Pardon my slow reply to you all. I didn't expect this thread to get attention so quickly. Quite honestly, here on the Escapist I'm largely "just there" and people pass me by. I thought I'd have a few hours to do other things before replying to anyone, haha!
Anyways, If I don't reply to you exactly, I apologize. I might pass over identical opinions I've already replied to (I apologize if you were waiting on a PM that you've been quoted) or miss a post as I blitz back and forth up and down the page.
Point being, if my bias did cause any offense, I am sorry.
Your L4D solo run (I used to have that game. My god, nightmares of friends being stupid and killing the AI when we split up, haha) does bring up an interesting point, actually. I've done more SCCs (single character challenges) than I can count in RPGs. And in these scenarios, then it DOES sometimes come down to grinding, because you lack the versatility of an entire team. In those scenarios, you need that one person to be prepared for anything, instead of more "assigned roles" that balance and compliment one another. But on the flipside, in games that spred exp evenly, it's actually hilarious that solo runs become EASIER simply because you automatically brute force everything as if you grinded, though you didn't, from all the exp going to one person.
I'm sorry. I got off topic there. I just thought it was interesting.
The thing with bonus bosses is that they're intended to be the ultimate challenge for the most hardcore, so I agree with grinding for them. But a normal "last" boss shouldn't be anywhere near that bad. To use Disgaea as the perfect example, Tyrant Baal, in his easiest form, is what, level 4000? Grindy. But the actual last boss is only level 80-100 depending on the game, and assuming you didn't pass any "Stronger Enemies" bills. I like this because ANYONE can enjoy the story, at least, while it has a meatier experience for those who love postgame content, replay value, and total playtime. Even if you do a few item world dives to power some gear, assuming you don't abuse level up spots, these bosses are a nice challenge if you just play normally through the story. And this topic was basically aimed at the people who "insist" you "need" to have at least the main character, if not everyone else, 2-4x the last boss's level.
Okay, I'm sorry, I didn't mean to ramble at you this long. But you just had a nice meaty post, and I wanted to reply to you. If you have more to say, I would be happy to hear it. I'm sure we could have a nice discussion about this if you were up for it.
I do agree entirely with the second paragraph, though.
Mind you, I think mission based systems are just as bad. "Fight your way through this zone and fight the boss!" Okay, fine, I need a .02% drop from a boss that has a 3% chance of appearing instead of the normal boss, and I need to take 10 minutes getting to it every time instead of just camping the spawn. Yeeeeeeeah....
To everyone else: Sorry if I didn't reply. I either missed you, or your post basically agreed with mine and I didn't want to sound like a broken record by repeating what you said in my own words.
Anyways, If I don't reply to you exactly, I apologize. I might pass over identical opinions I've already replied to (I apologize if you were waiting on a PM that you've been quoted) or miss a post as I blitz back and forth up and down the page.
Would you tell a fighting game fan that their genre of choice is mindless button mashing and nothing more but a desire to win? Would you tell a shooter fan that his genre is nothing more than a campfest? There's far more to each genre, especially RPGs, which are often considered the go-to genre for stories. There's no "simple yes" option because that would be like saying a simple yes to "do you believe that fighters are just mashing?" People would take offense.Rack said:Yes they are. Any reason this wasn't an option in the poll?
Well said. I do respect your opinion. And I agree on one point: Grinding should always be an "option." If A boss hits me for 300 and I have 590 HP, gaining a level or two to get to maybe 610 so I can endure a second hit would be a good idea. But like you said, "it shouldn't be mandatory."Fractral said:RPG's will inevitably have some grinding in them; its part of what they are. Some RPG's manage to reduce this, such as Persona 3 (I've not played P4 yet) and Pokemon BW by increasing the exp you get at lower levels and reducing it at higher levels, or any number of other methods. But RPG's are a grinding genre- in that it may not be nessescary to grind, but it is always possible to grind. If you want to grind, then you can, and in many modern games, if you don't want to grind, you don't have to.
So grinding shouldn't be removed, but shouldn't be mandatory either.
In defense of my poll, I would also like to point out something I said in the first post. "Their response was that I had zero right to complain about grinding in RPGs. If I really had 20+ years of RPG experience, I would know the genre is nothing BUT grinding." I was curious who agreed with them, for one, but I was also curious about who agreed with me. RPGs have been my favorite genre since I learned to read at 3 going on 4 (no joke, I idolized my big sister and I pushed myself to learn what sounds letters make so I could try to play the RPGs she really liked. I also wasn't allowed my own save file for a long time due to my age, so I got used to restarting and that gave me chances to re-read any words I misunderstood the first time.) And honestly, I didn't want to offend anyone. I mean, I don't see who could take offense to "I like RPGs because of the tactics and stories and etc" but I do know, personally, people who take offense to "lolz RPGs grindan grindan grindaaaan!" And I'm one of them. *shrug.*aguspal said:Why the hell most of the polls are so OBVIOUSLY biased... I know, for personal experience, that its pretty damn hard to make a poll without your personal preferences showing in in one way or another, but today it seems like most people dont even try. At all.
Anyways, RPGS are pretty much the main place where you are going to see grinding, its pretty much a give since... well... they ARE RPGS after all! Not saying that every single RPG resorts to grinding (Althougt I honestly have to see a true RPG NOT using grinding in some kind of way, shape or form), but most definitivly do. Now, if you choose to use an underlevel run or some crap like that, so be it. I also do a few of those "handicapped" runs in some games (Soloing Left 4 dead for one? That changes that game completly, And I so love it), but RPGS that kind of thing I just dont care for.
Theres also the final bosses/ bonus bosses that you pretty much *NEED* to be the very max level to even have a chance in the battle (Crawmerax in Borderlands comes to mind, but I am sure theres more than that). I dont considerate grinding to be ilegal or anything here (not that I consider it to be ilegal in the first place anyways).
So, personal opinion: Yes, I tend to grind if I am playing alone because I can just take my time, and I DO try a few strategies, but if they dont work, Instead of thinking of some new strategies I just grind(actually done this on purpose, I dont really remember the last game I did this, but I am sure this is how I would react should the next game be a difficult RPG. Althougt it has never come...so far). After all, game allows me to do so, and its a friking RPG, not Dark Souls, COD or anything that requieres more skill/strategy on your part. Again, not saying that RPGS lack those, its just than theres always the other way to exit difficult situations: Grinding.
Point being, if my bias did cause any offense, I am sorry.
Your L4D solo run (I used to have that game. My god, nightmares of friends being stupid and killing the AI when we split up, haha) does bring up an interesting point, actually. I've done more SCCs (single character challenges) than I can count in RPGs. And in these scenarios, then it DOES sometimes come down to grinding, because you lack the versatility of an entire team. In those scenarios, you need that one person to be prepared for anything, instead of more "assigned roles" that balance and compliment one another. But on the flipside, in games that spred exp evenly, it's actually hilarious that solo runs become EASIER simply because you automatically brute force everything as if you grinded, though you didn't, from all the exp going to one person.
I'm sorry. I got off topic there. I just thought it was interesting.
The thing with bonus bosses is that they're intended to be the ultimate challenge for the most hardcore, so I agree with grinding for them. But a normal "last" boss shouldn't be anywhere near that bad. To use Disgaea as the perfect example, Tyrant Baal, in his easiest form, is what, level 4000? Grindy. But the actual last boss is only level 80-100 depending on the game, and assuming you didn't pass any "Stronger Enemies" bills. I like this because ANYONE can enjoy the story, at least, while it has a meatier experience for those who love postgame content, replay value, and total playtime. Even if you do a few item world dives to power some gear, assuming you don't abuse level up spots, these bosses are a nice challenge if you just play normally through the story. And this topic was basically aimed at the people who "insist" you "need" to have at least the main character, if not everyone else, 2-4x the last boss's level.
Okay, I'm sorry, I didn't mean to ramble at you this long. But you just had a nice meaty post, and I wanted to reply to you. If you have more to say, I would be happy to hear it. I'm sure we could have a nice discussion about this if you were up for it.
As a more "casual" SMT fan (I've only played Digitlal Devil Saga 1-2, and Persona 2-4)I can say with confidence that most RPGs are actually easier, faaar easier, than SMT. I mean, I can beat FF4 at level 45 without a single game over when people suggest level 60, but the final dungeon of DDS1 gave me over 50 game overs from surprise attacks and being wiped ut before my first action. And the Bonus uberboss of DDS1 was the protagonist from Nocturne, and the normal battle theme played, because your team is just a random encounter to that guy. Heh... yeah. SMT is pretty hardcore as far as RPGs go since grinding alone WON'T save you.jebara said:The most fun in Persona 4 is figuring out strategies in the boss battles, grinding till your over leveled takes the fun out of it, same to Nocturne and other SMT games.
I rarely play much RPGS outside the Shin Megami Tensie series but if their anything like them then I would say that grinding is only the cheap way to play them.
In a lot of situations,grinding your ass off does not even work,anyone who's fought Lucifer in Nocturne can tell you that, it's times like that where you know that the only way your beating the game is through strategy.
I had a feeling someone might appreciate that one. Cheers! *passes you a drink*BloatedGuppy said:Thank god for the kick in the teeth option.
I dunno, I just never "got" people who want to stay at the same spot for hours instead of moving on. I mean, of course, exceptions do exist. If enemies in one area give 1000 exp and 1000 gold, and then HARDER enemies in the next area give 500/200, then I might spend a few extra battles in the first zone, just to offset the difference I'm about to experience, but I really am the type who prefers moving on ASAP to see more of the game. It especially drives me nuts when people use expensive items to heal when they're like 3 steps away from a town that has an inn, and they're like "I can just farm more money." I'm not saying everything needs to be the pinnacle of efficiency, but I just don't get that style at all.TehCookie said:If you enjoy it it's not grind anymore now is it? What makes the first trip through the dungeon different from the 2nd and 3rd trips? Some may be bored seeing the same thing and want to move on while others enjoy it because they don't get sick of it as easily. Just like how some like to think of a good strategy to beat the boss while others just like plowing through on pure power.
I like options. Grinding should never be a requirement, if you clear the area before the boss you should be strong enough to take it on with a basic strategy. That way you can still choose to grind and not require a strategy or avoid battles and have a tougher challenge when facing the boss. Not to mention it gives you a better control over the difficulty than settings like easy or hard.
I do agree entirely with the second paragraph, though.
Yeah, quest systems drive me up the wall. The worst is Korean F2P MMOs. I seriously remember this one quest where I needed 300 of an item with a drop rate of something like 1/100000. Because grinding for 12 hours (killing 6 enemies per second, we were very overlevelled in a thick spawn) only got us like 10 of the 300. I mean REALLY?Yopaz said:It depends a lot on the game. Some contain a lot of grinding, some doesn't. I like challenging bosses with a little difficulty and some games work just fine if you just fight the battles necessary. Then there are those games that send you on fetch quests to kill 200 Demon Wolves or such which are actually asking you to grind. This isn't all RPGs, this is some.
Mind you, I think mission based systems are just as bad. "Fight your way through this zone and fight the boss!" Okay, fine, I need a .02% drop from a boss that has a 3% chance of appearing instead of the normal boss, and I need to take 10 minutes getting to it every time instead of just camping the spawn. Yeeeeeeeah....
Well, some of them are actually decent for it. Back when I played WoW, I actually never needed to do "real" grind. As in, I never had to rely on just killing things to level up. Sure, sometimes the quests were boring and arbitrary, (Collect 20 spider hearts? I've killed 73 and only 8 dropped hearts so far. HOW DO THESE LIVE!?) but at least doing "more reasonable" quests carried me to each next level range just fine. Unlike in Korean F2Ps where it's like "I can kill 3000 of these which are worth 500 exp each in the amount of time it takes me to do this quest with a reward of 10,000 exp for killing 150 of these which are worth 100...." At least it's nice to have an actual story reason for doing things, instead of "Oh look, someone's posted on the bulletin board that they'd pay 500 if I kill 20 crows."The_Lost_King said:no you are thinking of MMOrpg's. Now THOSE are grindy as fuck.
To everyone else: Sorry if I didn't reply. I either missed you, or your post basically agreed with mine and I didn't want to sound like a broken record by repeating what you said in my own words.