Poll: RPGs: The "Grinding Genre?"

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Ranylyn

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Nov 5, 2010
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EDIT 2: It just won't fix. Here's the corrected Poll options:

"Yes, there's no kill like overkill and I like to OHKO bosses."
"No, So long as you don't run away, you should be adequeately levelled."


I recently got into a debate about Persona 4.

The argument they made was that the first dungeon is the hardest in the game. Why? Resource management. It's right at the start, you don't have access to (very expensive) SP healing, and they were all mad that they couldn't just grind by spamming their strongest skills nonstop and still clear the dungeon in a single in-game-day. As for the boss? "Baaawww, it has fire spells, I have someone weak to fire! They get an extra turn for exploiting her weakness and wipe me out!" Uh, except that there's a clear pattern to this attack, and simply defending on the right turns nullifies that weakness....

Let me explain. Each new character joins at +10 levels over the last one, roughly. After the initial 3, the next joins at 15, then 25, then 35, etc. So a good rule of thumb is 10 levels per dungeon. These guys were arguing that the fault lies entirely with me for not grinding for thinking the game DOESN'T get easier as it progresses, and that my logic of "Level 75 is a good point for here" means nothing compared to their level 90 suggestion. In fact, some of them argued that my "easy" way of tackling the first dungeon was only making my life harder since I wasn't grinding.

So I asked them. "Have you guys ever tried playing smart? Do you ever use defense and evasion buffs? I'm not expecting everyone to have 20 years of RPG experience or anything, but it still seems like common sense to me." Their response was that I had zero right to complain about grinding in RPGs. If I really had 20+ years of RPG experience, I would know the genre is nothing BUT grinding. And this honestly made me mad, because of how newer RPGs are.

In a lot of newer games, it degrades into nothing but abhorrent grindfests. "Oh, you can't advance until you collect 30 of these, which due to your bad luck, seem to have a .02% drop rate!" "Oh, you need this arbitrarily decided level if you want to proceed, even if you just beat 5 enemies who are double that level single handedly!" It really irks me. I have more important things to do than grind for level requirements in SINGLE PLAYER OFFLINE GAMES, ESPECIALLY on EQUIPMENT.

Traditionally, I found that in RPGs, you were 100% fine on the condition that you don't run. If enemies near the start overwhelm you, retreat to the home town, use the inn, and set out again. But only IF. You'd never, ever need to grind, and grinding would actually take all the fun out of boss gimmicks! (Imagine the Antlion in FF4. Counters physical attacks but not magic, right? Imagine if you were so overlevelled that you didn't care and just attacked with everyone. Takes the strategy right out of it.)

So... I thought I'd ask you guys. What are your thoughts on RPGs? Do you really only play them to waste hours of your life on mindless grinding? Do you play them for the emphasis on strategy over execution? Do you play them for the story (like I do?) And above all else, do you believe that just because something is an RPG, that grinding should be expected?


EDIT: Btw, Escapist staff, your polls hate apostrophes. In case you didn't know.
 

jehk

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Mar 5, 2012
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I'm a lover and avid player of Persona 4 (playing a new game right now in fact). The only time I ever grind is at the very beginning (typically the first level of Yukiko's Castle) to get the handful of starter Personas from shuffle time. So long as I don't run away too much and clear most of the floors I don't need to grind.

Having said that I know the best strategies for beating the bosses and tougher guardians. Grinding in P4 is just a way of brute forcing it and not really necessary if you take some time to figure out the bosses.
 

Fractral

Tentacle God
Feb 28, 2012
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RPG's will inevitably have some grinding in them; its part of what they are. Some RPG's manage to reduce this, such as Persona 3 (I've not played P4 yet) and Pokemon BW by increasing the exp you get at lower levels and reducing it at higher levels, or any number of other methods. But RPG's are a grinding genre- in that it may not be nessescary to grind, but it is always possible to grind. If you want to grind, then you can, and in many modern games, if you don't want to grind, you don't have to.
So grinding shouldn't be removed, but shouldn't be mandatory either.
 

Launcelot111

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Jan 19, 2012
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The whole point of social links and fusing is to be an anti-grinding mechanism. You should never really have to grind in that game unless you're trying to get the top personas, at which point the game presents little challenge to you. Anyway, good strategy is preferable to grinding in every possible way, and I don't see how your acquaintances could argue any other side with a straight face.
 

BeeGeenie

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May 30, 2012
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Hmm... It's a fine line. Having to stop and heal after every battle can be frustrating, but the real threat of being killed makes it exciting. Spending hours slaughtering goblins so you can curb-stomp everything else that gets in your way might fulfill a power fantasy, but it's not very compelling.
If the game is well balanced, you shouldn't need to grind much.
 

aguspal

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Aug 19, 2012
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Why the hell most of the polls are so OBVIOUSLY biased... I know, for personal experience, that its pretty damn hard to make a poll without your personal preferences showing in in one way or another, but today it seems like most people dont even try. At all.


Anyways, RPGS are pretty much the main place where you are going to see grinding, its pretty much a give since... well... they ARE RPGS after all! Not saying that every single RPG resorts to grinding (Althougt I honestly have to see a true RPG NOT using grinding in some kind of way, shape or form), but most definitivly do. Now, if you choose to use an underlevel run or some crap like that, so be it. I also do a few of those "handicapped" runs in some games (Soloing Left 4 dead for one? That changes that game completly, And I so love it), but RPGS that kind of thing I just dont care for.


Theres also the final bosses/ bonus bosses that you pretty much *NEED* to be the very max level to even have a chance in the battle (Crawmerax in Borderlands comes to mind, but I am sure theres more than that). I dont considerate grinding to be ilegal or anything here (not that I consider it to be ilegal in the first place anyways).


So, personal opinion: Yes, I tend to grind if I am playing alone because I can just take my time, and I DO try a few strategies, but if they dont work, Instead of thinking of some new strategies I just grind(actually done this on purpose, I dont really remember the last game I did this, but I am sure this is how I would react should the next game be a difficult RPG. Althougt it has never come...so far). After all, game allows me to do so, and its a friking RPG, not Dark Souls, COD or anything that requieres more skill/strategy on your part. Again, not saying that RPGS lack those, its just than theres always the other way to exit difficult situations: Grinding.
 

jebara

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Nov 19, 2009
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The most fun in Persona 4 is figuring out strategies in the boss battles, grinding till your over leveled takes the fun out of it, same to Nocturne and other SMT games.
I rarely play much RPGS outside the Shin Megami Tensie series but if their anything like them then I would say that grinding is only the cheap way to play them.
In a lot of situations,grinding your ass off does not even work,anyone who's fought Lucifer in Nocturne can tell you that, it's times like that where you know that the only way your beating the game is through strategy.
 

BloatedGuppy

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Feb 3, 2010
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Thank god for the kick in the teeth option.

I've gone over the "grinding" thing before. The word used to have a kind of colloquial meaning but it's gone now. Everything is grinding now. Every game. Just a big, sad old grind. Apparently the only enjoyable part of RPGs is meant to be the part where you level up.

If your brain is releasing dopamine, you are not grinding, you are playing. There. Done. Fuck off with the "grinding" already, it makes me want to chew off my arm.

Actually scratch that, it makes me want to chew off YOUR arm, and beat you with it until you never use the word grind again.
 

Knight Captain Kerr

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May 27, 2011
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RPGs and JRPGs are two different genres. Leveling up tends to be more natural in RPGs. You do some side quests, level up, become better, get better stuff, do story quests, do some side quests again and it goes on. JRPGs on the other hand have a lot of grinding. Just fighting random encounters over and over again. Grinding is really just a result of poor design.
 

ThePuzzldPirate

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Oct 4, 2009
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Knight Captain Kerr said:
RPGs and JRPGs are two different genres. Leveling up tends to be more natural in RPGs. You do some side quests, level up, become better, get better stuff, do story quests, do some side quests again and it goes on. JRPGs on the other hand have a lot of grinding. Just fighting random encounters over and over again. Grinding is really just a result of poor design.
Um, JRPG's and WRPG's are not different genres and while you are correct on grinding being bad game design, is not exclusive to just JRPG's.
 

TehCookie

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Sep 16, 2008
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If you enjoy it it's not grind anymore now is it? What makes the first trip through the dungeon different from the 2nd and 3rd trips? Some may be bored seeing the same thing and want to move on while others enjoy it because they don't get sick of it as easily. Just like how some like to think of a good strategy to beat the boss while others just like plowing through on pure power.

I like options. Grinding should never be a requirement, if you clear the area before the boss you should be strong enough to take it on with a basic strategy. That way you can still choose to grind and not require a strategy or avoid battles and have a tougher challenge when facing the boss. Not to mention it gives you a better control over the difficulty than settings like easy or hard.
 

Yopaz

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Jun 3, 2009
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It depends a lot on the game. Some contain a lot of grinding, some doesn't. I like challenging bosses with a little difficulty and some games work just fine if you just fight the battles necessary. Then there are those games that send you on fetch quests to kill 200 Demon Wolves or such which are actually asking you to grind. This isn't all RPGs, this is some.
 

newwiseman

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Aug 27, 2010
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Recent RPGs seem to be more about item and level grinding, disgaea is the worst of them...

I enjoy a challenge that forces superior strategy and perhaps a little luck, but one of the reasons I play the majority of games on the PC is I can use cheatengine to modify the xp gain values for games that I don't have the patience to grind all day in. For most games an x8 exp gain addresses hours of unending grinding. If the game isn't fun once the grind is lessened or removed then it isn't a good game.

I've cheated the hell out of Dark Souls to test builds and weapon upgrades, the game is still very fun even with all the grinding for souls removed.
 

Lunar Templar

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Sep 20, 2009
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in most RPGs, if you have to grind, your doing it wrong.

no really, even in the older ones, if your grinding to finish some story thing. you.have.fucked.up.some.how.

only time i've ever dealt with grinding in single player RPGs, is when i'm trying to get the top tier stuff. you know, the horribly over powered do-dads that break they game upon acquiring, and that you didn't need by then anyway do to all the other crap you had to do to get it? yeah, those
 

WoW Killer

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Gah, we had another topic recently about this. Grinding is not progression. Progression is the mechanic used by RPGs. RPGs are the progression genre. Some people like progression. If you don't, then don't worry; you're allowed to like different things.
 
Aug 25, 2009
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Somewhat biased poll...

I enjoy grinding for the sake of grinding. And definitely in older games you needed to grind or you'd be flattened. It'd be entirely possible in, say, Final Fantasy VII to run into an encounter you were absolutely not prepared for, and for which the only solution would have been grinding earlier.

Not to say that they were always completely hopeless, I once found myself fighting Dyne in Gold Saucer and I wasn't near high enough level. Eventually I somehow managed to beat him (so long ago I don't remember specifics) but it definitely included smart management of loads of stuff, but there were some boss battles that wouldn't have worked for.

I see grinding as being any action you have to repeat to increase your skill level at it, and all RPGs fit into it to a degree. Certainly FPSs don't fit it, because most of them rely entirely on your skill (or at least they used to). RPGs are the only games where every single one includes some sort of levelling mechanic that at some point you will have to repeat an action to fill. Thus RPGs are the grinding genre.