Poll: Rome total war or medieval total war 2

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OdyCay

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Aug 29, 2010
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I'm looking into buying one of these 2 games since the very cheap at the store. both are golden addition as well but i can decide which one. which one has better game play and campaign, or generally which one i better
 

LookingGlass

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Jul 6, 2011
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I liked Rome more... though part of that could be because it was my first Total War game. Still, I didn't get sick of Rome before playing Medieval 2, so I do believe Rome is the better game.

Also I found the A.I. pathfinding to be a bit of a problem in Medieval 2, whereas it wasn't so bad in Rome. In Medieval 2 my guys would frequently just do whatever the hell they wanted and couldn't for the life of them navigate their way around a city we were trying to take.


They're both great though, so my suggestion is to go with whichever period you're more interested in, and if they're equal, go with Rome.
 

Soviet Steve

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May 23, 2009
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Medieval was quite bland, even more ahistorical. I'd get Rome and get the Europa Barbarorum mod for it.
 

Head Chef Dom

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Nov 8, 2010
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I'd get Rome. But that's purely because I find that era of history more interesting. Legionaries > Knights in my opinion
 

Torque669

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Apr 21, 2009
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I loved them both but I would suggest Medievil Total War 2, especially if you also get the Kingdoms expansion pack. Great little hotseat campaigns to play with friends.
 

Michael Hirst

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May 18, 2011
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Rome every time. The main part of Medieval 2 was just crap imo, I hate playing as England but not being allowed to do anything in case the Pope gets all moody with me and then turns all the other factions (including trade partners) against me. Kingdoms was great though, the smaller campaigns got straight to business and were much more fun.

Back to Rome though, it has the most army variation of any total war and playing campaigns as non-Roman factions is an interesting experience since you DONT have the best troops in the world.
 

LookingGlass

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Michael Hirst said:
Rome every time. The main part of Medieval 2 was just crap imo, I hate playing as England but not being allowed to do anything in case the Pope gets all moody with me and then turns all the other factions (including trade partners) against me. Kingdoms was great though, the smaller campaigns got straight to business and were much more fun.
The Pope was definitely annoying but I did like that he could command you to join crusades. It added a certain extra level of strategy to things.

First crusade I received I begrudgingly sent a set of troops on, got them all the way from England to Egypt, kicked some asses and took a settlement. Problem was that I didn't feel it was of much strategic value to me since it was so far away. So I destroyed all the buildings to get some extra cash, then offered it as a gift to the papal states. The Pope rather liked me for that, and was then more lenient when I decided to kill all his French friends.
 

Undead Dragon King

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Apr 25, 2008
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This is a very close call. Both are excellent additions to the Total War series. Medieval 2 has better graphics, but Rome has a tighter campaign overall(I love the Roman Civil War mechanics) and more varied troop types, like pila-armed heavy legionary infantry, phalanx pikemen, crazy chariot riders and war dogs. In the end, I'd probably haver to say Medieval 2, because I've never seen a unit quite as broken as RTW's phalanx troops since Shogun 1's Warrior Monks. Plus, I love the much better sense of individuality for each soldier, plus M2:TW has a more dedicated modding community by far. And in the end, the mods are what will keep you playing the game for years after its release, like me.
 

Jandau

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Dec 19, 2008
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Medieval 2. It's basically a more feature-rich game than Rome and doesn't have any extra drawbacks. Whenever I try playing Rome, I miss the unit variety, the various small features that M2 added, the greater complexity of politics and alliances, more major events (invasions, plague, etc.), the technological race, etc. Don't get me wrong, Rome is a great game and it moved the series forward in some significant ways (added the 3D map, for instance), but Medieval 2 takes all that and builds upon it. The slightly nicer graphics are just icing on the cake.

Also, people who complain about the Pope are simply bad at the game and decided not to learn any better. Pope is a tool, not an obstacle. Learn to use it. It's not even hard or complicated.
 

Owlslayer

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Nov 26, 2009
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I haven't played Rome, but i have sunk quite a lot of hours into Medieval 2. In my opinion it was a really enjoyable game, loved it. Had some pretty good DLC, too.
 

meowchef

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Oct 15, 2009
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As far as the base game goes, Medieval 2 is absolutely a much better game from a gameplay/technical perspective.

I think Rome is a cooler time period though.
 

wooty

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Aug 1, 2009
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Medieval 2 for me, I loved the Kingdoms Expansion pack, much more focussed time periods.

Plus with MTW2, you can install the Hyrule Total War mod, if its still out there for download.
 

Sandernista

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Feb 26, 2009
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Empire TW?

>.>

Though Medieval 2 was my favorite TW game, Empire and Napoleon are what are really doing it for me right now.
 

Wayneguard

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Jun 12, 2010
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It comes down to which setting you prefer. I like medieval stuff so I prefer that game. Also, the music for the turn-based part in Rome gets on my nerves so fucking bad...
 

demoman_chaos

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May 25, 2009
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If you like being able to properly deploy your units before the battle starts when defending a town, Rome is your only option. In M2, they just refuse to listen to me.

I love the time period a lot more. The units are far more varied and the factions actually feel different. M2 is quite sluggish compared to Rome's fast paced nature. In Rome, heavy cavalry fights don't last longer than the infantry fights.

There are some balance issues, like the Roman Urban Cohorts which are beyond overpowered, but otherwise it is great fun.

Undead Dragon King said:
I've never seen a unit quite as broken as RTW's phalanx troops since Shogun 1's Warrior Monks.
You ever try not going headlong into a pikewall? Phalanx troops are tough to beat from the front, but get cut to pieces when outflanked. They are very slow when in formation and you can easily outmaneuver them. When they are not in formation, they are very vulnerable to attack.
 

Undead Dragon King

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Apr 25, 2008
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demoman_chaos said:
You ever try not going headlong into a pikewall? Phalanx troops are tough to beat from the front, but get cut to pieces when outflanked. They are very slow when in formation and you can easily outmaneuver them. When they are not in formation, they are very vulnerable to attack.
That's exactly what Centurion Titus likes to tell you. Anyone with half a brain knows you can't beat a phalanx from the front, so naturally they would try to outflank them. There are two problems in vanilla Rome with this: phalanx formations aren't half bad at turning while marching, so only cavalry have a good shot of catching them in the flank when charging. And that's when the phalanx's "spearmen" unit type kicks in...

And that's just in one-on-one combat! The other problem is that any Greek, Macedonian or Seleucid general worth his salt will have at least 15 phalanx units in a single stack, with a couple cavalry reserves to guard the flanks. There's a reason Alexander conquered Persia with that combo alone, and it's even easier in Rome because you don't even need the cavalry to deliver the killing blow like Alexander did. All the phalanxes have to do is march forward together. Which the A.I. does every. single. time. You ever try outflanking an entire army of phalanxes that stretches almost from border to border of the map? Even if you manage to catch the extreme right or left in the flank with a unit or two, the cavalry just behind the flank will trample your flanker's flank!

Really the only recourse here is to use missile superiority to knock a hole in the line and just run a few units through the hole. That will get the flanks to show themselves on the main line. So if you didn't bring archers when going up against a Hellenic stack, you're most likely DOA.
 

demoman_chaos

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Undead Dragon King said:
That's exactly what Centurion Titus likes to tell you. Anyone with half a brain knows you can't beat a phalanx from the front, so naturally they would try to outflank them. There are two problems in vanilla Rome with this: phalanx formations aren't half bad at turning while marching, so only cavalry have a good shot of catching them in the flank when charging. And that's when the phalanx's "spearmen" unit type kicks in...

And that's just in one-on-one combat! The other problem is that any Greek, Macedonian or Seleucid general worth his salt will have at least 15 phalanx units in a single stack, with a couple cavalry reserves to guard the flanks. There's a reason Alexander conquered Persia with that combo alone, and it's even easier in Rome because you don't even need the cavalry to deliver the killing blow like Alexander did. All the phalanxes have to do is march forward together. Which the A.I. does every. single. time. You ever try outflanking an entire army of phalanxes that stretches almost from border to border of the map? Even if you manage to catch the extreme right or left in the flank with a unit or two, the cavalry just behind the flank will trample your flanker's flank!

Really the only recourse here is to use missile superiority to knock a hole in the line and just run a few units through the hole. That will get the flanks to show themselves on the main line. So if you didn't bring archers when going up against a Hellenic stack, you're most likely DOA.
Most Legionnaire units will actually defeat a Pike unit head on (Greek Armored hoplites will plow through any pike units, as will Carthage's Sacred Band). They have high enough defense to last while the men on the flanks of the unit go around the edges of the pikes (phalanx units are on defense mode by default meaning they'll generally hold their ground). Their slow speed means you get both pila volleys off, cutting their numbers significantly.

As for a multi-unit throw down, all you have to do is jumble up their formation and pick and choose your fights. Rough terrain is your friend, as is mobile units. Fix them with 1 unit, pick them apart from behind with the other. They move slow, so keep your distance and pick them apart with ranged units. If you have artillery, a phalanx is 100% boned.

TL:DR- They are easy if you don't lublub charge, there is always a way to outflank them.