If I have learned much about games involving any degree of sword fighting in my experience, it's that they often have a tendency to see wildly unrealistic. Usually, it either boils down to every character being made of some type of iron rather than the flesh and bone of a normal person, or your character being made of steel with the other characters apparently being constructed out of balloons filled with red water, the point being, that neither of these seem to mimic what would actually happen.
A real sword fighting game seems like it follow a rule of being forced to guard almost all attacks, rather than the current situation which employs a system of taking a slash wound to the chest and shaking it off. A real sword fighting game should leave a player crippled from even the most minute flick of the wrist to a crucial point. A real sword fighting game should make each single individual duel a fight in which the slightest mistake could lead to an ultimate end for you. Alas, I have yet to play, or even have word of such a game reach my ears.
I ask myself; if shooting games can start to move more to the realistic side with each passing moment, then why has this exploitable genre been left in the dust to watch itself die? Why, indeed, can't sword fighting be used as a method to create an innovative game?
A real sword fighting game seems like it follow a rule of being forced to guard almost all attacks, rather than the current situation which employs a system of taking a slash wound to the chest and shaking it off. A real sword fighting game should leave a player crippled from even the most minute flick of the wrist to a crucial point. A real sword fighting game should make each single individual duel a fight in which the slightest mistake could lead to an ultimate end for you. Alas, I have yet to play, or even have word of such a game reach my ears.
I ask myself; if shooting games can start to move more to the realistic side with each passing moment, then why has this exploitable genre been left in the dust to watch itself die? Why, indeed, can't sword fighting be used as a method to create an innovative game?