Who cares what kind of number you slap onto it? A game mechanic that has numbers that go up to 10,000 isn't necessarily any different from one where everything is simple single-digit math.LordNue said:For reference I'm going by the standard of no level cap being 99/100, 255, 999 or whatever as the max limit depending on the specific game or console. Just saying NOOOOOOOOOO to going past say 20 is a dick move to anyone who actually enjoys levelling.
Agreed. Not only does it turn the entire "level" system into a pointless exercise in self-deception (hey, some numbers went up! and the numbers coming out of the enemies went up to match! this is progress, I'm sure of it!), but it also tends to create situations where characters can easily get worse rather than better (stop pumping points into your Sword skill after each level-up and your character will go from being an excellent swordsman to a crappy one as all the enemies get more and more pumped-up over time).Axolotl said:Level scaling, this is one of the worst things an RPG can do.
There is also no excuse for using 3 commas in a single sentence without starting a new one, leaving an awkward phrase in your post. There is also no excuse for spelling "theres" without and "e". There is also no excuse for not revising your posts before you post them, at the expense of quality and value.RedMenace said:Let me quote the response of the guy in question (OP) for this one:e2density said:No, I think he means by "no lvl cap" he means there is no level cap...it's self explanatory... As in you can keep leveling up forever.RedMenace said:I assume that by "no lvl cap" you mean the games where you can get to lvl 99 or 999, given enough time
Morale of the story: Read before you post, it was posted 2 hours before your post, its on first page, thers no excuses for such amount of laziness.Orcus_35 said:that's right ! you know what i mean!RedMenace said:I assume that by "no lvl cap" you mean the games where you can get to lvl 99 or 999, given enough time. Like in the olden days.
If Im right, than yeah, I prefer those kind of games.
EDIT: Sorry if it came out harsh or offensive, but that just ticked me off.
Non-sequitur. I said there was no automatic functional difference between a game that scales things from 1 to 10 and a game that scales things from 1 to 100,000, so your obsession with bigger numbers is misguided. Here's a simple example: Diablo 2 had a hundred character levels. Final Fantasy X had some number much higher than 20, I'm sure -- and yet both those games ended up with roughly the same number of selectable character powers as Dragon Age did, and they're not notably longer than Dragon Age. So, besides the psychological validation of seeing a bigger number, what's the difference? "This one goes up to 11"?LordNue said:It matters, a lot. How many RPGs do you play without a levelling cap, compared to ones with a cap?
I figure not being able to take every single power for a class makes games better by introducing, well, choices. You can always spend a bit of Eezo to retrain and swap in a new skill you want to try out, anyway.Jenova65 said:The level cap for ME was OK at 60, but a backwards step in ME2, level 30? What the hell is that, BioWare? It is annoying because if you starting a +game there is nothing new to learn since level 30 can be achieved on the first play through. And I hate seeing skills I know I can't ever get.....
Well that is your opinion and you are entitled to it, I however prefer the concept of 'actual' choice over imposed choice. As I said, if someone wants to fly be the seat of their pants they can, they can defeat a the minimum number of enemies to achieve the minimum level required to get through the game, great for them not great for those who prefer the actual freedom of being the best they can. And I don't want to retrain a limited number of skills (I know you can do this I'm not new to ME) I want to be able to train as many skills as I am supposed to have as Commander Shepard, saviour of the Galaxy, level capping at 30 prevents that and makes the bonus skill at the beginning and the 'stolen', skill in game just two more things I can't complete which irritates me.Alex_P said:Non-sequitur. I said there was no automatic functional difference between a game that scales things from 1 to 10 and a game that scales things from 1 to 100,000, so your obsession with bigger numbers is misguided. Here's a simple example: Diablo 2 had a hundred character levels. Final Fantasy X had some number much higher than 20, I'm sure -- and yet both those games ended up with roughly the same number of selectable character powers as Dragon Age did, and they're not notably longer than Dragon Age. So, besides the psychological validation of seeing a bigger number, what's the difference? "This one goes up to 11"?LordNue said:It matters, a lot. How many RPGs do you play without a levelling cap, compared to ones with a cap?
But, hey, I think about half of the games I've played have included some form of "level cap" mechanic. Mass Effect 2 and Guild Wars, two of the RPG-style video games I consider to be strongest game-mechanically -- that is, on the level of moment-to-moment gameplay rather than just atmosphere or storyline -- pretty much neutered "levels" altogether. You don't get any automatic stat increases (like hit points) for leveling up in ME2, and GW really just uses "levels" to give you an extended tutorial.
Hell, in the pen-and-paper world, tons and tons of games just plain don't have levels. And, generally, they've better off for it. I've been quite happy with certain games that eschew conventional character-advancement mechanics altogether.
...
I figure not being able to take every single power for a class makes games better by introducing, well, choices. You can always spend a bit of Eezo to retrain and swap in a new skill you want to try out, anyway.Jenova65 said:The level cap for ME was OK at 60, but a backwards step in ME2, level 30? What the hell is that, BioWare? It is annoying because if you starting a +game there is nothing new to learn since level 30 can be achieved on the first play through. And I hate seeing skills I know I can't ever get.....
-- Alex
Curious you should say that, as from my perspective, grinding to get so powerful nothing can stop you IS the challenge I enjoy.Brad Shepard said:without would make no sence, no lev cap means a lot of grinding to get so powerful nothing can stop you, at least with a lev cap, you get a challange, even if its from a superboss
... Where are you getting this from?LordNue said:So by your logic we should never do anything that can resemble something else then? Unless it's entirely different we shouldn't do it, no matter what.
"You can grind as much as you want" is hardly "You can build your character however you want". There are much better way to design character-building choices into an RPG-style video game.LordNue said:The point is that it's useless to let us build up our characters if you're going to tell us how much we can and when we have to stop. "You can build your character however you want! Except you can't because we say so." You can't make your characters godly strong because of the level cap unless you exploit glitches, some people enjoy arbitrarily making over powered characters. Removing that aspect of an rpg is completely pointless while leaving it in adds in some replay value and another goal to people who otherwise might be bored of the game.
i mean, grinding is fun, but i love a challange, i brought down Omega weapon in 8, 10, and 1 at a preety low level (77, 78, and 80, in that order) and Yizema or however you spell the superboss's name in 12 at around 60, way to easy in my view sence you can run your ass away and heal up every time.Olrod said:Curious you should say that, as from my perspective, grinding to get so powerful nothing can stop you IS the challenge I enjoy.Brad Shepard said:without would make no sence, no lev cap means a lot of grinding to get so powerful nothing can stop you, at least with a lev cap, you get a challange, even if its from a superboss![]()