OK, piece by piece.
First, no, there isn't. As someone who has also mostly role-played female characters at many levels (tabletop, online IRC, MUSH, WoW, single player computer RPGs) I will happily tell you it can be utterly normal. Might it reflect an inner desire? Sure, perhaps. But if so, so what? You know yourself. There are plenty of good reasons to find a female PC more compelling than a male one. For instance...
The Apothecarry said:
I thought I'd make a topic about this, as I'm sure it's quite common. My mom made a point of that when she noticed that my Mass Effect, Fallout 3, and Oblivion characters were female and when she asked me why, I couldn't give her a straight answer. I think now I can say I play female characters just to be different. You don't usually expect an adventure to have a female protagonist, so given the choice I side with the ladies. It can really change a game.
That's a good one. It's why my Shepards are usually female and my Dragon Age wardens always are. (OK, OK. Also because Alistair is the most hilarious thing in that game, so I like talking to him most.) But it could also be other things:
o. Some classic archetypes are a lot of fun to play, and some of those are female.
o. Plot/story dynamics. If another PC is playing a guy, playing his sister has a very different dynamic to playing his brother, and maybe that's something you want to explore.
o. Visuals: Links into the archetype thing. I once played an Exalted game where my character was a tiny swordswoman (Dawn caste, for the curious) who had ridiculous fast sword draws -- real anime style don't-even-see-the-sword-moving-but-a-nearby-tree-just-fell-in-half kind of a thing. Sure, that could be a male character. But it's way more dramatic when she's a tiny girl doing it, because the reversal of expectation draws you in.
The issue is how you play one. The worst thing you can do is latch onto some awful stereotype (say, the slutty manipulator who wears barely any clothing and vamps around to get her way) and then give it no depth. Wanna play a courtesan in Castle Falkenstein? Go right on ahead! Or in Shadowrun, again, I once played a female character. (It was a weird setting, so that my character was a teenager wasn't my choice; all the characters were.) She was a sixteen year old elvish girl, incredibly pretty. Also very rebellious. She'd gotten it into her head that she was going to jump into 'the Game' as a slick con-woman, using her good looks to wile away marks. That's pretty close to the stereotype. But then I did two key things; first, I asked the GM to hold my looks
against me. Think about it: If a somewhat attractive girl starts hitting on you at a bar, you think "Awesome!". But what if a supermodel did? Suddenly, your first question is, "Wait, what does she see in ME?" That's a bad trait for a con-woman to have. Second, I made sure she was at heart a
teenager. She'd never seen any real violence. Her emotional maturity was barely developed. She was not nearly so clever as she thought she was. And suddenly, bam. What could have been a stereotype became (I hope) a well developed character.
So. Let's talk a bit about playing one, as well.
The_root_of_all_evil said:
They're not THAT different. *(Plus he said a lot more stuff, and I'm addressing most of it.)
I mostly concur with your basic point, but as you said, it's massive stereotyping. It can be helpful, but it shouldn't rule your portrayal. If you WANT to play a mini-gun toting gal, play a female troll! Awesome! Or have her geared out to crazy with the wired muscles!
The fun thing is this: Most times? People adjust
their views to match what you're purportedly portraying, as long as you bring the confidence. I once played a female troll childling (Changeling: The Dreaming) who was a total tomboy with a staggering Zorro complex. That's not very girlish and I didn't play her very girlishly. But I also didn't worry about it.
That's the key thing. Confidence. Just play like you're not making any mistakes and most of the time? People will miss the ones you make.