Just for curiosity sake I want to know if you prefer game mechanics that are convenient or those that would make sense in the real world. There are some comparisons that come to my mind:
In BF3 multiplayer, each kind of bullet has a different speed and they drop to the ground at different ratio. Meanwhile in singleplayer, all the bullets travel instantaneously and always hit to where you're aiming.
In Uncharted, Nathan can climb and hang from vertical surfaces indefinitely; while in other games, the time the main characters can keep climbing is limited by their stamina.
Allies just are KO in Final Fantasy Tactics Advanced when defeated at battle; but they die permanently in Fire Emblem (if you have permadeath on).
So, which do you prefer?
In BF3 multiplayer, each kind of bullet has a different speed and they drop to the ground at different ratio. Meanwhile in singleplayer, all the bullets travel instantaneously and always hit to where you're aiming.
In Uncharted, Nathan can climb and hang from vertical surfaces indefinitely; while in other games, the time the main characters can keep climbing is limited by their stamina.
Allies just are KO in Final Fantasy Tactics Advanced when defeated at battle; but they die permanently in Fire Emblem (if you have permadeath on).
So, which do you prefer?