Poll: School of Magic

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TheIronRuler

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Mar 18, 2011
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Jungy 365 said:
Me? Destruction magic.
Because why does the world exist if we were not meant to burn it down?
nicely said.
That's exactly the reason why I am also an avid supporter of the phrase - "Rules are made to be broken."
 

2xDouble

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Mar 15, 2010
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timeadept said:
2xDouble said:
Illusion is no mere stage magic. Illusion is ultimate control and domination. Illusion is the ability to force the mind and body to see and feel whatever you want. Illusion can force a person to suffer as if burning alive, forever. Illusion can show someone haunting images from their past, or of their fears of the future, and you don't even need to know what it is.

Also you're missing one. My favorite: Meta-magic. Meta-magic is the manipulation of magic itself. It can work with or against other magic-users. Metas can make a spell bigger, or negate it entirely, or change it into something else. For example, a Destructor could make something blow up by igniting it, while a Meta makes something blow up by turning its energy into fire. Metas can also attack the very essence of a being.
Meta-magic... I've thought about something like this. Like the person has no magic themselves but if another person is using magic then they can usurp the spell and take control of it? Very good choice. Maybe they could absorb the magic themselves and become stronger, if only temporarily.Or are you going along the lines of every thing is made up of energy, and a meta-mage can control and release this energy?
A little of both. Magic-users use special energy (typically called "mana") to fuel their abilities, while a Meta actually controls and manipulates mana. Like the difference between a car and a gasoline manufacturer: one uses the fuel, and the other controls it. They couldn't cast a spell themselves, per se, but they can certainly take control of one, or subvert mana being used for their own purposes. Metas also have access to devastating "mana burn" abilities, wherein they apply the energy directly to living things, either overloading them or draining them. Both are extremely painful, and especially devastating against magic-users (who would have built up larger mana pools).
 

AVATAR_RAGE

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May 28, 2009
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BigDeadMushy said:
AVATAR_RAGE said:
BigDeadMushy said:
depends on which systems you follow,but I think I'll just list the Warhammer lores.there's quite a list.
Lore of Death(not to be confused with necromancy):DOOM!!
Lore of Fire:self explanatory
Lore of Beasts:boost your own or a friendly units stats,prevent non-humanoid units from attacking
Lore of Light:to protect and heal
Lore of Metal:basically alchemy.improve your gear or make the enemys gear useless
Lore of Life:summon winds,or make the terrain itself strike out in anger!
Lore of the Heavens:thunderbolts,or unleash a comet on the battlefield
Lore of Shadow:speed around the battlefield,or scare the bejesus out of your foe
then there's the race-specific stuff.I won't go into detail.
Lore of the Old Ones (Lizardmen)
High Magic(High Elves)
Dark Magic(Dark Elves)
Lore of the Forest (Wood Elves)
Necromancy + Vampiric Magic
Lore of Chaos Undivided
Lore of Nurgle:disease and decay
Lore of Tzeentch:transformation and manipulation
Lore of Slaanesh:pleasure and desire
Lore of the Horned Rat(Skaven[rat-men])
Gastromancy(Ogre's Gut Magic)
Big Waaagh! and little Waaagh! (orcs and goblins)
and the Lore of Ice,practised only by the Tzarina Katarina of Kislev.


I'm pretty sure I got them all.more information can be found at www.games-workshop.com
Lizardmen do not use their own form of magic anymore, the winds of magic are too weak to comply. You also left out the Lore of Nehekhara (Tomb Kings) to call upon the desert gods! (Sorry nerded my self all over the place then)

But yeah I voted Necromancy but going by Warhammer Rules the Lore of Tzeentch is far more appealing, bow the to the Changer of Ways!

I left tomb kings out because they use the scroll system as opposed to the regular Winds of Magic (By My Will Be Done!)


Changer of the Ways be damned, Grandfather Nurgle has many gifts to bestow!

Actually Tomb Kings use chants now, to harness the power of the desert gods. (little of topic but yeah).
 

Halceon

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Jan 31, 2009
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Yeah... I'll have to go with the Lore of Ruin of the Horned Rat. But lores either have to be extremely general, or there will be innumerable amounts of them.
 

Zeema

The Furry Gamer
Jun 29, 2010
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i rekon Telekinies is the way you go

you could open jars really easily
 

DanielDeFig

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Oct 22, 2009
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Elementalism.

I'm usaully a fan of Necromancy, but since it's mainly for the minions, then my latest preference for elementalism should allow for making Elementals (minions). Also, Elementalism allows for far more destructive power, and an almost complete control of the world around you (at mastery level).
 

GraveeKing

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Nov 15, 2009
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TheIronRuler said:
-snip-

Everybody here is lazy... I expected much from a 'gamer' forum.
I don't get how we're all lazy o_O explain please.... the majority of us at most :D
 

MikailCaboose

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Jun 16, 2009
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TheIronRuler said:
One Hit Noob said:
Telekinesis to control whatever I want? Hell yes.
Nouw said:
Telekinesis.

It would make me a lazy asshole. And no, I'm not adding an 'ier' to lazy.
MikailCaboose said:
Telekinesis for this reason: It gives me the power to manipulate objects without physically handling them and enabling them to be used in whatever way I desire, and has the added bonus that I don't have to worry about middle-man minions. I prefer micromanaging. I have a problem with trusting others with little tidbits like that.
You're easy to please, I can tell you that.
Of course! It makes life much more fun if you're easy to please!
<.<

What? So I like telekinesis and I was juggling this and a school paper. So sue me.
*and thus I lost my money*