I'm going to base my answer off a very discreet console (but yes it had a PC version that was a bit better and there were more options to it) RTS that I even liked playing multiplayer better than StarCraft II, called Lord of the Rings: Battle for Middle Earth II.
I loved everything about it, the resource system, the hero dynamic, the fortresses, the last-builder-standing, just everything about it was solid.
You had to balance armies to properly to accomodate in a Rock, Paper, Scissors dynamic with Calvary>Archers>Sword Infantry>Spear Infantry>Calvary and so on, then use either of the 6 races benefits to adapt to your enemies race. THEN you had the hero dynamic that had leveling elements as compared to a MOBA, then resource systems that were based on percentage of yield/space they took up.
Just one example of a strategy I loved to use in Early-Game (EVERYONE would play this map called Buckland, always 2v2, and you ALWAYS had to have a microphone or you would be kicked):
- Race: Humans. Pump out two Archer Towers and make around 2 battalions of Gondorian Archers. Then I would summon Boromir and get him to kill a wight (Wights, spiders, trolls and cave goblins were comporable to jungling mobs in League of Legends) and raise a couple levels to get his AoE stun.
After that, upgrade the Archer Towers, start buying Ithilian Rangers with fire arrows, and then reinforce them with a couple Gondor Soldiers (sword), and about 3-4 Tower Guards (spearmen). This would have been done within 10 minutes. Also, something to mention, the community for this game, while competitive was GREAT, everyone obeyed to rules invented by the players such as "no rush(which means no attacking main bases/resourches) for "X" amount of minutes, usually 15 minutes). This gave me extra left over time to fully upgrade my soldiers with magic weapons and golden armor, and maybe add a couple more Ithilians and about 2 spearmen for every 1 archer unit.
Anyways, after the rush-time ended, I would hide units in trees (as trees would stealth units unless they attacked or the enemy got too close) and wait for my enemy to attack. Once they were in range I would send in Boromir with a couple regular arches and 1 sword infantry and 1 spear infantry. After they took the bait, I would use the MASSIVE stun to lock their army and heroes in place and then follow with a volley from the Ithilian Rangers, that combo'd with their fire arrows would set an entire area on fire and anyone caught in the radius would be DEVASTATED, followed by a calvary charge from my teamate to round up the routing enemy.
Check & Mate.
Damn I'm getting excited just thinking about it...
Really I could go On and ON about it since I have nothing but nostalgia since the game is literally dead.
Real shame EA blitzed the servers to focus on Battlefield 3
I loved everything about it, the resource system, the hero dynamic, the fortresses, the last-builder-standing, just everything about it was solid.
You had to balance armies to properly to accomodate in a Rock, Paper, Scissors dynamic with Calvary>Archers>Sword Infantry>Spear Infantry>Calvary and so on, then use either of the 6 races benefits to adapt to your enemies race. THEN you had the hero dynamic that had leveling elements as compared to a MOBA, then resource systems that were based on percentage of yield/space they took up.
Just one example of a strategy I loved to use in Early-Game (EVERYONE would play this map called Buckland, always 2v2, and you ALWAYS had to have a microphone or you would be kicked):
- Race: Humans. Pump out two Archer Towers and make around 2 battalions of Gondorian Archers. Then I would summon Boromir and get him to kill a wight (Wights, spiders, trolls and cave goblins were comporable to jungling mobs in League of Legends) and raise a couple levels to get his AoE stun.
After that, upgrade the Archer Towers, start buying Ithilian Rangers with fire arrows, and then reinforce them with a couple Gondor Soldiers (sword), and about 3-4 Tower Guards (spearmen). This would have been done within 10 minutes. Also, something to mention, the community for this game, while competitive was GREAT, everyone obeyed to rules invented by the players such as "no rush(which means no attacking main bases/resourches) for "X" amount of minutes, usually 15 minutes). This gave me extra left over time to fully upgrade my soldiers with magic weapons and golden armor, and maybe add a couple more Ithilians and about 2 spearmen for every 1 archer unit.
Anyways, after the rush-time ended, I would hide units in trees (as trees would stealth units unless they attacked or the enemy got too close) and wait for my enemy to attack. Once they were in range I would send in Boromir with a couple regular arches and 1 sword infantry and 1 spear infantry. After they took the bait, I would use the MASSIVE stun to lock their army and heroes in place and then follow with a volley from the Ithilian Rangers, that combo'd with their fire arrows would set an entire area on fire and anyone caught in the radius would be DEVASTATED, followed by a calvary charge from my teamate to round up the routing enemy.
Check & Mate.
Damn I'm getting excited just thinking about it...
Really I could go On and ON about it since I have nothing but nostalgia since the game is literally dead.
Real shame EA blitzed the servers to focus on Battlefield 3