To be honest I've never liked them. Having sex in an RPG just so you can have sex is....pretty much pointless. And none of the RPGs I have played have ever done relationships right, in my opinion.
I mostly talking about BioWare with this. Despite all of the character development there is never enough of it for me to believe that these characters love each other. These people go from being complete strangers to lovers in a matter of days. Even if the game says it's been weeks or months, to the player it still only feels like a couple of days, maybe even less. So I can't accept that these two characters have suddenly fallen in love.
That's of course the first problem. The second problem is that there are just far to many opportunities for the game to slide into the uncanny valley during these romances. Things like a passionate kiss, a loving embrace, etc. These need to look realistic, otherwise it kills the credibility of the moment. The games also tends to shove the camera right up to a character's face during these moments, where you can see every little detail and flaw in the character model.
So I suppose my problem with video game romances is that they just don't feel realistic. Considering all the things that have the potential to ruin a romance in a video game, this is not surprising. As a result, ending up in a relationship with a video game character usually has a negative impact on my enjoyment of the game.
Honestly, the only thing worse than failing to make a convincing romance is butchering your story in the process of doing so.
Erana said:
Still, it bothers me when being nice keeps being percieved as my trying to romance someone, both with NPCs and real people online, for that matter.
Ugh. This keeps happening to me in BioWare games. I end up in romances just because I was trying to be nice to someone. I think BioWare easing the character into the relationship over time is good, but don't make it so that you can't even realize that's what is happening.