Poll: "Realism" in shooters.

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spartan231490

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Anthraxus said:
spartan231490 said:
Anthraxus said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
Sounds like you never played a Bohemia game.
correct sir. but in what way do you mean that?
I mean, you should try one out. They are the most realistic shooters out there and have some of the elements that you were talking about. You should try them out. Operation Flashpoint: Cold War Crisis and the expansion Resistance for single player and Arma 2 for MP. Playing on the hardest difficulty just removes the hud and on screen helpers. (the only way to play)
I don't want some of those features. I said I didn't want realism unless it was taken all the way. Also, my gaming budget has shrank to about one game a year, maybe. However, I'll keep it in mind if I see one for cheap, I certainly have no qualms about trying out a new game.
 

devotedsniper

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Personally for me? Yes but thats because i get sick and tired of everyone running in on every shooter thinking it's COD, in fact the last tactical shooter i played which didn't have everyone running about was Rainbow Six Vegas and G.R.A.W.

If it's something like Borderlands then no i don't want it (so long as it's not drasticly stupid), but other than that yes i want realism especially if it's set on earth.
 

ElPatron

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Glademaster said:
Why? It would allow different weapons to fire different projectiles with different ballistic properties.

That way weapons can be balanced to never become too powerful.
http://en.wikipedia.org/wiki/Ballistic_coefficient
http://en.wikipedia.org/wiki/Sectional_density

Different ballistic properties. Not TERMINAL BALLISTICS - that's the science behind what happens to a projectile when it hits.

Unsilenced said:
But you are focusing your argument on the "boring" parts of real life, not the quality of the game itself.
 

ElPatron

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efAston said:
I think realism is a massive gimmick in FPSs.
Then you must rethink what you mean by "gimmick".

Is it a selling point? Yes. But so is "being a JRPG" or "being set on the Middle Age". Selling points do not make gimmicks.

When you take a feature that is pretty much redundant and not that original, but try to make it a selling point, it's a gimmick. See PS Move, Syndicate.

Syndicate is a good example. It has that "hacking thing". Instead of pointing at the enemy and firing, you point at the enemy and press a button. Every ability accomplishes almost the same thing. Gimmick.

TestECull said:
If I want a realistic shooting experience I hear the US Military has plenty of positions open.
That argument is so old and pointless it grew a white beard.

If I want an unrealistic experience I can pick up some scrap metal and plastic to make armor and modify paintball markers.

spartan231490 said:
Anthraxus said:
spartan231490 said:
I don't want realistic ballistics unless you go all out. I want to see a really realistic game where one shot to center mass kills, and weapons have bullet drop and penetration and firing speed and recoil according to the actual ballistics of the guns. but this would only really work in either a stealthy delta ops or sniper type single player, and a massive team tactical in multiplayer. I would really love to see that actually.
Sounds like you never played a Bohemia game.
correct sir. but in what way do you mean that?
It means that the game you want exists.
 
Jun 11, 2008
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ElPatron said:
Glademaster said:
Why? It would allow different weapons to fire different projectiles with different ballistic properties.

That way weapons can be balanced to never become too powerful.
http://en.wikipedia.org/wiki/Ballistic_coefficient
http://en.wikipedia.org/wiki/Sectional_density

Different ballistic properties. Not TERMINAL BALLISTICS - that's the science behind what happens to a projectile when it hits.

Unsilenced said:
But you are focusing your argument on the "boring" parts of real life, not the quality of the game itself.
I've never said this to anyone on this site and I really haven't but you are genuinely not worth my time. You really aren't and I hope you are just doing this to "poke the bear" as such. I am just going to this once. Ballistics [http://en.wikipedia.org/wiki/Ballistics] is everything from the make of the gun(rifling) to when it hits the target for penetration in terms of guns. You aren't even saying anything or making any sort of point any more you're just saying the same thing over again.
 

ElPatron

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Glademaster said:
Ballistics include internal, external and terminal ballistics.

We never touched the subject of terminal ballistics in terms of bullet design, only damage calculation.

I can't say if you are worth my time or not, because I am giving you the benefit of the doubt. But if you seriously consider clinging on an aspect of ballistics that is completely irreverent to the military to argue against the implementation of calculations on Halo I can't say you're being that insightful.
 
Jun 11, 2008
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ElPatron said:
Glademaster said:
Ballistics include internal, external and terminal ballistics.

We never touched the subject of terminal ballistics in terms of bullet design, only damage calculation.

I can't say if you are worth my time or not, because I am giving you the benefit of the doubt. But if you seriously consider clinging on an aspect of ballistics that is completely irreverent to the military to argue against the implementation of calculations on Halo I can't say you're being that insightful.
I already mentioned many other aspects that are taken into account in the various other areas but you choose to keep on questioning about round type. I haven't even mentioned it in my last post or penetration among other things.
 

Shoggoth2588

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It depends on the game honestly. I'd love a game with true-to-life gun physics and sounds only if that game also featured fantastic creatures, situations and, settings. Like say, if you play as Frank Castle or, the average postal employee who gets sent through a worm-hole into a fantasy universe.
 

ElPatron

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Glademaster said:
I already mentioned many other aspects
Sure.

But it's still amazing how you are defending the futuristic feel of Halo when nobody is trying to take that away from you. The OP was not about realistic games, but realism elements.

Blargh McBlargh said:
ElPatron said:
Again, someone who didn't read the thread.
Fuck what people in the thread said, I'm replying to the first post.
And you didn't read it.

OP was talking about realism elements, not the theme of the game.

GobbieGoldchain said:
Let's take Angry Birds as an example.

Extremely easy to get into. Yet it uses gravity. In a shooter bullets are somewhat faster than birds, and sights could be easily adjustable to offer a simplistic experience.

I hated the example of "If I want X I'd do Y". Can your friend's AR15 (no matter how much of a fine rifle it is) give you control of a squad and shoot at moving targets that actually shoot back? No. Then don't compare a shooter with real life because even if a shooter is arcade/realistic is not supposed to be real life, and even arcade games can have realistic elements. In a shooter, ballistics calculation would be the obvious.
 

ElPatron

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Blargh McBlargh said:
Yes, and as I pointed out in my first post, I do not enjoy them in my FPS's, ergo I wouldn't want them in there.

So wtf are you bitching about?
You were talking about a balls to the wall-style macho fest FPS.

What does that have to do with how the bullets behave? One of the most macho FPS series ever was Soldier of Fortune and they calculated damage to individual parts of the body.

Theme =/= engine design

EDIT: Crysis wasn't that realistic either, but you can use the engine to add very realistic features. The bullets have a somewhat realistic behavior and some modders even got to make bullets ricochet.
 

Lugbzurg

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I just started playing Doom the other day.
I like my shooters kind of like this, along with others like Half-Life or Serious Sam (still need to try this one).

When you try to make your game out to be realistic, but it really isn't at all (see the gargantuan arrows pointing at the Call of Duty series?), I might not have the strength to groan.

Don't do this.
Don't try to make out that your game is "realistic" and then put in stuff like regenerating health, brainless enemies and a cover system.

I wonder if Yahtzee has brought up something like this. It seems like his kind of topic.
 
Aug 20, 2011
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I would like a "realistic" shooter in the sense that I would like to see war games that aren't just modeled after big dumb action movies. I'd like a game that actually tries to say something about being in a warzone, something like Six Days in Fallujah was supposed to be.
 

GenericAmerican

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Dec 27, 2009
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Yes please, actually adding some skill too shooters would be nice.

Also, I got a kill in that sniper demo from a ricochet; thank god for the kill cam, otherwise i wouldn't know what happened. Bullet struck the barrier in front of the target, and went flying up into his neck.