But it seems illogical to me to skip the cutscenes and just read the text. Its like instead of watching a film, reading the screenplay. If your going to do that why even watch it at all.
Maybe that's the difference. Maybe I just hate cutscenes.
When I was reading up on InFamous 2, I learned that ND is taking great strides to make the game more "cinematic". They saw the first title's in-game conversations between Cole and Zeke as weak links in the narrative; you'd stand in ear-shot, or answer your cell phone, and the dialogue would play out while you navigate your way to the next mission. This was bad, I guess, so they're working to "improve" it for the sequel.
But I greatly prefer the way Infamous 1 handles the storytelling. No, the camera didn't pan around to show close-ups or dramatic angles, but I had full control of my character. I could run around, fight, and otherwise engage the environment as normal
while the exposition unfolded. It felt much more immersive than DA2, where the game constantly seizes control from the player in order to basically become a film.
So maybe I'm rushing through all of the dialogue because I actually resent the game for taking control away from me. Maybe I gravitate towards minimalist storytelling, like Shadows of the Colossus and Demon's Souls, because I'm trying to play a game - not read a book or watch a movie. And there's nothing wrong with people approaching games differently. I just wonder if, as time goes on, folks like me will be pushed further and further to the margins.