Hi there,
I've read a review for Shinobido 2 which has got me thinking. The guy pretty much slates the game for reusing the same 12 or so levels.
And yet, I generally PREFER this in videogames. Perhaps it's because I'm a fan of arcade games, but if there's something I dislike, it's when you come across a visually stunning location, with so much potential for various activities, events, etc, and then you only stay there for 30 seconds and never see all that effort the devs spent weeks on ever again (Final Fantasy XIII comes to mind here).
On the contrary, I prefer racers, actions games, etc, with reused levels, but those levels being unique, great to look at, and creative so that it's always fun coming back to them. The original Halo did this right.
But what do you guys 'generally' feel about recycled locations?
I've read a review for Shinobido 2 which has got me thinking. The guy pretty much slates the game for reusing the same 12 or so levels.
And yet, I generally PREFER this in videogames. Perhaps it's because I'm a fan of arcade games, but if there's something I dislike, it's when you come across a visually stunning location, with so much potential for various activities, events, etc, and then you only stay there for 30 seconds and never see all that effort the devs spent weeks on ever again (Final Fantasy XIII comes to mind here).
On the contrary, I prefer racers, actions games, etc, with reused levels, but those levels being unique, great to look at, and creative so that it's always fun coming back to them. The original Halo did this right.
But what do you guys 'generally' feel about recycled locations?