Poll: RPGs; Do you prefer Perfection or an Authentic Experience?

Recommended Videos

babinro

New member
Sep 24, 2010
2,518
0
0
Authentic. If a game is good enough to warrant a second playthrough, I'll attempt perfection so long as I'm skilled enough to accomplish it.
 

Bloodstain

New member
Jun 20, 2009
1,625
0
0
I am an utter perfectionist. I reload ALL THE TIME in order to see all kinds of different outcomes, have everything go as I want to. Even if I look at a place my character probably wouldn't look like and it bugs me, I would reload.
 

WarpZone

New member
Mar 9, 2008
423
0
0
I really do think the genre matters a lot, here. Some titles, there's no possible way to screw it up, or the story elements are so minor as to almost be a footnote. Borderlands springs to mind. Great game. Not too bad of a story, when you bothered to read it. Zero worries about "doing it right."

Others, like System Shock 2, you can definitely screw it up badly enough that the game is unwinnable, but because most consequences are immediate, and the penalties for making the wrong choice are a loss of precious, finite resources, I'm much more likely to do a natural playthrough (albeit with frequent quicksaves before fights) than in something like Fallout 3. I'd still plan a character build in advance though because god damn.
 

Hugga_Bear

New member
May 13, 2010
532
0
0
If you mean ACTUAL RPG's, like BethSoft's lot, Deus Ex to an extent etc where you play a role and follow it through then I let the dice fall and see what happens. I like sneaky types quite a lot in Oblivion, by far my favourite type to play (though orc with a warhammer was pretty cool). But if it goes tits up, say I miss the shot with my bow and instead of nailing him through the eye my arrow embeds itself in the guys arm, he starts screaming and a half dozen bandits are trying to get down my throat I don't panic and reload.

I fight, maybe I run. My guy has the stuff to deal with this, it's why I took those mysticism lessons back home and learnt invisibility, it's why I know where the traps are behind me. Fall back, draw them to me, let them hit those traps and die. Or of course, draw sword and shield and fight my way through them. So much more fun than following a script, it's great when everything works, no doubt about it. But improvising with a character is equally fun.

Levelling games like FF's are different, I try and do everything perfectly there because...well, I don't know, it's not my character, it's the game character and a lot of it for me is seeing how much content there is. I like hunting down sidequests and special bosses etc.
 

JustOrdinary

New member
Mar 13, 2011
91
0
0
Authentic always. It just feels better to roleplay the character, making your experience in the game world a more personal one. It gives the illusion of your decisions being important and your time being worthwhile. Events around you feel all the more real, gaining depth and complexity in an RPG that would otherwise be shallow and meaningless.

However, the one time I did reload a save to change my experience was after Fallout 3's Tenpenny Tower quest. I sided with the ghouls, getting the residents of the tower to accept them as roommates. 10 hours of gameplay later I randomly wandered back into the tower only to find out that all the human residents were gone and their corpses dumped into some lowly basement.

It angered me enough to slaughter every living ghoul in the tower, then reload BACK an odd 20 or so hours of the game to make sure that incident would never come to be. The whole experience was alien to me. I've never really been that emotionally invested in a game before, especially not for inconsequential characters like NPC's. It's like I almost didn't care that I was throwing away all that work and quest completion and rare loot acquired for a silly in-game decision. Was I even still roleplaying at that point, or was perfection finally taking over?

Either way, I couldn't be more proud of my own hypocrisy.
 

Weslebear

New member
Dec 9, 2009
606
0
0
I voted other purely because I do both, on my first run I will go with the flow and see how my genuine choices and actions affect the game.

Any runs after that will be more RP, perhaps aim to get the best possible route or aim to do everything as badly as possible and just play about to get what I want to happen.
 

Denamic

New member
Aug 19, 2009
3,804
0
0
Perfection.
If I fail that speech check, I could miss out on experience!
Or an item!
Or another party member!
Or a different ending!
OR AN ALTERNATE UNIVERSE!
I have to succeed!
 

Adam28

New member
Feb 28, 2011
324
0
0
The perfect example for this is Fire Emblem for me.

For those of you who don't know, any character (usually) other than the main character can die and therefore be completely excluded from the rest of the game and story.

I remember one of the main important characters dying early on in Fire Emblem DS due to a stupid tactical decision I made, I got a kind of mediocre ending because of it but I don't necessarily regret not restarting the level the character died as when it comes to these types of games, the authentic experience is so much more interesting. Actually having to be careful who you send to the front lines, who will get the kills, who will be sacrificed etc for me adds so much more depth.

For games like Metal Gear Solid on the other hand, I absolutely hate not going through a level like the professional agent Snake is meant to be. I feel like it ruins the experience if I am constantly getting caught, setting off all the alarms, and resorting to killing hundreds of enemy guards. All leading up to a cutscene where for the general or commander (or whatever) doesn't acknowledge that Snake has infiltrated their base.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
601
0
0
Whenever I play a game with a voiced main character I go perfection as it just feels like I'm playing someone else, It's not me doing that awesome scene, It's this random character I play.

So, voiced character=perfection and non voiced character=authenticity

And that is my opinion.
 

Stall

New member
Apr 16, 2011
950
0
0
Why not just spam quick save like its going out of style? That's what I do.
 

TikiShades

New member
May 6, 2009
535
0
0
Much to my dismay, I tend to go for perfection. It takes me a long time to complete any game, and I find I can't get through a game a second time (most likely because I strive for perfection the first time). Although, I can't exactly remember a game that I backtrack except for L.A. Noire. Unless you count the reloads when I misunderstand a dialogue option to mean ONE thing, but then he goes off on another line of thinking. Which... was kind of what I did in L.A. Noire...

I do roleplay, though. In open-ended games like Fallout and such, I usually do what my character would do, so maybe I am being authentic. All of the options I pick feel "perfect" to me at the time because I'm roleplaying.
 

DasDestroyer

New member
Apr 3, 2010
1,330
0
0
I always play authentically the first time, and try for perfection on the subsequent playthroughs.
 

Kekkles

New member
Feb 19, 2010
293
0
0
Multi-saves have always been my best friend in RPG's with choices, never have to do the WHOLE game again, simply back-log and redo. Fills up your drive a bit though, sometimes.
 

Zeekar

New member
Jun 1, 2009
231
0
0
StoneCutter said:
I should explain.
The other night I started Deus Ex: Human Revolution, and played through the first major level. During the level I made several mistakes. I'll try to avoid spoilers and just say that I failed to complete a side mission, I chose poorly on a conversation which lead to a bad thing happening, and to complete the mission I was forced to resort to *blank*.

Now I'm faced with a question I've come across in other games (such as Mass Effect, or oddly enough, Pokemon) but I still can't answer: Do I replay the mission to fix what I had done wrong, or should I continue and let my actions have personal and authentic consequences?

I feel that on the one hand my play through would feel more "complete" if I finished the mission without making a mistake, and maybe the rest of the game would go more smoothly. On the other hand, maybe the game would be more enjoyable if I acted as I would act normally, and not as if I already knew what to do.

Let me know what you think, share any experience like this you've had, etc.

tl;dr - Read Title.

Well, on one hand, I -want- to have an authentic experience; I just can't stand the thought of failure.

Gaming is the one place where I can just restart and it's like my mistake never happened. That's really hard to give up and that tends to be what I do.
 

Loonerinoes

New member
Apr 9, 2009
889
0
0
I have both. I play authentically on my first playthrough but if the RPG really turned out to be one I liked a lot, then on my subsequent replays I start to aim more and more for perfection and getting as big a vareity of different choices as I can.
 

basm321

New member
Sep 14, 2011
94
0
0
Greatest topic ever.

I tend to lean towards perfection if I am playing stealthily, and in Deus Ex HR I have been reloading often when things go awry, but not every time.

The first mission I was going to take out everyone non-lethal melee and get ghost. I reloaded so many times, and then there was some point where I got a little frustrated and said "F**K IT!!!" then proceeded to murder everyone and throw their corpses at walls and other enemies. I still regret it a little bit because I was so very, very close to the end of the level.

I am ALWAYS so conflicted on reloading for the way it "should of happened" or to just go with the way it did.
 

StoneCutter

New member
Dec 29, 2010
57
0
0
[quote\]
The first mission I was going to take out everyone non-lethal melee and get ghost. I reloaded so many times, and then there was some point where I got a little frustrated and said "F**K IT!!!" then proceeded to murder everyone and throw their corpses at walls and other enemies. I still regret it a little bit because I was so very, very close to the end of the level.
[/quote]

That's almost *exactly* what happened to me. I was out of stun darts and the guards were on to me, so I had to resort to the machine pistol.
I wonder if the developers plan out things like this...