunters/Pyros is normally insta-death.

So, Reapers>Geth>Cerberus
 

FateOrFatality

New member
Mar 27, 2010
189
0
0
Reapers are definitely the most dangerous, with the sniper like Ravagers and extremely overpowered Banshee that is mobile, takes a lot to kill and is extremely dangerous at both long and short range.

Geth used to be the easiest, but now after they were patched they're almost on par with Reapers. So many of their units have attacks that can stagger you, so you're often stun locked out in the open as a billion enemies pour fire onto you. The Geth hunter is particularly deadly as they sneak up on you and then stun lock you to death with their plasma shotguns. Geth would be the most dangerous enemy if it weren't for Banshees, though it is easy to build a class that specialises against Geth.

Cerberus are a joke if you have an Asari adept/vanguard on your team. Stasis means Phantoms are extremely easy to kill and that is basically the only truly dangerous Cerberus unit (apart from surprise turrets). Cerberus on gold is only marginally more difficult than Reapers on silver.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Mikeyfell said:
RJ 17 said:
Mikeyfell said:
I mostly play on silver. Maybe grenades are just worse for me they drive me nuts. (That's how I die in single player the most)

And I can usually see hunters coming too.

I can Solo Geth on bronze.
It takes a pretty good team to beat Cerberus on silver.
God I frickin' hate grenades...and I hate the fact that the Reapers get grenades too!

But most of all I hate the grenade indicator on the HUD.

HUD: "OMG LOOK OUT THERE'S A GRENADE RIGHT BEHIND YOU!"
Me: "Oh crap!" *dodge-roll forward to get away from the grenade.*
HUD: "OMG IT'S STILL RIGHT BEHIND YOU! Oh and by "right behind you" I mean its right at your fee-*BOOM!*"

Seriouly, they need to fix that. I'm getting sick and tired of being told a grenade landed behind me only to find that it actually landed 7 feet in front of me. >.>
There's a trick. Never roll forward.

I always just turn and run backwards. You know, away from the guys who threw it.

The funny thing is that if you play on Insanity (Doesn't work on gold) Cerberus will hunker down behind cover and their grenades never make it all the way to you.

But yeah, I feel your pain.
:p Really I just try to pay attention to where the grenade is in the air so I can see where it lands and make sure I'm nowhere near it.
 

The_Waspman

New member
Sep 14, 2011
569
0
0
It depends on the map too. On the reactor map and the sat. array (Firebase Ghost?) Geth are definately the worst. Because of those frigging pyro's. Hunters I don't care about, always go for the pyro's first. Those pyro bursts are actually quite long range, do burning damage and can stun lock, so in some circumstances result in very long one hit kills.

Cerberus are easy on any map though. Sure, phantoms can be a pain in the ass, as can turrets, but cerberus don't really have any other units that you have to focus on to the degree where you will neglect to notice a phantom sneaking up on you.

Reapers though... Once you get to the later waves, and your objective is to hack or do a shut down... Just no. Too many heavy units.