So I just discovered a game on kickstarter: Republique.
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
After watching the video, I'm shocked that this game isn't getting the funding it needs, and will probably crash and burn. It looks stunning. With 13 days to go and less than a third of the cost raised, my only conclusion is that it's got lost in amongst the onslaught of other Kickstarer projects, or that Kickstarter fatigue has set in. I know there are now thousands of startup games, but here are the reasons I think Republique is different:
1. Innovation. The game follows a hero who the player does not control. The player takes on the role of an omnipresent computer hacker, manipulating technology around the actual protagonist to help her escape from the enforcers of a brutal fascist regime. The gameplay videos make this look like a smooth, enjoyable and intelligent experience.
2. Professionalism. The trailers have been well put together, the voice acting seems superb, the animation is top notch for an indie project. The story (what has been revealed of it) is intriguing and the artistic style of the game looks top notch. The people behind this will do very, very well in the industry if we let them, and they don't get shot down now.
3. Fun. The game looks fun. Goddamn good fun. On the iOS, PC and Mac as well! The only reason I'm fired up enough to try and promote it myself (I only discovered it 5 minutes ago) is that I really, really want to play it!
So why is it flopping at the moment?
Are we sick of Kickstarter?
Are there too many studios doing the same now?
Is it just that nobody has any money left after paying for Order of the Stick reprints and the Doublefine Adventure Game? If so, it's a shame that the only projects getting awareness on kickstarter are the ones from established developers peddling nostalgia, when the platform is perfect for innovative new startups like Camouflaj.
Are you sick of hearing about kickstarter? Do you just think the game looks crap? Are you hoping someone else will fund it and you can pick it up cheaper later (or, shcok horror, pirate it)?
Discuss.
EDIT: having returned to the page I found it's not $5000 they need, it's $500,000. Also it appears they've got quite a lot of coverage.
Perhaps I'm wrong, and it's not that people aren't pledging, it's just that the devs are asking for more than is reasonable to expect? New poll options added.
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
After watching the video, I'm shocked that this game isn't getting the funding it needs, and will probably crash and burn. It looks stunning. With 13 days to go and less than a third of the cost raised, my only conclusion is that it's got lost in amongst the onslaught of other Kickstarer projects, or that Kickstarter fatigue has set in. I know there are now thousands of startup games, but here are the reasons I think Republique is different:
1. Innovation. The game follows a hero who the player does not control. The player takes on the role of an omnipresent computer hacker, manipulating technology around the actual protagonist to help her escape from the enforcers of a brutal fascist regime. The gameplay videos make this look like a smooth, enjoyable and intelligent experience.
2. Professionalism. The trailers have been well put together, the voice acting seems superb, the animation is top notch for an indie project. The story (what has been revealed of it) is intriguing and the artistic style of the game looks top notch. The people behind this will do very, very well in the industry if we let them, and they don't get shot down now.
3. Fun. The game looks fun. Goddamn good fun. On the iOS, PC and Mac as well! The only reason I'm fired up enough to try and promote it myself (I only discovered it 5 minutes ago) is that I really, really want to play it!
So why is it flopping at the moment?
Are we sick of Kickstarter?
Are there too many studios doing the same now?
Is it just that nobody has any money left after paying for Order of the Stick reprints and the Doublefine Adventure Game? If so, it's a shame that the only projects getting awareness on kickstarter are the ones from established developers peddling nostalgia, when the platform is perfect for innovative new startups like Camouflaj.
Are you sick of hearing about kickstarter? Do you just think the game looks crap? Are you hoping someone else will fund it and you can pick it up cheaper later (or, shcok horror, pirate it)?
Discuss.
EDIT: having returned to the page I found it's not $5000 they need, it's $500,000. Also it appears they've got quite a lot of coverage.
Perhaps I'm wrong, and it's not that people aren't pledging, it's just that the devs are asking for more than is reasonable to expect? New poll options added.