Poll: Scared of Call of Duty 5?

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h311str0m

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Sep 25, 2008
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As I'm sure I'm not alone on this, I would like to say I'm a bit leery about impending release of Call of Duty 5. Of the Call of Duty series, I've only played Call of Duty 1, 2, 3, and 4, but I've never played any of the side-story things that they did such as Finest Hour or Big Red One. Of the ones I have played, I can safely say that 3 was the one that perhaps didn't feel right in the canon.

The first in the series was an impressive effort for visceral cinematic gaming, and while it didn't feel like you were in war, it felt like you were in a war movie, which is probably the more preferable of either sensation. The second kicked it up a notch on next generation consoles and was still reminiscent of the excitement of the first, with fairly good multiplayer system for the Xbox 360, perhaps one of the earliest MP games relased for Live on the 360. Three I received as a gift for Christmas, presumably because I asked for it, and playing it didn't quite have that same feel as the first two. The campaign lacked that balance of drama and action that I think the first two did so well (with I suppose minimal story) and CoD3's single player had perhaps a bit too much, such as a few cutscenes that felt like they were tagged on to help flesh out the characters--something I think unnecessary for a Call of Duty game. Multiplayer, though adding drivable vehicles, the War mode, class-based abilities, and, thank Christ, online split-screen, still felt like it was missing something or maybe it simply had too much of something.

Call of Duty 4 brought on a return to form with a simpler narrative than CoD3 with a far more effective delivery (such as crawling through the wreckage from a nuke) and it was able to seamlessly integrate this drama into the game; I challenge someone to say that tension wasn't raised during the "All Ghillied Up" sequence of Call of Duty 4. Multiplayer was deep but simple, where you could select your class or create your own, assuming you had leveled up enough to create any worthy weapons classes. The setting had even changed to modern day, hence I suppose the "Modern Combat" moniker.

While I'm sure it might be easy to point out that the difference lies simply in the developer choice, I'd rather not make Treyarch look like a bad guy. They're making an effort to put out a fun, hour-consuming game that we all can enjoy but I'm thinking they might be approaching development from a wrong angle. Don't get me wrong--I'm all about innovation and I think the more innovative a game, the better, but innovation is not simply changing a game series. When a game is developed in a series, you can't change too much or it won't fit. I think Infinity Ward took a less-is-more approach with CoD1, 2, and 4, but I think Treyarch is confusing adding more bells and whistles with improvement. Four-player co-op sounds exciting for Call of Duty 5, but I've never seen the campaigns for CoD games to be necessary for a cooperative gameplay element.

Again, I don't want to completely rag on Treyarch. I'm actually pretty excited with what they've done so far for the Quantum of Solace game and I'm hopeful that it'll at least take the industry a step back to a time where decent games were produced from movie franchises.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Jazzyluv post=9.73415.794939 said:
COD4 multiplayer was garbage..... not deep, and overly simple
That was a redundancy, and you said the same thing twice.

But in all seriousness, that's not entirely true. It's not actually shallow, it just feels that way on the receiving end of the bullets. You can't really tell what killed you or how, only if it was an explosion or a bullet. On the shooty end, however, you can really feel the difference in guns, you can plan all kinds of crazy traps, etc.

Sure, it wasn't the deepest multiplayer experience ever, but it certainly wasn't shallow.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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Given that cod 5 is being made by the same folks that made cod 3 I'm a little apprehensive. And I heard they're goin back to WW2
 

Bowstring

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May 30, 2008
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meatloaf231 post=9.73415.794966 said:
Jazzyluv post=9.73415.794939 said:
COD4 multiplayer was garbage..... not deep, and overly simple
That was a redundancy, and you said the same thing twice.

But in all seriousness, that's not entirely true. It's not actually shallow, it just feels that way on the receiving end of the bullets. You can't really tell what killed you or how, only if it was an explosion or a bullet. On the shooty end, however, you can really feel the difference in guns, you can plan all kinds of crazy traps, etc.

Sure, it wasn't the deepest multiplayer experience ever, but it certainly wasn't shallow.
Eh? Either I read that wrong or you need to pay more attention to the kill cam.

I'm quite cynical about Treyarch making the sequel to the rather awesome (IMO) COD4. I don't want the franchise to go down the toilet, at least until Infinity Ward release another COD masterpiece.
 

hagaya

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Sep 1, 2008
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Yes I am. Quite frankly, Infinity ward made the COD4 really good(neva playing halo until new maps come out, then not much). But 3 wasn't that great of a game and WW2 is just a stupid excuse for not having a story(except for COD1). Besides, where in WW2 can I spam RPD bullets with Sleight of hand and Bandolier? It just won't be as good as COD4 in terms of single player and multiplayer. Also, check the box art; basically the COD4 art but with a left handed guy with a blue color scheme.
 

Jumplion

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Mar 10, 2008
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I'm going to give Treyarch the benifit of the doubt and give them a chance to redeem themselfs. Granted, I've never played a Treyarch game before, but who knows maybe they can redeem themselfs.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Bowstring post=9.73415.795001 said:
meatloaf231 post=9.73415.794966 said:
Jazzyluv post=9.73415.794939 said:
COD4 multiplayer was garbage..... not deep, and overly simple
That was a redundancy, and you said the same thing twice.

But in all seriousness, that's not entirely true. It's not actually shallow, it just feels that way on the receiving end of the bullets. You can't really tell what killed you or how, only if it was an explosion or a bullet. On the shooty end, however, you can really feel the difference in guns, you can plan all kinds of crazy traps, etc.

Sure, it wasn't the deepest multiplayer experience ever, but it certainly wasn't shallow.
Eh? Either I read that wrong or you need to pay more attention to the kill cam.

I'm quite cynical about Treyarch making the sequel to the rather awesome (IMO) COD4. I don't want the franchise to go down the toilet, at least until Infinity Ward release another COD masterpiece.
Sorry, perhaps I should have been more clear.

What I mean was that it's difficult to tell what's killing you before you die. Afterwards, sure, but how often can you instantly tell what gun, perks, and attatchments the person shooting at you has?
 

UsefulPlayer 1

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Feb 22, 2008
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Nah, its going to suck, Treyarch tainted the Cod series with its Cod 3. I played Cod 3 remembering the fun I had when I was playing the Cod 2 DEMO. I got 3 because I thought it was a step up from 2, not a huge leap down.
 

Eldritch Warlord

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Jun 6, 2008
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Jumplion post=9.73415.795060 said:
I'm going to give Treyarch the benifit of the doubt and give them a chance to redeem themselfs. Granted, I've never played a Treyarch game before, but who knows maybe they can redeem themselfs.
I believe Treyarch developed Spider-Man 2, which is awesome. (Wikipedia says that Yahtzee says it's among his 5 favorite games, don't where they got that but . . .)

Sure the didn't do as well as Infinity Ward on CoD3, but it wasn't total garbage.

Still, I wouldn't trust them to make a must-have so I'm remaining neutral.
 

Bowstring

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May 30, 2008
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Eldritch Warlord post=9.73415.795074 said:
Jumplion post=9.73415.795060 said:
I'm going to give Treyarch the benifit of the doubt and give them a chance to redeem themselfs. Granted, I've never played a Treyarch game before, but who knows maybe they can redeem themselfs.
I believe Treyarch developed Spider-Man 2, which is awesome. (Wikipedia says that Yahtzee says it's among his 5 favorite games, don't where they got that but . . .)

Sure the didn't do as well as Infinity Ward on CoD3, but it wasn't total garbage.

Still, I wouldn't trust them to make a must-have so I'm remaining neutral.
And I quote: "I can't believe some of you actually took that list seriously."
 

Eldritch Warlord

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Jun 6, 2008
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Bowstring post=9.73415.795082 said:
And I quote: "I can't believe some of you actually took that list seriously."
I didn't really, I just recognize that Yahtzee thinks it's a great game. Which is pretty high praise.
 

wewontdie11

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May 28, 2008
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I hated COD3 so I'm very apprehensive about purchasing COD5 simply because it is by the same people. If they kept the gameplay engine and everything from COD4 it may be pretty good, but the return to WWII again is making me lose even more interest already.

I'll be waiting until the reviews are in before I even consider it.
 

Alone Disciple

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Jun 10, 2008
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It seems this may go either way IMHO.

On the one hand, after the sucess of implemenation from Infinity Ward, I don't understand the reasoning to go back to a previous development house.

Then the fact that we are going back to WWII yet again. Ugh....I am so tired of that setting. BUT, with that being said, I am glad they are allowing to play the Russians and even adding the Japanese theatre. Germany has been done to death already. And I look forward to flame throwers and snipers in trees (high above).
 

Wicky_42

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Sep 15, 2008
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Here's hoping they steer away from spawning enemies and scripted events. That's probably the only way they can even hope of making a good WW2 game that has ANY orginality in it. Well, maybe not originality - some flair, perhaps? Love to see Crysis/Farcry style gameplay, coupled with a pinch of FEAR ai, no matter what the setting. I mean, why the hell not?
 

h311str0m

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Sep 25, 2008
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Wicky_42 post=9.73415.795200 said:
Here's hoping they steer away from spawning enemies and scripted events. That's probably the only way they can even hope of making a good WW2 game that has ANY orginality in it. Well, maybe not originality - some flair, perhaps? Love to see Crysis/Farcry style gameplay, coupled with a pinch of FEAR ai, no matter what the setting. I mean, why the hell not?
The open-endedness would certainly be a pull for me. Anymore, I think I've become a whore for sandbox gameplay and I don't think I've seen a World War II game truly do that yet.
 

LordCraigus

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May 21, 2008
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I have to agree a WWII FPS with a bit more choice and openess would interest me far more than the entirely linear and scripted events of pretty much every WWII FPS to date. Not to mention some different and more interesting scenarios and settings. Anyway I better not get started on all the things I think would make a WWII FPS something for me to really get excited about.
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
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CoD3 wasn't up to par because Treyarch had what, 9 months I think it was, to get the game up and running? Thats a really impressive game for the development time put into it. I think Treyarch will do pretty well with this game due to the amount of time they've been given for it.