I still think that Halo 1, ODST and Reach did it best. A regenerating shield, with non-regenerating health once the shield has been broken through.
Actually it's been done in Halo amusingly, it was either Reach or ODST which uses a combination of the Over-shield and Health Bar where the over-shield obviously took the role of regen. health and the health bar could only be fixed with health packs.Sansha said:This is an interesting idea. A regenerating bar, and when that depletes you take damage from the solid bar, which must be refilled with health items.Jordi said:What's the alternative? Stuff like potions and health packs aren't exactly realistic either. It depends on the game what works best.
Personally, I think a system where you have multiple health bars works the best. You can regenerate all of the health in one bar over time, but when a bar is completely depleted, you need some sort of health item to get it back.
I really like that idea. You should publicize this, maybe mail it in to some devs.
You do know on the ammo thing for it to be realistic it should be like Socom. They don't throw away their magazine they keep them to refill them after. So after reloading a lot you should rotate back to the click with 9 shots gone.Razada said:I find it breaks from realism. Especially in modern war games.
In BF 1942 or 2142 if you lived after an engagement, you were on the brink of death. No amount of sucking your thumb could change that. Calling for a medic to patch you up, which took time, could.
Regenerating health was one of many things which made war games less realistic.
Again to use BF 1942/2142 as the examples. You had clips of ammo, not this magical "Loose" ammo you have. Fire 9 shots of a 30 shot clip and reload? Congratulations, you just threw away 21 bullets.
Regenerating health, magical clips, all of these were added to shooters and all of them made them more ridiculous. Yeah, I know its unrealistic that a medic on the battlefield can sort you out so quickly. But it is significantly more unrealistic that taking cover for 10 seconds will allow you to recover from just about anything.
This is why I play things like CoD on "One shot kill" mode. It is the only way of making the game partially realistic.
Thanks, but unfortunately I didn't come up with it myself. I think I saw it first in the Chronicles of Riddick: Escape from Butcher Bay and others have already pointed out that it has been done in a couple of other games as well.Sansha said:This is an interesting idea. A regenerating bar, and when that depletes you take damage from the solid bar, which must be refilled with health items.Jordi said:What's the alternative? Stuff like potions and health packs aren't exactly realistic either. It depends on the game what works best.
Personally, I think a system where you have multiple health bars works the best. You can regenerate all of the health in one bar over time, but when a bar is completely depleted, you need some sort of health item to get it back.
I really like that idea. You should publicize this, maybe mail it in to some devs.
This is another Idea I like. The difficulty could be set by how much health is restored. Players could, if they wished, turn off regeneration completely or limit it to whatever percentage they wish.Rayne870 said:I vaguely remember playing a game that you regenerated only up to 50% of your health, the rest was up to health recovery items.
To me, it isn't whether it is realistic or not, since most FPS's are nowhere near realistic.Jordi said:What's the alternative? Stuff like potions and health packs aren't exactly realistic either.
Problem is that that'll only work in SciFi games, possibly Fantasy too if you're willing to go as far as accepting some sort of "magic shield" or "enchanted armor".GodsAndFishes said:I still think that Halo 1, ODST and Reach did it best. A regenerating shield, with non-regenerating health once the shield has been broken through.
I agree that realism in and of itself is not necessarily a good thing, and I should have said that. It's just that it is often mentioned in debates about this. The most important thing is of course how much fun it is to play, and although in some cases (and for some players) a little bit of realism may help, it is also often detrimental.LitleWaffle said:To me, it isn't whether it is realistic or not, since most FPS's are nowhere near realistic.Jordi said:What's the alternative? Stuff like potions and health packs aren't exactly realistic either.
However, I feel as if regenerating health takes out a large chunk of strategy and common sense to a game.
If you are low on health, you snoop around trying to get some more health without being noticed by the enemy to stay alive, that's a lot of fun and a challenge.
A sniper can than become more effective with non-regenerating health(These examples are not including head shots).
A sniper can support their other teammates by weakening the health of enemies before another teammate gets to him, making an easier kill.
A sniper can also pick off enemies easily that have been injured.
Without regenerating health, you can't just charge in guns blazing and hope you succeed. You need to have more strategy than that.