Poll: Resident Evil 6: Probably The Best Zombie Game Ever Made

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hondommond

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A lot of people seem to be following the herd with all the bad reviews out there complaining about how Resident Evil is straying away from its "Survival Horror" roots and going toward the Generic Shooter type genre that for the most part clogs the current gaming market; But let me fill you in on a little something RESIDENT EVIL WAS NEVER ACTUALLY A SURVIVAL HORROR GAME! Resident Evil 1-3 were all Action Horror Shooters. Back in our childhoods we were more easily scared and took these games slow fearing whatever could be hiding around the next corner or through the next door/loading screen; and since then it has been taken out of context and been declared a Survival Horror game. The perfect example of a survival horror game from that time is Silent Hill for PSone. Silent Hill is a SURVIVAL HORROR GAME! Guns, weapons, and ammo are truly scarce. You truly feel defenseless, and trying to survive the impossibly hostile environment feels like most of the challenge. These are elements that make up a good survival horror game. Resident Evil since the very beginning blessed you with a wide array of strong weapons and plenty of ammo as long as you did your share of looking around and didn't waste it putting rounds into the floor. Resident Evil 4-5 stick to the same general formula of action and horror. In 4 and 5 you still need to look around to avoid running to low on ammo and even with the new formula the feeling that you were being overrun provided an excellent horror element. The reason I think 4 separates itself from 5 and 6 is its lack of cinematic events. The only place I feel 5 and 6 falter is the fact that they both make you feel less in control of your character by putting in events that play out cinematicly; Resident Evil 4 had very few times like these and it made it feel less like a movie and more like a game. The cinematics in 5 and 6 aren't really a bad thing though; a lot of current games have more of a cinematic feel and compared to some games I think they have been done relatively well since its somewhat of a new concept in video games. In the end I don't think Resident Evil as a franchise has changed much and is playing out as an Action Horror game should.

Resident Evil 6 holds up very well to what you would expect from the franchise and after actually playing the game I couldn't help but disagree with almost everything that was being said about the game. After the first 30 minutes of playing the game I had complaints about the seemingly out of place story, the unavoidable, and obvious zombie traps, and the clunky quick select menus; but all of this aside I continued to hacking away at the story and gathering the achievements; and about 2 hours in I was hooked. The graphics are beautiful, the levels are laid out well never making it feel like an linear environment, the combat flow is brilliant and never makes you feel to powerful, and the gameplay gives a sense that the motions you do with the controller sync with what the character is actually doing. The quick select menus which were an original complaint grew on me after I got a feel for where the weapons were in my inventory; and the story which at first felt out of place began to make more sense as I played through the different story lines. I gotta say this game surpassed what I could of expected from the series and find myself eager for another installment or more preferably some DLC to provide more closure on the whats happening.

Aside from the main campaign which is a pretty decent length there is also plenty of content that you can toy around with after you find that your becoming bored of the main story, and are actually pretty fun! Mercenaries supports plenty of different play styles whether your just in for killing hordes of zombies, or if you wanna test yourself by setting a high score. Its very addictive and playing it for whatever reason you may you will have fun with it. I personally have already put more time into the different mercenaries maps than I have clearing the story on Professional. As far as Agent Hunt not much can be said. Fighting against players every now and then adds a bit of unpredictability and challenge to the gameplay. You cant tell which enemies are players and if the people controlling the enemies are smart enough they can put holes in your strategy that can result in a possible game over screen. Overall I think its a fun mini game to be played and compliments the way the game was suppose to be played.

If you didn't bother to read my review, and my intro explanation and are darting to comment about how wrong I am; the reason I think Resident Evil 6 is the best or if not at least worthy of a top 3 is because this game is one of a kind. No other game has done the same elements quite as well. If you want to complain about games following the same shooters elements that so heavily flood the market complain about Left 4 Dead; yeah nobody complained that it was a FPS and was just the basic shooting formula with zombie elements(But then again why L4D is good is a whole other thing). Resident Evil 6 has and always will be an action shooter. To compare Resident Evil Directors Cut to Resident Evil 6 is like comparing Super Mario to Super Mario Galaxy. The comparison is irrelevant because the games were made generations apart; and to compare Left 4 dead to Resident Evil is like comparing Jimmy Hendrix to Eddie Van Halen. Its moronic to do so because the 2 things are good for different reasons.

Resident Evil 6 is a great game
9/10
Medium-High replay value
Definitely recommended to those who love the zombie horror culture

Currently my Top 3 are(Console only):
1:Resident Evil 6(One of the best in the franchise and heavily under rated)
2:Left 4 Dead 2 (Another game that is one of a kind)
3:Dead Rising 2(Probably the most childish fun I've had with any game in a long time)

Man Im gonna get hate for this but its all welcome. We all have our own opinions and your entitled to your own!
 

aguspal

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I agree with the general post...

Althougt I havent played 6 yet, I dont think it cant be that bad as people make it out to be. Many time the general opinion is so fucking one sided its not funny.


My biggest proof for me its COD. People say its fucking cancer. Well IMO its not the best game of the history, not even close, but it is a very good game and also FUN. FUN motherfuckers. The most important aspect of games in case you dont remember.


Also, your top 3 of games are very good choices, just saying (Althougt I would personally replace Left 4 dead 2 with the original but thats pretty minor).
 

Nieroshai

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I might want to include that Silent Hill is actually scary because monsters isn't all that's going on. That doesn't mean the first game isn't survival horror, but it only becomes so because we have to run in fear from harder and harder BOWs that can rip our heads off if they spot us. AKA, the cheap route. Silent Hill achieves it through atmosphere and story. Resident Evil is all somewhat survival horror to an effect, it was just never GOOD at it. It still isn't, but it never was.
 

ToastiestZombie

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It doesn't really matter if a game is "one of a kind" if it's a bad game in it's own right. The game is filled with annoying QTE's, all unavoidable and they happen about every few minutes. In Resident Evil 4 there were QTE's, sure, but they didn't have a whole minute of pressing one button, or constantly waggling the stick. The aiming is way to slow, and there aren't any sensitivity options so you're stuck with the slowest aiming ever. Your character jerks about everywhere, and melee is so incredibly overpowered that it's annoying. The story's so over-the-place with so much new backstory added that comes out of nowhere that it's just annoying. There seems to be no link to Resident Evil: Revelations, which I find annoying since a LOT of shit happens in that game that's never talked about even though Chris Redfield was in the game.
 

Wayneguard

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Your revisionist history of the resident evil franchise is false. Only people who have beaten the games and know the proper paths to take run around with lots of ammo and herbs. When you first go through the mansion and have no fucking clue where to go, which enemies to expend ammo on or when the next typewriter/herb will come along, you are scared shitless of tackling the next room. Resident Evil 0-3 are about the farthest thing from action horror you can get, unless you consider standing stationary while slowly firing a pea shooter into one or two oncoming enemies a hallmark "action" gameplay.

Evidently, you played the originals and then resi4/5 and were unable to see a difference in form... thus you are deserving of this picture:

 

hondommond

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Wayneguard said:
Your revisionist history of the resident evil franchise is false. Only people who have beaten the games and know the proper paths to take run around with lots of ammo and herbs. When you first go through the mansion and have no fucking clue where to go, which enemies to expend ammo on or when the next typewriter/herb will come along, you are scared shitless of tackling the next room. Resident Evil 0-3 are about the farthest thing from action horror you can get, unless you consider standing stationary while slowly firing a pea shooter into one or two oncoming enemies a hallmark "action" gameplay.

Evidently, you played the originals and then resi4/5 and were unable to see a difference in form... thus you are deserving of this picture:

Not only did I play and beat the first 4 as a child but I revisited them recently. As a kid I didn't understand how to play or what to do in the original games but when I came back to them as an adult it was easy enough to go through 1-3 without any trouble(It took me 1 day to beat 1 and 2). Also Define a "hallmark action game" around 1990-1992

ToastiestZombie said:
It doesn't really matter if a game is "one of a kind" if it's a bad game in it's own right. The game is filled with annoying QTE's, all unavoidable and they happen about every few minutes. In Resident Evil 4 there were QTE's, sure, but they didn't have a whole minute of pressing one button, or constantly waggling the stick. The aiming is way to slow, and there aren't any sensitivity options so you're stuck with the slowest aiming ever. Your character jerks about everywhere, and melee is so incredibly overpowered that it's annoying. The story's so over-the-place with so much new backstory added that comes out of nowhere that it's just annoying. There seems to be no link to Resident Evil: Revelations, which I find annoying since a LOT of shit happens in that game that's never talked about even though Chris Redfield was in the game.
The quick time events related to the story are evenly spread out and are by no means excessive. If you keep getting grabbed by zombies then thats your own fault. The aiming is by no means faulty or slow it even gives you the option to switch the classic RE4-5 aiming style for those who prefer it. Other than the sprinting which feels like your trying to steer an airplane the controls are solid and I offer no complaints about them as well. If you want to get technical the melee in 4 and 5 was overpowered as well...In 4 I did my professional run through with just the shotgun, handgun, and the kick. The kick exploding heads all the way to the end. The story of Resident Evil 6 takes place years after Resident Evil 5. They did this since umbrella is for the most part completely non existent and so it could better follow the path the animated movies are taking; which isnt bad the movies are good.
 

Manji187

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*you're

Oh and how did you like the turd sandwich of a story? No, that wasn't chocolate. Go wash your mouth.
 

FalloutJack

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Ummm...yeah, funny story. When you are the frenchise that coins the term "Survival Horror", you determine the meaning of that statement. Resident Evil was the Trope-Maker and you can't actually unmake that. And strictly speeaking, it IS survival horror...because DOOM is action-horror. In fact, Doom is action-horror to the exclusion of even a relevent plot!

RE became truly more action-oriented at about the range of RE5, whereas...

RE1 is the romp through a mysterious mansion of traps, zombies, and terror after having run from a legion of undead canines in the woods. It is survival.

RE2 is the plunge into a city infected by the virus and then trying to escape safely. It is survival.

RE3 is kind of the same thing as 2, but from someone else's POV and plotline. It is survival.

RE4 starts to be more...action-ish with its divergent plotline and rescue mission business, but...you kind of get trapped in the domain of Las Plagus and need to escape. (It's handwaved for being a good game.) This too is survival.

The rest...that's their own fault. But uhhh...don't tell the owners what their product is when they invented the phrase they describe it as. That's just silly.
 

Tohuvabohu

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Mar 24, 2011
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Not sure if I'd call it the BEST zombie game but...

I completed Chris' campaign last night (His was the last I beat, I completed all the others.)

And I gotta say: I absolutely loved it.

My most favorite thing is that each campaign feels completely different from the others. By the time I finished Leon's campaign and was several chapters into Jake's, Leon's campaign felt a thousand miles away. I didn't get a feeling of 'more of the same' when moving to a different campaign. Just the way it was all put together, the things you encounter and have to overcome, and the pace of things was completely different. Everyone deals with vastly different problems. Playing a different campaign wasn't tiresome, it did enough different to feel fresh. And I really liked Jake Muller as a character, and his melee system was interesting.

I also loved the J'avo as enemies. They were nothing like average mooks with guns. With their dozens of mutations - and unlike Ganados and Majinis, they can mutate several times before you even kill them - and there's the risk of them becoming cocoons when they die. Every time I play the game, I see a new mutation I've never seen before. (Worst one for me is a J'avo with mutated arms, and a mutated berserk head. In a small room/narrow hall. ffffuuuuuuu)

Sure the story was the drizzling shits, as it is with any Resident Evil game. But I can see myself playing through the game tons of different times. I personally got great enjoyment out of it and plan to play through it lots more times with different friends. I've seen the wide slew of complaints against the game, and I just don't see it. I still really liked the game.
 

hondommond

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FalloutJack said:
Ummm...yeah, funny story. When you are the frenchise that coins the term "Survival Horror", you determine the meaning of that statement. Resident Evil was the Trope-Maker and you can't actually unmake that. And strictly speeaking, it IS survival horror...because DOOM is action-horror. In fact, Doom is action-horror to the exclusion of even a relevent plot!

RE became truly more action-oriented at about the range of RE5, whereas...

RE1 is the romp through a mysterious mansion of traps, zombies, and terror after having run from a legion of undead canines in the woods. It is survival.

RE2 is the plunge into a city infected by the virus and then trying to escape safely. It is survival.

RE3 is kind of the same thing as 2, but from someone else's POV and plotline. It is survival.

RE4 starts to be more...action-ish with its divergent plotline and rescue mission business, but...you kind of get trapped in the domain of Las Plagus and need to escape. (It's handwaved for being a good game.) This too is survival.

The rest...that's their own fault. But uhhh...don't tell the owners what their product is when they invented the phrase they describe it as. That's just silly.
Just because early titles had surviving in them doesn't automatically put them into the survival horror genre...In fact Im sure most games require you to survive in order to play

Call of duty 4: Your placed in a war and have to survive...Survival Horror
 

burningdragoon

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In Resident Evil 4, by switching the camera style and giving the player far more control over aiming, they had to compensate and made the enemies overall more aggressive and numerous. That is when the transition to more action-oriented gameplay began to really take place. You could argue that Mercenaries from RE3 is where it started, but RE3 Mercenaries was ass compared to RE4 and RE5. Either way, it's a very clear transition and "having plenty of ammo" is not a good enough argument for RE0-3 being action.

I can't speak much of the shittines of RE6 since I've only played the demo. But the demo was mostly pretty shitty, so...
 

Shadowstar38

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I think the few people that keep claiming RE isn't survival horror need to actually learn what the word means.

In classic Resident evil, your basic gun was shit, ammo and heath items were scarce, and you had to decide if you really wanted to use that ink ribbon right now. That is survival.


Compare that with the abomination of 6, and you barely even have to worry about ammo because you can melee your way through everything in addition to having autosaves. You'll never take your time because you can barrel through zombies and not worry about losing progress.

Also, in the first resident evil, everytime you walked into a run any zombie can fuck you up. If I'm running around judo kicking zombie's heads off, they might as well just be human beings because that shit isn't scary.

So unless you just your brain off and play it like a generic dumb action game, you'll get nothing out of RE6.
 

FalloutJack

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hondommond said:
Survival, yes. Horror genre, no. Must be about monsters, zombies, ghosts, mutations, or something unnaturally unearthly. War isn't horror. War is HELL.
 

hondommond

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FalloutJack said:
hondommond said:
Survival, yes. Horror genre, no. Must be about monsters, zombies, ghosts, mutations, or something unnaturally unearthly. War isn't horror. War is HELL.
I cant think of a game that does it at the moment but survival horror can apply to more things than the unnatural

Most slasher flicks could easily be considered survival horror. aside from some of the popular ones that feature supernatural things...Last House on the Left?
 

FalloutJack

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hondommond said:
FalloutJack said:
hondommond said:
Survival, yes. Horror genre, no. Must be about monsters, zombies, ghosts, mutations, or something unnaturally unearthly. War isn't horror. War is HELL.
I cant think of a game that does it at the moment but survival horror can apply to more things than the unnatural

Most slasher flicks could easily be considered survival horror. aside from some of the popular ones that feature supernatural things...Last House on the Left?
The problem here is how you look at the definition. I don't call Silent Hill survival horror. The application of the term is to a game in which horror things are happening and you are using some weapons long enough to get your way through and survive. Silent Hill has you near-defenseless in most cases. That's a straight-up horror. That's HP Lovecraft, Michael Myers, John Carpenter's: The Thing, and so on. That's where weapons don't even do much of a damn or aren't available, and MAYBE you get out by some miracle. RE is more than a hope and a prayer. Your enemies are destructible and the problems solvable. You can survive.

That, at least, is how I read it. I understand you see it differently, but I thought you should see where I'm coming from.
 

hondommond

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Shadowstar38 said:
I think the few people that keep claiming RE isn't survival horror need to actually learn what the word means.

In classic Resident evil, your basic gun was shit, ammo and heath items were scarce, and you had to decide if you really wanted to use that ink ribbon right now. That is survival.


Compare that with the abomination of 6, and you barely even have to worry about ammo because you can melee your way through everything in addition to having autosaves. You'll never take your time because you can barrel through zombies and not worry about losing progress.

Also, in the first resident evil, everytime you walked into a run any zombie can fuck you up. If I'm running around judo kicking zombie's heads off, they might as well just be human beings because that shit isn't scary.

So unless you just your brain off and play it like a generic dumb action game, you'll get nothing out of RE6.
Elements from the old games wouldn't mesh well with the new generation of gaming. A good example of this is Silent Hill: Downpour this game was mediocre like you wouldn't even believe. Its a current gen game trying to follow methods that just don't work anymore.

I'm sure if the added the some type of limited saving system people would complain about it far more than they do with the autosaving. Its really just to extend playtime on a 3 hour long game(RE:DC)

You probably haven't played the older Resident Evils lately. You can go through the whole game with just your starting gun with little effort the other guns like the shotgun are really just "I win" buttons if you find yourself in a bit of a mess.

Also Zombies in the first game weren't threatening at all. Every room killing the zombies was optional they were incredibly slow and also did very little damage.

The only explanation of how someone could misinterpret the earlier games as survival horror was that they were really bad at them. Get grabbed less, try shooting them without being within kissing distance. All of these poor arguments are easily disarmed
 

hondommond

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FalloutJack said:
hondommond said:
FalloutJack said:
hondommond said:
Survival, yes. Horror genre, no. Must be about monsters, zombies, ghosts, mutations, or something unnaturally unearthly. War isn't horror. War is HELL.
I cant think of a game that does it at the moment but survival horror can apply to more things than the unnatural

Most slasher flicks could easily be considered survival horror. aside from some of the popular ones that feature supernatural things...Last House on the Left?
The problem here is how you look at the definition. I don't call Silent Hill survival horror. The application of the term is to a game in which horror things are happening and you are using some weapons long enough to get your way through and survive. Silent Hill has you near-defenseless in most cases. That's a straight-up horror. That's HP Lovecraft, Michael Myers, John Carpenter's: The Thing, and so on. That's where weapons don't even do much of a damn or aren't available, and MAYBE you get out by some miracle. RE is more than a hope and a prayer. Your enemies are destructible and the problems solvable. You can survive.

That, at least, is how I read it. I understand you see it differently, but I thought you should see where I'm coming from.
In the very first Silent Hill I ended up beating some moth boss on a roof with a bit of wood XD I had a gun with no ammo and a bunch of other weapons that wouldnt reach the boss so the bit of wood it was!
 

Smooth Operator

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Not only is it the best game ever made, it is also on a whole new level where we can only really commemorate this achievement through song and dance.

 

Tiger King

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i personally think the walking dead game is probably the best.

ive enjoyed resident evil since i was little but i thought the walking deads take on zombies was very gripping.
 

Shadowstar38

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hondommond said:
Elements from the old games wouldn't mesh well with the new generation of gaming. A good example of this is Silent Hill: Downpour this game was mediocre like you wouldn't even believe. Its a current gen game trying to follow methods that just don't work anymore.

I'm sure if the added the some type of limited saving system people would complain about it far more than they do with the autosaving. Its really just to extend playtime on a 3 hour long game(RE:DC)

You probably haven't played the older Resident Evils lately. You can go through the whole game with just your starting gun with little effort the other guns like the shotgun are really just "I win" buttons if you find yourself in a bit of a mess.

Also Zombies in the first game weren't threatening at all. Every room killing the zombies was optional they were incredibly slow and also did very little damage.

The only explanation of how someone could misinterpret the earlier games as survival horror was that they were really bad at them. Get grabbed less, try shooting them without being within kissing distance. All of these poor arguments are easily disarmed
Not working with the current gen is a poor excuse when most fans of any game gripe when gameplay is being dumb down. If a developer really thinks it wont work anymore, they should get creative and innovate instead of degrading the whole experience.

Anyway, you've gotten good enough at the old games to fly through them, and of course not many people find it scary now because they're played it so many times each scene is burned in their memory and they know what's coming. The solution is to make new horror moments in a new game and scale up the difficulty.