-How to ruin your gaming experience before you even open the CD case-
Admit it, you've done this before. A brand new game just got released and you buy the matching official strategy guide to go with it. Maybe you lie to yourself at first and think: I'll only look at it if I get stuck bad . Sure this facade might even hold through your first couple gaming sessions, but then you hit that first major obstacle you cannot beat your second try, or can't get the item you want, and the temptation is too great. You crack open the pages to the magic book of answers and moments later you are coasting along through something that would have been a real challenge otherwise.
Now stop and think for a moment "What did I just do?". Well my friend I'll tell you, you ruined the experience and by extension you robbed yourself of the satisfaction of figuring it out on your own. This type of instant-gratification is only a tissue away from turning any engaging game into another mediocre wank. And the degree with which it is effecting the gaming industry is rather disturbing.
I can recall when there wasn't a strategy guide for every game out, even AAA games. Although guides were beginning to become more prevalent online. The first real use of a strategy guide I ever made was for Final Fantasy 8. The sight I used back then was Game Sage (now known as IGN). I'll submit that there are games out there that almost require a strategy guide to get through. Indeed many of the side-quests for FF8 I would not have been able to even find without the guides help. This is less a player problem than a developer one. Another good example is Dark Souls, an utterly unforgiving game, but the worst of it is the trial-an-error of forging special weapons without a guide. And since the game auto-saves, and you only get one soul from each boss, there is no room for error. Again this is more of a marketing ploy to get consumers to buy the damn strategy guides that they make in tandem with the games.
My original point stands even still: I think we are letting ourselves down when we give in and hit the easy button, that is strategy guides. Video games are supposed to be experienced. They are built on failure and success. That mountain of error is what we learn from, and how pro's are made or noob's are broken. Because when we all start cheating our way through challenge it is no longer about fun, it's about winning. We might as well be working.
Admit it, you've done this before. A brand new game just got released and you buy the matching official strategy guide to go with it. Maybe you lie to yourself at first and think: I'll only look at it if I get stuck bad . Sure this facade might even hold through your first couple gaming sessions, but then you hit that first major obstacle you cannot beat your second try, or can't get the item you want, and the temptation is too great. You crack open the pages to the magic book of answers and moments later you are coasting along through something that would have been a real challenge otherwise.
Now stop and think for a moment "What did I just do?". Well my friend I'll tell you, you ruined the experience and by extension you robbed yourself of the satisfaction of figuring it out on your own. This type of instant-gratification is only a tissue away from turning any engaging game into another mediocre wank. And the degree with which it is effecting the gaming industry is rather disturbing.
I can recall when there wasn't a strategy guide for every game out, even AAA games. Although guides were beginning to become more prevalent online. The first real use of a strategy guide I ever made was for Final Fantasy 8. The sight I used back then was Game Sage (now known as IGN). I'll submit that there are games out there that almost require a strategy guide to get through. Indeed many of the side-quests for FF8 I would not have been able to even find without the guides help. This is less a player problem than a developer one. Another good example is Dark Souls, an utterly unforgiving game, but the worst of it is the trial-an-error of forging special weapons without a guide. And since the game auto-saves, and you only get one soul from each boss, there is no room for error. Again this is more of a marketing ploy to get consumers to buy the damn strategy guides that they make in tandem with the games.
My original point stands even still: I think we are letting ourselves down when we give in and hit the easy button, that is strategy guides. Video games are supposed to be experienced. They are built on failure and success. That mountain of error is what we learn from, and how pro's are made or noob's are broken. Because when we all start cheating our way through challenge it is no longer about fun, it's about winning. We might as well be working.